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https://github.com/wesnoth/wesnoth
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LoW: Made the side of Olurf persistent.
This commit causes the engine to drop out with an assertion error when LoW reaches Scenario 7.
This commit is contained in:
parent
1551704bc3
commit
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@ -35,16 +35,17 @@
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# wmllint: recognize Kalenz
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recruit={ELVES}
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[/side]
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[side]
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side=2
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{OLURF}
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# wmllint: recognize Olurf
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controller=ai
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canrecruit=yes
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{GOLD 150 120 120}
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recruit={DWARVES}
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team_name=dwarves
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[ai]
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caution=0.5
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[avoid]
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x=1-30,1-19,1-18,1-16,1-15,1-13,1-11,1-10,1-9,1-5,1-7,1-9,1-12,1-14,1-17,1-18,1-19,1-21,1-22 ,1-23,1-22,1-21
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y=1-9,10,11,12,13-15,16-17,18-19,20,21,22,23,24,25,26,27,28-29,30,31-32,33-36,37,38-39,40
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@ -52,6 +53,8 @@
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[/ai]
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[/side]
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#wmllint: validate-on
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{MAKE_AI_SIDE_PERSISTENT 2}
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{LIMIT_RECRUITS 2 (Dwarvish Berserker) 2}
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[side]
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#ifdef EASY
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@ -224,7 +227,7 @@
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[modify_side]
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side=2
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[ai]
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dummy=true
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caution=0.5
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[/ai]
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[/modify_side]
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#endif
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@ -266,14 +269,12 @@
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[/modify_side]
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[/else]
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[/if]
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{CLEAR_VARIABLE olurf_side}
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[modify_side]
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side=2
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team_name=trolls
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[ai]
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dummy=true
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caution=0.5
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[/ai]
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[/modify_side]
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[/event]
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@ -299,16 +300,17 @@
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[/endlevel]
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[/event]
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[event]
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name=victory
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#TODO remove after Olurf was made persisitant
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# [event]
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# name=victory
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[store_unit]
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variable=olurf_store
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[filter]
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id=Olurf
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[/filter]
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[/store_unit]
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[/event]
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# [store_unit]
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# variable=olurf_store
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# [filter]
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# id=Olurf
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# [/filter]
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# [/store_unit]
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# [/event]
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{@campaigns/Legend_of_Wesmere/utils/deaths.cfg}
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[/scenario]
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@ -31,9 +31,12 @@
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#Olurf's side
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[side]
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{OLURF}
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side=2
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canrecruit=yes
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no_leader=yes
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persistent=yes
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#Olurf's controller is human to trigger the persistence.
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controller=human
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{GOLD 120 160 200}
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{INCOME 4 8 12}
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team_name=kalenz
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@ -44,6 +47,16 @@
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[/ai]
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[/side]
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#wmllint: validate-on
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{RECALL_AI_SIDE 2}
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[event]
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name=victory
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[store_unit]
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variable=olurf_party
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[filter]
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side=2
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[/filter]
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[/store_unit]
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[/event]
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[side]
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type=Orcish Warlord
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@ -163,19 +176,6 @@
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{CHECK_LANDAR}
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{CHECK_CLEODIL}
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{CHECK_OLURF_STORE (side=2
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canrecruit=yes
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x=20
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y=25) }
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{VARIABLE olurf_store.x 20}
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{VARIABLE olurf_store.y 25}
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[unstore_unit]
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variable=olurf_store # wmllint: recognize Olurf
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[/unstore_unit]
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{CLEAR_VARIABLE olurf_store}
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[/event]
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[event]
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@ -246,17 +246,10 @@
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side=1
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amount=-400
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[/gold]
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[sound]
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name=gold.ogg
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[/sound]
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[store_unit]
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variable=olurf_store
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[filter]
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id=Olurf
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[/filter]
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[/store_unit]
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[/event]
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{@campaigns/Legend_of_Wesmere/utils/deaths.cfg}
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@ -22,7 +22,8 @@
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{TO_ELVES_LAST_STAND}
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[/part]
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[/story]
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#friends
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#Kalenz
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#wmllint: validate-off
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[side]
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side=1
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@ -32,6 +33,7 @@
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save_id=Kalenz
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recruit={ELVES}
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[/side]
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[side]
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side=2
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no_leader=yes
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@ -51,8 +53,8 @@
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#time_of_day=dusk,dawn,morning,afternoon,first_watch,second_watch
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passive_leader=yes
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villages_per_scout=20
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aggression=-80.0
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caution=80.0
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aggression=0.0
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caution=0.5
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grouping=defensive
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[/ai]
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[/side]
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@ -77,8 +79,8 @@
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#time_of_day=dusk,dawn,morning,afternoon,first_watch,second_watch
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#passive_leader=yes
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villages_per_scout=20
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aggression=-80.0
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caution=80.0
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aggression=0.0
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caution=0.5
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grouping=defensive
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[/ai]
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{GOLD 280 300 400}
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@ -291,7 +293,7 @@
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{AI_LOCATION kgrubr "Keep of Grubr" 1 20 42}
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{AI_LOCATION nshallows "Northern Shallows" 2 31 11}
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{AI_LOCATION falyas "Ford of Alyas" 3 22 19}
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{AI_LOCATION fifranur "Ford of Tifranur" 2 7 31}
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{AI_LOCATION fifranur "Ford of Tifranur" 2 7 31}
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{AI_LOCATION tnorth "North Tower" 1 14 24}
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{AI_LOCATION snorth "South Tower" 1 12 26}
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{AI_LOCATION sgate "South Bastion" 1 14 31}
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@ -437,19 +439,25 @@
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[event]
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name=olurf
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{VARIABLE olurf_store.x 3}
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{VARIABLE olurf_store.y 2}
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{VARIABLE olurf_store.side 1}
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{VARIABLE olurf_store.canrecruit no}
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{FOREACH olurf_party dwarf}
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{VARIABLE olurf_party[dwarf].side 1}
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{VARIABLE olurf_party[dwarf].x 3}
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{VARIABLE olurf_party[dwarf].y 2}
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[message]
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message=a dwarvish dwarf
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[/message]
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[unstore_unit]
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variable=olurf_store # wmllint: recognize Olurf
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[/unstore_unit]
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{CLEAR_VARIABLE olurf_store}
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[unstore_unit]
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variable=olurf_party[dwarf]
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find_vacant=yes
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text=unstored
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[/unstore_unit]
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{NEXT dwarf}
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{MODIFY_UNIT (id=Olurf) canrecruit no}
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{MAKE_HERO Olurf}
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{OLURF_PARTY}
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#{OLURF_PARTY}
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{OLURF_SPEAK}
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[/event]
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@ -203,26 +203,6 @@ Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Ulfserker, Dwarvish Berserker, Dwar
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#define ORCS1
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Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman#enddef
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#define GIVE_ALL_VILLAGES SIDE
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[event]
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name=prestart
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[store_locations]
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terrain=*^V*
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variable=temp_starting_villages
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[/store_locations]
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{FOREACH temp_starting_villages i}
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[capture_village]
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side={SIDE}
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x,y=$temp_starting_villages[$i].x,$temp_starting_villages[$i].y
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[/capture_village]
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{NEXT i}
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{CLEAR_VARIABLE i}
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{CLEAR_VARIABLE temp_starting_villages}
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[/event]
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#enddef
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#define VILLAGE_SIDE SIDE X Y
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[event]
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name=prestart
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