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allow interrupting selection anim when standing anims are disabled
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@ -1781,7 +1781,7 @@ void unit::set_selecting(const game_display &disp,const gamemap::location& loc)
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if (preferences::show_standing_animations()) {
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if (preferences::show_standing_animations()) {
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start_animation(INT_MAX,loc,choose_animation(disp,loc,"selected"),true,false,"",0,STATE_FORGET);
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start_animation(INT_MAX,loc,choose_animation(disp,loc,"selected"),true,false,"",0,STATE_FORGET);
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} else {
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} else {
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start_animation(INT_MAX,loc,choose_animation(disp,loc,"_disabled_selected_"),true,false,"",0,STATE_STANDING);
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start_animation(INT_MAX,loc,choose_animation(disp,loc,"_disabled_selected_"),true,false,"",0,STATE_FORGET);
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}
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}
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}
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}
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