mirror of
https://github.com/wesnoth/wesnoth
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added support for Esperanto
This commit is contained in:
parent
b272f83603
commit
99f45d2f37
4
data/languages/eo.cfg
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4
data/languages/eo.cfg
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@ -0,0 +1,4 @@
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[locale]
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name="Esperanto"
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locale=eo
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[/locale]
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@ -1 +1 @@
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af bg ca cs da de el_GR en_GB es et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
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af bg ca cs da de el_GR en_GB es eo et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
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164
po/wesnoth-editor/eo.po
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164
po/wesnoth-editor/eo.po
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# #-#-#-#-# wesnoth-editor.cpp1.po (Battle for Wesnoth VERSION) #-#-#-#-#
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# Esperanto translations for Battle for Wesnoth package.
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# Copyright (C) 2005 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# Automatically generated, 2005.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-12-04 20:34+0100\n"
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"PO-Revision-Date: 2005-12-04 20:34+0100\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#: data/themes/editor.cfg:445
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msgid "File"
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msgstr ""
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#: data/themes/editor.cfg:454
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msgid "Edit"
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msgstr ""
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#: data/themes/editor.cfg:461
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msgid "Settings"
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msgstr ""
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#: src/editor/editor.cpp:162
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msgid "Draw tiles"
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msgstr ""
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#: src/editor/editor.cpp:164
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msgid "Fill"
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msgstr ""
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#: src/editor/editor.cpp:166
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msgid "Set player's starting position"
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msgstr ""
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#: src/editor/editor.cpp:168
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msgid "Zoom in"
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msgstr ""
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#: src/editor/editor.cpp:170
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msgid "Zoom out"
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msgstr ""
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#: src/editor/editor.cpp:172
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msgid "Undo"
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msgstr ""
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#: src/editor/editor.cpp:174
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msgid "Redo"
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msgstr ""
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#: src/editor/editor.cpp:176
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msgid "Zoom to default view"
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msgstr ""
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#: src/editor/editor.cpp:178
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msgid "Toggle grid"
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msgstr ""
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#: src/editor/editor.cpp:180
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msgid "Resize the map"
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msgstr ""
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#: src/editor/editor.cpp:182
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msgid "Flip map"
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msgstr ""
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#: src/editor/editor.cpp:380
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msgid "Language"
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msgstr ""
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#: src/editor/editor.cpp:381
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msgid "Choose your preferred language:"
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msgstr ""
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#: src/editor/editor.cpp:395 src/editor/editor_main.cpp:252
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msgid "Battle for Wesnoth Map Editor"
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msgstr ""
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#: src/editor/editor.cpp:419
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msgid "Save the Map As"
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msgstr ""
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#: src/editor/editor.cpp:430
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msgid "The map already exists. Do you want to overwrite it?"
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msgstr ""
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#: src/editor/editor.cpp:453
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msgid "Player "
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msgstr ""
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#: src/editor/editor.cpp:456
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msgid "Which Player?"
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msgstr ""
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#: src/editor/editor.cpp:457
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msgid "Which player should start here?"
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msgstr ""
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#: src/editor/editor.cpp:509
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msgid "Choose a Map to Load"
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msgstr ""
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#: src/editor/editor.cpp:513
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msgid ""
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"Warning: Illegal characters found in the map name. Please save under a "
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"different name."
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msgstr ""
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#: src/editor/editor.cpp:531 src/editor/editor.cpp:610
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msgid "The file does not contain a valid map."
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msgstr ""
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#: src/editor/editor.cpp:672
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msgid "'$filename' does not exist or can not be read as a file."
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msgstr ""
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#: src/editor/editor.cpp:684
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msgid "Load failed: "
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msgstr ""
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#: src/editor/editor.cpp:883
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msgid "You must have a hex selected on the board."
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msgstr ""
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#: src/editor/editor.cpp:1132
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msgid "Quit Editor"
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msgstr ""
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#: src/editor/editor.cpp:1137
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msgid "Do you want to save the map before quitting?"
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msgstr ""
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#: src/editor/editor.cpp:1169
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msgid "Map saved."
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msgstr ""
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#: src/editor/editor.cpp:1176
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msgid "Could not save the map: $msg"
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msgstr ""
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#: src/editor/editor.cpp:1191
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msgid "Error: Illegal character in filename."
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msgstr ""
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#: src/editor/editor.cpp:1247
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msgid "Player"
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msgstr ""
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#: src/editor/editor_palettes.cpp:319
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msgid "FG"
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msgstr ""
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#: src/editor/editor_palettes.cpp:321
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msgid "BG"
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msgstr ""
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@ -1 +1 @@
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af bg ca cs da de el_GR en_GB es et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
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af bg ca cs da de el_GR en_GB es eo et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
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2021
po/wesnoth-ei/eo.po
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2021
po/wesnoth-ei/eo.po
Normal file
File diff suppressed because it is too large
Load Diff
@ -1 +1 @@
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af bg ca cs da de el_GR en_GB es et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
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af bg ca cs da de el_GR en_GB es eo et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
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4650
po/wesnoth-httt/eo.po
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4650
po/wesnoth-httt/eo.po
Normal file
File diff suppressed because it is too large
Load Diff
@ -1 +1 @@
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af bg ca cs da de el_GR en_GB es et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
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af bg ca cs da de el_GR en_GB es eo et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
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723
po/wesnoth-lib/eo.po
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723
po/wesnoth-lib/eo.po
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@ -0,0 +1,723 @@
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# Esperanto translations for Battle for Wesnoth package.
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# Copyright (C) 2005 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# Automatically generated, 2005.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-12-13 21:00+0100\n"
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"PO-Revision-Date: 2005-12-13 21:00+0100\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#: src/editor/editor_dialogs.cpp:48
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msgid "Your modifications to the map will be lost. Continue?"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:75 src/editor/editor_dialogs.cpp:196
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msgid "Create New Map"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:77 src/editor/editor_dialogs.cpp:391
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#: src/mapgen_dialog.cpp:106
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msgid "Width:"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:78 src/editor/editor_dialogs.cpp:392
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#: src/mapgen_dialog.cpp:107
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msgid "Height:"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:94
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msgid "Generate New Map"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:95
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msgid "Generate Random Map"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:96
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msgid "Random Generator Settings"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:97 src/editor/editor_dialogs.cpp:408
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#: src/filechooser.cpp:54 src/show_dialog.cpp:430 src/show_dialog.cpp:436
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#: src/show_dialog.cpp:852 src/show_dialog.cpp:930
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msgid "Cancel"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:182
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msgid "Map creation failed."
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msgstr ""
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#: src/editor/editor_dialogs.cpp:248 src/mapgen_dialog.cpp:97
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#: src/preferences_display.cpp:707
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msgid "Close Window"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:254 src/editor/editor_dialogs.cpp:321
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#: src/hotkeys.cpp:73 src/preferences_display.cpp:609
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msgid "Preferences"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:256 src/preferences_display.cpp:236
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msgid "Scroll Speed:"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:283 src/hotkeys.cpp:56
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#: src/preferences_display.cpp:215
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msgid "Toggle Full Screen"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:290 src/preferences_display.cpp:218
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msgid "Show Grid"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:297 src/preferences_display.cpp:226
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msgid "Video Mode"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:300 src/preferences_display.cpp:228
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msgid "Hotkeys"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:389 src/editor/editor_dialogs.cpp:449
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#: src/hotkeys.cpp:103
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msgid "Resize Map"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:409 src/filechooser.cpp:53
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#: src/show_dialog.cpp:416 src/show_dialog.cpp:429
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msgid "OK"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:492
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msgid "X-Axis"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:493
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msgid "Y-Axis"
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msgstr ""
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#: src/editor/editor_dialogs.cpp:494
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msgid "Flip around (this may change the dimensions of the map):"
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msgstr ""
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#: src/hotkeys.cpp:46
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msgid "Next unit"
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msgstr ""
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#: src/hotkeys.cpp:47
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msgid "Previous unit"
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msgstr ""
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#: src/hotkeys.cpp:48
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msgid "Hold Position"
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msgstr ""
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#: src/hotkeys.cpp:49
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msgid "End Unit Turn"
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msgstr ""
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#: src/hotkeys.cpp:50
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msgid "Leader"
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msgstr ""
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#: src/hotkeys.cpp:51
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msgid "Undo"
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msgstr ""
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#: src/hotkeys.cpp:52
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msgid "Redo"
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msgstr ""
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#: src/hotkeys.cpp:53
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msgid "Zoom In"
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msgstr ""
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#: src/hotkeys.cpp:54
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msgid "Zoom Out"
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msgstr ""
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#: src/hotkeys.cpp:55
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msgid "Default Zoom"
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msgstr ""
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#: src/hotkeys.cpp:57
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msgid "Screenshot"
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msgstr ""
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#: src/hotkeys.cpp:58
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msgid "Accelerated"
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msgstr ""
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#: src/hotkeys.cpp:59
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msgid "Unit Description"
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msgstr ""
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#: src/hotkeys.cpp:60
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msgid "Rename Unit"
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msgstr ""
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#: src/hotkeys.cpp:61
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msgid "Save Game"
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msgstr ""
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#: src/hotkeys.cpp:62
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msgid "Load Game"
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msgstr ""
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#: src/hotkeys.cpp:63
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msgid "Recruit"
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msgstr ""
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#: src/hotkeys.cpp:64
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msgid "Repeat Recruit"
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msgstr ""
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#: src/hotkeys.cpp:65
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msgid "Recall"
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msgstr ""
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#: src/hotkeys.cpp:66
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msgid "End Turn"
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msgstr ""
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#: src/hotkeys.cpp:67
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msgid "Toggle Grid"
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msgstr ""
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#: src/hotkeys.cpp:68
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msgid "Status Table"
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msgstr ""
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#: src/hotkeys.cpp:69
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msgid "Mute"
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msgstr ""
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#: src/hotkeys.cpp:70
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msgid "Speak"
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msgstr ""
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#: src/hotkeys.cpp:71
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msgid "Create Unit (Debug!)"
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msgstr ""
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#: src/hotkeys.cpp:72
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msgid "Change Unit Side (Debug!)"
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msgstr ""
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#: src/hotkeys.cpp:74
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msgid "Scenario Objectives"
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msgstr ""
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#: src/hotkeys.cpp:75
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msgid "Unit List"
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msgstr ""
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#: src/hotkeys.cpp:76
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msgid "Statistics"
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msgstr ""
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#: src/hotkeys.cpp:77
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msgid "Quit Game"
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msgstr ""
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#: src/hotkeys.cpp:78
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msgid "Set Label"
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msgstr ""
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#: src/hotkeys.cpp:79
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msgid "Show Enemy Moves"
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msgstr ""
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#: src/hotkeys.cpp:80
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msgid "Best Possible Enemy Moves"
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msgstr ""
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#: src/hotkeys.cpp:81
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msgid "Play"
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msgstr ""
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#: src/hotkeys.cpp:82
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msgid "Reset"
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msgstr ""
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#: src/hotkeys.cpp:83
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msgid "Stop"
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msgstr ""
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#: src/hotkeys.cpp:84
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msgid "Next Turn"
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msgstr ""
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#: src/hotkeys.cpp:85
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msgid "Next Side"
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msgstr ""
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#: src/hotkeys.cpp:86
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msgid "Shroud"
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msgstr ""
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#: src/hotkeys.cpp:87
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msgid "Fog"
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msgstr ""
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#: src/hotkeys.cpp:88
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msgid "Skip animation"
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msgstr ""
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#: src/hotkeys.cpp:90
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msgid "Set Terrain"
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msgstr ""
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#: src/hotkeys.cpp:91
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msgid "Quit Editor"
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msgstr ""
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#: src/hotkeys.cpp:92
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msgid "New Map"
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msgstr ""
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#: src/hotkeys.cpp:93
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msgid "Load Map"
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msgstr ""
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#: src/hotkeys.cpp:94
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msgid "Save Map"
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msgstr ""
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#: src/hotkeys.cpp:95
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msgid "Save As"
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msgstr ""
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#: src/hotkeys.cpp:96
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msgid "Set Player's keep"
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msgstr ""
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#: src/hotkeys.cpp:97
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msgid "Flood Fill"
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msgstr ""
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#: src/hotkeys.cpp:98
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msgid "Fill Selection"
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msgstr ""
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#: src/hotkeys.cpp:99
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msgid "Cut"
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msgstr ""
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#: src/hotkeys.cpp:100
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msgid "Copy"
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msgstr ""
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#: src/hotkeys.cpp:101
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msgid "Paste"
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msgstr ""
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#: src/hotkeys.cpp:102
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msgid "Revert from Disk"
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msgstr ""
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#: src/hotkeys.cpp:104
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msgid "Flip Map"
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msgstr ""
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#: src/hotkeys.cpp:105
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msgid "Select All"
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msgstr ""
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#: src/hotkeys.cpp:106
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msgid "Draw Terrain"
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msgstr ""
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#: src/hotkeys.cpp:107
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msgid "Refresh Image Cache"
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msgstr ""
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#: src/hotkeys.cpp:109
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msgid "Delay Shroud Updates"
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msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:110
|
||||
msgid "Update Shroud Now"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:111
|
||||
msgid "Continue Move"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:112
|
||||
msgid "Find Label or Unit"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:113
|
||||
msgid "Speak to Ally"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:114
|
||||
msgid "Speak to All"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:115 src/show_dialog.cpp:577
|
||||
msgid "Help"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:116
|
||||
msgid "View Chat Log"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:117
|
||||
msgid "Enter user command"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:119
|
||||
msgid "Change the language"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:368 src/hotkeys.cpp:562
|
||||
msgid "Do you really want to quit?"
|
||||
msgstr ""
|
||||
|
||||
#: src/hotkeys.cpp:368 src/hotkeys.cpp:562
|
||||
msgid "Quit"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:100
|
||||
msgid "Map Generator"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:105
|
||||
msgid "Players:"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:108
|
||||
msgid "Number of Hills:"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:109
|
||||
msgid "Max Hill Size:"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:110
|
||||
msgid "Villages:"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:111
|
||||
msgid "Landform:"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:217
|
||||
msgid "Roads Between Castles"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:274
|
||||
msgid "/1000 tiles"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:279
|
||||
msgid "Coastal"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:279
|
||||
msgid "Inland"
|
||||
msgstr ""
|
||||
|
||||
#: src/mapgen_dialog.cpp:279
|
||||
msgid "Island"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences.cpp:299
|
||||
msgid "player"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:73 src/preferences_display.cpp:105
|
||||
msgid ""
|
||||
"The video mode could not be changed. Your window manager must be set to 16 "
|
||||
"bits per pixel to run the game in windowed mode. Your display must support "
|
||||
"1024x768x16 to run the game full screen."
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:216
|
||||
msgid "Accelerated Speed"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:217
|
||||
msgid "Skip AI Moves"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:219
|
||||
msgid "Show lobby joins"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:220
|
||||
msgid "Show Floating Labels"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:221
|
||||
msgid "Turn Dialog"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:222
|
||||
msgid "Turn Bell"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:223
|
||||
msgid "Show Team Colors"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:224
|
||||
msgid "Show Color Cursors"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:225
|
||||
msgid "Show Haloing Effects"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:227
|
||||
msgid "Theme"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:229
|
||||
msgid "Adjust Gamma"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:230
|
||||
msgid "Reverse Time Graphics"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:231
|
||||
msgid "Chat Timestamping"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:232
|
||||
msgid "Sound effects"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:233
|
||||
msgid "Music"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:235
|
||||
msgid "Music Volume:"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:235
|
||||
msgid "SFX Volume:"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:236
|
||||
msgid "Gamma:"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:249
|
||||
msgid "Sound effects on/off"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:253
|
||||
msgid "Change the sound effects volume"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:256
|
||||
msgid "Music on/off"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:260
|
||||
msgid "Change the music volume"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:266
|
||||
msgid "Change the speed of scrolling around the map"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:271 src/preferences_display.cpp:273
|
||||
msgid "Set the amount of chat lines shown"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:276
|
||||
msgid "Add a timestamp to chat messages"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:279 src/preferences_display.cpp:284
|
||||
msgid "Change the brightness of the display"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:287
|
||||
msgid "Choose whether the game should run full screen or in a window"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:290
|
||||
msgid "Make units move and fight faster"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:293
|
||||
msgid "Do not animate AI units moving"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:296
|
||||
msgid "Overlay a grid onto the map"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:299
|
||||
msgid "Show messages about players joining the multiplayer lobby"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:302
|
||||
msgid "Show text above a unit when it is hit to display damage inflicted"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:304
|
||||
msgid "Change the resolution the game runs at"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:305
|
||||
msgid "Change the theme the game runs with"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:308
|
||||
msgid "Display a dialog at the beginning of your turn"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:311
|
||||
msgid "Play a bell sound at the beginning of your turn"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:314
|
||||
msgid ""
|
||||
"Show a colored circle around the base of each unit to show which side it is "
|
||||
"on"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:317
|
||||
msgid "Choose whether the sun moves left-to-right or right-to-left"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:320
|
||||
msgid "Use colored mouse cursors (may be slower)"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:323
|
||||
msgid "Use graphical special effects (may be slower)"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:325
|
||||
msgid "View and configure keyboard shortcuts"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:475
|
||||
msgid "Chat Lines: "
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:527
|
||||
msgid "yes"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:529
|
||||
msgid "no"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:595
|
||||
msgid "Prefs section^General"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:596
|
||||
msgid "Prefs section^Display"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:597
|
||||
msgid "Prefs section^Sound"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:598
|
||||
msgid "Prefs section^Multiplayer"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:599
|
||||
msgid "Advanced section^Advanced"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:650
|
||||
msgid "There are no alternative video modes available"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:679
|
||||
msgid "Choose Resolution"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:712
|
||||
msgid "Hotkey Settings"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:716 src/preferences_display.cpp:769
|
||||
msgid "Press desired Hotkey"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:734
|
||||
msgid "Action"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:734
|
||||
msgid "Binding"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:746
|
||||
msgid "Change Hotkey"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:749
|
||||
msgid "Save Hotkeys"
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:795
|
||||
msgid "This Hotkey is already in use."
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:828
|
||||
msgid "Saved Theme Preference: "
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:834
|
||||
msgid "New theme will take effect on next new or loaded game."
|
||||
msgstr ""
|
||||
|
||||
#: src/preferences_display.cpp:838
|
||||
msgid "No known themes. Try changing from within an existing game."
|
||||
msgstr ""
|
||||
|
||||
#: src/show_dialog.cpp:314
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
#: src/show_dialog.cpp:422
|
||||
msgid "Yes"
|
||||
msgstr ""
|
||||
|
||||
#: src/show_dialog.cpp:423
|
||||
msgid "No"
|
||||
msgstr ""
|
||||
|
||||
#: src/show_dialog.cpp:442
|
||||
msgid "Close"
|
||||
msgstr ""
|
||||
|
||||
#: src/show_dialog.cpp:842
|
||||
msgid "Receiving data..."
|
||||
msgstr ""
|
||||
|
||||
#: src/show_dialog.cpp:875
|
||||
msgid "KB"
|
||||
msgstr ""
|
||||
|
||||
#: src/widgets/file_chooser.cpp:37
|
||||
msgid "Delete File"
|
||||
msgstr ""
|
||||
|
||||
#: src/widgets/file_chooser.cpp:169
|
||||
msgid "Deletion of the file failed."
|
||||
msgstr ""
|
@ -1 +1 @@
|
||||
af bg ca cs da de el_GR en_GB es et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
af bg ca cs da de el_GR en_GB es eo et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
|
1168
po/wesnoth-sotbe/eo.po
Normal file
1168
po/wesnoth-sotbe/eo.po
Normal file
File diff suppressed because it is too large
Load Diff
@ -1 +1 @@
|
||||
af bg ca cs da de el_GR en_GB es et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
af bg ca cs da de el_GR en_GB es eo et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
|
809
po/wesnoth-tdh/eo.po
Normal file
809
po/wesnoth-tdh/eo.po
Normal file
@ -0,0 +1,809 @@
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2005-11-12 21:23+0100\n"
|
||||
"PO-Revision-Date: 2005-11-12 21:23+0100\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: data/campaigns/The_Dark_Hordes.cfg:5
|
||||
msgid "The Dark Hordes (Part 1)"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/The_Dark_Hordes.cfg:9
|
||||
msgid "Apprentice"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/The_Dark_Hordes.cfg:9
|
||||
msgid "(easiest)"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/The_Dark_Hordes.cfg:10
|
||||
msgid "Master"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/The_Dark_Hordes.cfg:11
|
||||
msgid "(hardest)"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/The_Dark_Hordes.cfg:11
|
||||
msgid "Dark Lord"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/The_Dark_Hordes.cfg:13
|
||||
msgid ""
|
||||
"Lead fugitive necromancer Gwiti Ha'atel to mastery of the undead hordes."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:4
|
||||
msgid "A New Chance"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:30
|
||||
msgid "Clear the land of monsters"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:34
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:35
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:29
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:166
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:29
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:23
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:33
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:55
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:84
|
||||
msgid "Death of Gwiti Ha'atel"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:38
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:39
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:33
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:170
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:33
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:37
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:59
|
||||
msgid "Turns run out"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:46
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:47
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:41
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:43
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:30
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:44
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:67
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:96
|
||||
msgid "Gwiti Ha'atel"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:60
|
||||
msgid "Grakarat"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:90
|
||||
msgid "Rek Iceheart"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:102
|
||||
msgid "Gabtur"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:115
|
||||
msgid ""
|
||||
"After his banishment from Wesnoth for practising necromancy, the young Gwiti "
|
||||
"Ha'atel arrived on a strange shore. He decided to claim it for his own."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:148
|
||||
msgid "Noooo! Not now, not when I have escaped!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:162
|
||||
msgid "Argh! I die!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:170
|
||||
msgid "The Wesnothians have discovered my escape! This is not good..."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:4
|
||||
msgid "Brother Against Brother"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:31
|
||||
msgid "Defeat your brother Nati Ha'atel"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:62
|
||||
msgid "Nati Ha'atel"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:81
|
||||
msgid ""
|
||||
"As the sun set, Gwiti discovered that his arch-rival and brother, Nati, had "
|
||||
"already ensconced himself nearby."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:85
|
||||
msgid ""
|
||||
"Ah, hated brother mine. Look well upon the setting sun, for you shall not "
|
||||
"live to see another in this land."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:90
|
||||
msgid ""
|
||||
"This land? Do you truly not know where we are? Then you are a greater fool "
|
||||
"than I had thought."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:94
|
||||
msgid "Cease your blustering, fool, and prepare to die... again."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:99
|
||||
msgid ""
|
||||
"I will fight you with all my strength to prevent that, and I was always the "
|
||||
"stronger of us. Flee now and save your miserable hide before I make it a "
|
||||
"carpet."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:103
|
||||
msgid ""
|
||||
"Don't be silly! I'm not hairy enough to be a carpet! But your scalp would "
|
||||
"make a good pillow."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:115
|
||||
msgid "What? I can't die! I already have! Noooo!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:120
|
||||
msgid ""
|
||||
"Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your "
|
||||
"shade to serve me one day. Until then...farewell!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:124
|
||||
msgid "It is over. I am doomed."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:139
|
||||
msgid ""
|
||||
"I...have failed to win this battle. I am defeated. I will not believe it."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:143
|
||||
msgid ""
|
||||
"Die, yes, die, and go to the Land of the Dead. Perhaps one day you will be "
|
||||
"back under my command!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:160
|
||||
msgid "Didn't I tell you so?!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:172
|
||||
msgid "And by my own hands you died!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:185
|
||||
msgid "I am Gwiti the Mighty, prepare to die!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:197
|
||||
msgid "Now you shall die!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:207
|
||||
msgid ""
|
||||
"You miserable wretch, know that it is only by my mercy that you look upon "
|
||||
"the sun again, for you shall die before it sets."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:211
|
||||
msgid ""
|
||||
"May I remind you that even as we speak, my undead legions are marching "
|
||||
"towards you?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:4
|
||||
msgid "Confrontation"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:25
|
||||
msgid "Slay Leonard"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:54
|
||||
msgid "Leonard"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:92
|
||||
msgid ""
|
||||
"With the finding of Crelanu's ancient tome, fresh strength had flowed to "
|
||||
"Gwiti's army, and they had made good time. However, Gwiti's march was halted "
|
||||
"by Leonard as he reentered Wesnothian territory. The general of several "
|
||||
"outlying areas, his troops were many but untrained."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:96
|
||||
msgid "I see that your puny kingdom marshals its troops at last."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:100
|
||||
msgid ""
|
||||
"So you are the one responsible for our defeat at the Stone of Erzen. Die!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:104
|
||||
msgid ""
|
||||
"Somehow, I have the feeling it is you who will do the dying today. I wonder "
|
||||
"why?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:108
|
||||
msgid ""
|
||||
"In truth, Leonard's army was unprepared and under-equipped, and he had "
|
||||
"neglected to send word. Luckily, behind him came one whose name was a bane "
|
||||
"to the undead: Lord Aretu. Gwiti knew that even if he defeated Leonard, his "
|
||||
"best hope was now to flee into the mountains."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:112
|
||||
msgid "I shall slay you myself!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:124
|
||||
msgid "So this is death... the cold, black void"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:138
|
||||
msgid "No! This cannot be true! My king, I have failed..."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:143
|
||||
msgid "Lord Aretu"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:150
|
||||
msgid ""
|
||||
"Leonard is dead? Oh, what a sad day. Come, men, let us destroy those undead!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:154
|
||||
msgid ""
|
||||
"Only one way lies open now. I must flee where his horses cannot go: the "
|
||||
"sharp peaks and bottomless caves."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:159
|
||||
msgid "After the death of Leonard, Gwiti must now achieve a new objective"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:162
|
||||
msgid "Move Gwiti to the end of the mountain pass"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:188
|
||||
msgid "Return to your master, dark fiend!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:219
|
||||
msgid ""
|
||||
"Haha, it was a mistake of you to flee there! The pass is blocked, and my "
|
||||
"troops will slay you now!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:225
|
||||
msgid "Phew... Surely the puny humans will be too tired to follow me now!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:231
|
||||
msgid "Tanar"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:239
|
||||
msgid "Oh, no, escaping dwarves only to be caught by undead."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:243
|
||||
msgid ""
|
||||
"Who are you? If you are a foe of the Dwarves, I might consider you an ally."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:248
|
||||
msgid ""
|
||||
"I am Tanar, lord of an orcish clan that dwelt here! My people were driven "
|
||||
"out by the dwarves. All families count several dead. Please, let us march "
|
||||
"with you, for only a chance to strike back at the evil Dwarves!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:252
|
||||
msgid ""
|
||||
"Gladly. I do get so lonely talking to myself, and none of my minions are "
|
||||
"worth talking to."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:257
|
||||
msgid ""
|
||||
"Thank you, my new Lord! Never had I thought I would see the day when my "
|
||||
"people were glad to march alongside skeletons and ghosts."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:4
|
||||
msgid "Crelanu's Book"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:25
|
||||
msgid "Move Gwiti to take the Book"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:57
|
||||
msgid "Urind"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:73
|
||||
msgid "Nagou"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:95
|
||||
msgid ""
|
||||
"Time marched on, and so did Gwiti. He was nearing the place where the "
|
||||
"dreadful tome of Crelanu was hidden."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:99
|
||||
msgid "I feel that it must be close. Could it be in that swamp?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:103
|
||||
msgid ""
|
||||
"But the ancient magi had done their job well. The book had been hidden in a "
|
||||
"grove over which Elves and Orcs had waged war for many years, and any to "
|
||||
"approach would suffer their combined wrath..."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:107
|
||||
msgid "Oh no. The orcs seem to have recruited the undead to their side."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:112
|
||||
msgid "Blast it! However did the elves get a necromancer to march with them?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:116
|
||||
msgid "I side not with either of you!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:121
|
||||
msgid "A truce, then? I fear he will be the death of us both."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:125
|
||||
msgid ""
|
||||
"Very well. We have hated you Orcs for centuries, but the Undead are a danger "
|
||||
"to all that live."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:145
|
||||
msgid ""
|
||||
"The book is not here, but these swamps contain enough corpses to suit my "
|
||||
"purposes."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:178
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:165
|
||||
msgid "What? I can't die! Noooo!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:193
|
||||
msgid "I die a terrible death... not knowing why."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:206
|
||||
msgid "A curse upon that necromancer! Why did he have to come here?!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:222
|
||||
msgid ""
|
||||
"At last! This is it! Now I must laugh crazedly as a true villain always must!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:237
|
||||
msgid ""
|
||||
"My lord, your suspicions were correct. There is indeed a necromancer in this "
|
||||
"part of the country!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:4
|
||||
msgid "Inside the Tower"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:19
|
||||
msgid "Find Crelanu's Book"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:158
|
||||
msgid ""
|
||||
"If my memory serves, this tower should have three floors. I should be able "
|
||||
"to find the Book in a few hours...!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:168
|
||||
msgid "Xakan"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:176
|
||||
msgid "Karae"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:184
|
||||
msgid "Pezit"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:192
|
||||
msgid "Lagon"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:213
|
||||
msgid "Hayaargghh! We have arrived! Command us, Master!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:230
|
||||
msgid "There's a secret door here! This must be the library."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:258
|
||||
msgid "Well, well, well. Thirty-five pieces of gold were in this chest!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:283
|
||||
msgid "Blast it, the chest is empty!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:304
|
||||
msgid "Twenty pieces of gold is a welcome gift."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:329
|
||||
msgid "I suppose thirty copper coins should not be scorned..."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:354
|
||||
msgid ""
|
||||
"The chest is empty save for a few trinkets. The magic has gone out of them."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:379
|
||||
msgid "Gack! This chest contains holy water!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:400
|
||||
msgid "Look at what the magi were guarding!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:425
|
||||
msgid "Those magi had hidden away more than it seemed!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:450
|
||||
msgid "Two dozen gold. Plundering this tower is fun!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:474
|
||||
msgid "A pile of assorted coins is here!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:498
|
||||
msgid "Haha, this chest holds scores of gold coins!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:528
|
||||
msgid "Ice Potion"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:531
|
||||
msgid ""
|
||||
"This potion contains a strange fluid designed to imbue a weapon with the "
|
||||
"power of cold."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:570
|
||||
msgid ""
|
||||
"This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:574
|
||||
msgid "We're done in here! Let's go slay some more enemies."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:606
|
||||
msgid "Susanne"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:613
|
||||
msgid "Congratulations! All your revenants survived."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:4
|
||||
msgid "Mages and Elves"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:25
|
||||
msgid "Move Gwiti to the Tower of Sorcery"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:29
|
||||
msgid "Kill both enemy leaders"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:57
|
||||
msgid "Quirind"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:81
|
||||
msgid "Lessalin"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:110
|
||||
msgid ""
|
||||
"After sending the Dark Spirit away for his failure, Gwiti realized that he "
|
||||
"was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, "
|
||||
"where the greatest magi once studied."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:114
|
||||
msgid ""
|
||||
"At last, I have reached the road. Unless I am far off my course, I should "
|
||||
"find the Tower of Kaleon here, filled with the secrets of ancient magi. Soon "
|
||||
"they shall all be mine, and my power will be great enough to invade Wesnoth."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:118
|
||||
msgid "A necromancer approaches! Can this be the same one that we banished?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:122
|
||||
msgid ""
|
||||
"Accursed and dreadful one, know that we magi, guardians of the Tower of "
|
||||
"Kaleon, shall bar your way with all our spells! Flee now and you may survive."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:126
|
||||
msgid "Quirind, know that you have the Elves at your back."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:130
|
||||
msgid ""
|
||||
"Foul sorcerer of death, go far from this place or we shall send you to your "
|
||||
"own realm."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:134
|
||||
msgid "Not born is the one that could challenge me!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:151
|
||||
msgid "No! No! Noooo! It is over, I feel the shades reaching for me..."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:165
|
||||
msgid "Argh! I have fallen, and the Tower lies stripped of its defenses!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:181
|
||||
msgid "Quirind, we have failed! You must guard the tower."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:192
|
||||
msgid ""
|
||||
"Ah ha ha ha! The tower's protective spells are now in force, you cannot "
|
||||
"enter without mastering a magic equal to it."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:206
|
||||
msgid "Haha! I have gained entry to the tower!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:210
|
||||
msgid "A curse upon that foul necromancer!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:4
|
||||
msgid "The Skull of Agarash"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:10
|
||||
msgid "Still fleeing from Wesnoth, Gwiti entered the lands of the Orcs."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:51
|
||||
msgid "Take the Skull of Agarash"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:79
|
||||
msgid "Karz Gholum"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:91
|
||||
msgid "Isidal B'Tai"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:103
|
||||
msgid "Nakur Kimoni"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:116
|
||||
msgid ""
|
||||
"After Gwiti destroyed his brother, he planned to march on Wesnoth to gain "
|
||||
"his revenge. But a Dark Spirit came to counsel him..."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:127
|
||||
msgid "Leganoth"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:136
|
||||
msgid "Gwitiii... Gwiti!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:140
|
||||
msgid "A Dark Spirit? Surely this is a token of my mastery of the undead!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:144
|
||||
msgid ""
|
||||
"Gwiti, do not yet march in pursuit of your revenge. First, you shall go "
|
||||
"south, against the orcs, and there find the Skull of Agarash."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:148
|
||||
msgid "Speak on."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:152
|
||||
msgid ""
|
||||
"Do you see the three orc clans of this land? Their banners are topped with "
|
||||
"skulls, as is their custom. But one of these is the Skull of Agarash - Take "
|
||||
"it and your power will grow greater by far."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:183
|
||||
msgid "Oh, no! The undead hordes have taken my banner!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:187
|
||||
msgid ""
|
||||
"It is not your banner, and it never was! That skull has marked it as mine "
|
||||
"since long ago."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:191
|
||||
msgid ""
|
||||
"Argh! This is only half of the skull, and near enough to powerless! Begone, "
|
||||
"Spirit!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:212
|
||||
msgid "Let us trample his banner into the ground! *smash*"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:226
|
||||
msgid "That skull is powerless!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:237
|
||||
msgid "That is not the skull of Agarash!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:248
|
||||
msgid "It's been a long time since I fought anything myself!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:4
|
||||
msgid "Underground Pool"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:17
|
||||
msgid ""
|
||||
"We have come to a flooded part of the cave. If we forge ahead, the Dwarves "
|
||||
"should be delayed quite a bit."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:49
|
||||
msgid "ARGH! What was that?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:53
|
||||
msgid ""
|
||||
"I do not know. I guess, however, that some magic is at work in these "
|
||||
"caverns. Can you tell me anything of them?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:58
|
||||
msgid ""
|
||||
"Nay, Lord. These passages were flooded higher last time I was here. The "
|
||||
"Dwarves did not delve here, and we shunned the nameless dread we felt."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:62
|
||||
msgid "If there is anything to dread here, it is me. Now, onward!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:66
|
||||
msgid "End of Part 1"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:67
|
||||
msgid ""
|
||||
"Gwiti's adventures will continue in another installment of The Dark Hordes."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:80
|
||||
msgid "Move Gwiti or Tanar into the water"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:88
|
||||
msgid "Death of Tanar"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:124
|
||||
msgid "Geldar"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:203
|
||||
msgid "The Dwarves are still in these caves!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:208
|
||||
msgid "Aye! They drove us out, and left a guard here to occupy us."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:212
|
||||
msgid ""
|
||||
"Then we shall slay them. I have never had Dwarves rise to join my ranks. He, "
|
||||
"he, he, he..."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:253
|
||||
msgid "The Hoard of the Dwarves! Three hundred gold at least!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:270
|
||||
msgid "You swore you would protect me!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/utils/intro.cfg:5
|
||||
msgid ""
|
||||
"At a great battle at the Stone of Erzen, the brothers Gwiti and Nati Ha'atel "
|
||||
"showed their skills for the first time: Thinking that their side was losing "
|
||||
"the battle, they called upon the corpses of former enemies to rise again and "
|
||||
"fight on their side."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/utils/intro.cfg:14
|
||||
msgid ""
|
||||
"However, not only was this forbidden, but rash as well. The cavalry meant to "
|
||||
"come as reinforcements instead clashed with the undead legions, and so the "
|
||||
"battle was lost where it would have been won had it not been for these two "
|
||||
"necromancers."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/utils/intro.cfg:23
|
||||
msgid ""
|
||||
"The Ha'atel brothers fled. Immediately upon their return, they were clapped "
|
||||
"in irons, marched onto a ship with no rudder, and sent off to drown in the "
|
||||
"sea, for the Wesnothians feared that their corpses might only rise again."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/The_Dark_Hordes/utils/intro.cfg:32
|
||||
msgid ""
|
||||
"But Fate intervened. The ship was beset by a sudden storm and disintegrated, "
|
||||
"separating the brothers and washing them both ashore. This was the beginning "
|
||||
"of the Rise of the Dark Hordes."
|
||||
msgstr ""
|
@ -1 +1 @@
|
||||
af bg ca cs da de el_GR en_GB es et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
af bg ca cs da de el_GR en_GB es eo et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
|
4938
po/wesnoth-trow/eo.po
Normal file
4938
po/wesnoth-trow/eo.po
Normal file
File diff suppressed because it is too large
Load Diff
@ -1 +1 @@
|
||||
af bg ca cs da de el_GR en_GB es et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
af bg ca cs da de el_GR en_GB es eo et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
|
842
po/wesnoth-tutorial/eo.po
Normal file
842
po/wesnoth-tutorial/eo.po
Normal file
@ -0,0 +1,842 @@
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2005-12-04 20:35+0100\n"
|
||||
"PO-Revision-Date: 2005-12-04 20:35+0100\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:5
|
||||
msgid "Basic Training"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:72
|
||||
msgid ""
|
||||
"I am here to learn how to fight in a battle. As an experienced elder mage, "
|
||||
"surely you can explain the art of combat to me..."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:76
|
||||
msgid ""
|
||||
"Before entering any battle, you need to recruit units. To recruit a unit, "
|
||||
"right click on the castle tile on which you wish to recruit the unit. Then "
|
||||
"select Recruit, and select 'OK'. You can only recruit units on castle tiles "
|
||||
"connected to the keep your leader is on."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:79
|
||||
msgid "Recruit a unit"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:86
|
||||
msgid "Excellent! You have recruited an Elvish Fighter."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:89
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:113
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:151
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:181
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:198
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:224
|
||||
msgid "What do I do next?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:100
|
||||
msgid ""
|
||||
"Since units cannot move on the turn they are recruited, you must end your "
|
||||
"turn. To do this, simply click the 'End Turn' button in the lower-right hand "
|
||||
"corner."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:103
|
||||
msgid "End your turn"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:110
|
||||
msgid "You have successfully ended your turn."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:119
|
||||
msgid ""
|
||||
"Your next task is to move your Elvish Fighter. To move a unit, first select "
|
||||
"it, then select his destination. In this case, his destination is the forest "
|
||||
"next to the Elvish Shaman, Merle."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:122
|
||||
msgid "Move your Elvish Fighter next to Merle"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:148
|
||||
msgid ""
|
||||
"Excellent! You have successfully moved your Elvish Fighter. However, since "
|
||||
"he moved next to an enemy unit, he has lost all his movement for this turn; "
|
||||
"this is called the 'zone of control'."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:157
|
||||
msgid ""
|
||||
"Now, you need to attack with your fighter. To attack, first select a unit, "
|
||||
"then select its target, which must be next to the attacking unit. You will "
|
||||
"then see the attack options box, where you must select an attack to use."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:160
|
||||
msgid "Attack Merle"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:178
|
||||
msgid "You have successfully attacked Merle."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:187
|
||||
msgid "End your turn, and wait for Merle to attack you."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:195
|
||||
msgid ""
|
||||
"Your fighter has survived Merle's attack. Whenever a unit survives a battle, "
|
||||
"it receives experience from the combat. Once a unit gains enough experience, "
|
||||
"it advances to the next level, and becomes more powerful."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:204
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:207
|
||||
msgid "Move your fighter onto a village."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:221
|
||||
msgid "Villages heal the units on them."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:230
|
||||
msgid ""
|
||||
"Now, you must defeat Merle by reducing her to 0 HP or lower. Just attack "
|
||||
"repeatedly."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:233
|
||||
msgid "Defeat Merle"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:252
|
||||
msgid ""
|
||||
"Oops! You moved your leader off of the keep. Remember, when your leader is "
|
||||
"not on a keep, you cannot recruit. Also remember that if your leader dies, "
|
||||
"you lose. In order to continue the tutorial, I will have to teleport you "
|
||||
"back onto your keep."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:271
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:230
|
||||
msgid ""
|
||||
"Unfortunately, you lost, because your leader was defeated. Hopefully you "
|
||||
"have gained wisdom from my teachings anyway."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:279
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:238
|
||||
msgid ""
|
||||
"Unfortunately, you lost, because you ran out of time. Hopefully you have "
|
||||
"gained wisdom from my teachings anyway."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:291
|
||||
msgid "You have successfully completed the first training scenario."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:294
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:288
|
||||
msgid "Hooray!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:300
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:250
|
||||
msgid "Do you want to review any of the skills learned in this scenario?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:303
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:253
|
||||
msgid "Yes"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:305
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:255
|
||||
msgid "I'm done reviewing skills!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:319
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:270
|
||||
msgid "No"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:325
|
||||
msgid ""
|
||||
"Although you have completed your first scenario, your training is not yet "
|
||||
"over. We will now proceed to the next scenario, in which you will fight me "
|
||||
"in a mock battle."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:5
|
||||
msgid "Traits and Specialties"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:47
|
||||
msgid ""
|
||||
"Now you will be subject to a more difficult test. You must defeat me in mock "
|
||||
"battle."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:51
|
||||
msgid ""
|
||||
"You can win most scenarios simply by defeating all enemy leaders. Win this "
|
||||
"scenario by defeating me. Your fighter from the previous scenario can help "
|
||||
"you in this battle. To recall him, right-click on a castle tile, select "
|
||||
"Recall, select your fighter, then select 'OK'. You should also recruit "
|
||||
"Elvish Fighters and Elvish Archers."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:70
|
||||
msgid ""
|
||||
"Skills covered:\n"
|
||||
"Recalling\n"
|
||||
"Traits\n"
|
||||
"Gold\n"
|
||||
"Time of day\n"
|
||||
"Terrains\n"
|
||||
"Resistance\n"
|
||||
"Specialties\n"
|
||||
"Objects"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:72
|
||||
msgid "Defeat Delfador"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:76
|
||||
#: data/scenarios/tutorial/utils.cfg:52
|
||||
msgid "Death of Konrad"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:80
|
||||
#: data/scenarios/tutorial/utils.cfg:60
|
||||
msgid "Turns run out"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:95
|
||||
msgid "You have successfully recalled your Elvish Fighter."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:98
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:110
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:123
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:135
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:147
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:159
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:171
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:203
|
||||
msgid "En garde!"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:107
|
||||
msgid ""
|
||||
"You may notice that your units have slightly different statistics from the "
|
||||
"statistics shown before you recruited them. This is because they have been "
|
||||
"assigned traits."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:120
|
||||
msgid ""
|
||||
"When you recruit and recall units, you lose gold. If this would cause you to "
|
||||
"have less than 0 gold, you cannot recruit or recall."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:132
|
||||
msgid ""
|
||||
"The sun is setting over Wesnoth. The time of day affects how much damage "
|
||||
"units of different alignments can inflict upon each other."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:144
|
||||
msgid "Each hex has a terrain, which gives the hex distinctive properties."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:156
|
||||
msgid ""
|
||||
"Each attack has a damage type which affects how much damage different units "
|
||||
"take from that attack."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:168
|
||||
msgid ""
|
||||
"Many units have a specialty which changes the rules of play in some way."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:190
|
||||
msgid ""
|
||||
"Some objects change the statistics of the unit that triggered them. One of "
|
||||
"your units found a potion which will make him do more damage on his attack. "
|
||||
"To see his new combat statistics, look at the Status Table."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:198
|
||||
msgid "This potion increases the damage of all the drinker's attacks by four."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:199
|
||||
msgid "Potion of Strength"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:219
|
||||
msgid ""
|
||||
"Remember to try to prevent the enemy from capturing villages, and to "
|
||||
"recapture the ones that they already have. This will cut off their gold "
|
||||
"supply and make them unable to recruit."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:285
|
||||
msgid "Next, you may want to begin a campaign, or play multiplayer."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:12
|
||||
msgid "That was explained well! But.."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:45
|
||||
msgid ""
|
||||
"Skills covered:\n"
|
||||
"Recruiting units\n"
|
||||
"Moving units\n"
|
||||
"Attacking enemy units\n"
|
||||
"Gaining experience\n"
|
||||
"Winning scenarios"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:46
|
||||
msgid "Current objective:"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:56
|
||||
msgid "Death of Delfador"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:67
|
||||
msgid "How do I recruit units?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:67
|
||||
msgid ""
|
||||
"To recruit a unit, right click on the castle tile on which you wish to "
|
||||
"recruit the unit. Then select Recruit, or just hold your cursor over the "
|
||||
"tile and press 'Ctrl-R'. Next, select the type of unit that you want to "
|
||||
"recruit, and select 'OK'. In order to recruit faster, you can use 'Ctrl-"
|
||||
"Shift-R' to re-recruit the last type of unit you recruited."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:68
|
||||
msgid "What's a leader?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:68
|
||||
msgid ""
|
||||
"A leader is a unit that can recruit. This means that when the leader is on a "
|
||||
"keep, units can be recruited on the surrounding castle tiles. Leaders are "
|
||||
"usually powerful units that each side only controls one of. Also, your "
|
||||
"leader is usually the first unit that your side controls, and starts on a "
|
||||
"keep. You can select your leader quickly by pressing 'l'. If your leader "
|
||||
"dies, you lose the game. You can win most scenarios by defeating all enemy "
|
||||
"leaders."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:69
|
||||
msgid ""
|
||||
"You have to carefully review their skills, which are displayed to the left "
|
||||
"of the unit selection box, and cost, which is displayed after the name of "
|
||||
"the unit. You will learn more about these statistics throughout the tutorial."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:69
|
||||
msgid "How should I choose what kind of units to recruit?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:70
|
||||
msgid "What happens when I recruit a unit?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:70
|
||||
msgid ""
|
||||
"When you recruit a unit, it appears at full health on a castle tile of your "
|
||||
"choice. It also receives two traits, which will be discussed later. It "
|
||||
"cannot move or attack until you end your turn."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:74
|
||||
msgid "How do I end my turn?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:74
|
||||
msgid ""
|
||||
"One way to end your turn is to press 'Alt-Space'. Alternatively, you can "
|
||||
"right-click and select End Turn, or select the End Turn button in the lower "
|
||||
"right hand corner."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:75
|
||||
msgid ""
|
||||
"When you end your turn, it becomes another side's turn and only that side "
|
||||
"has the right to move, until that side ends its turn. After all sides end "
|
||||
"their turns, the next turn begins. This has various effects, including "
|
||||
"causing all units to regain their full movement potential. The number of the "
|
||||
"current turn is displayed on the status bar next to the image of a flag. "
|
||||
"When this number exceeds the maximum number of turns, you lose the game."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:75
|
||||
msgid "What happens when I end my turn?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:79
|
||||
msgid "How far can my Elvish Fighter move?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:79
|
||||
msgid ""
|
||||
"Your Elvish Fighter begins with a certain number of move points each turn; "
|
||||
"this is called its speed. When your Elvish Fighter moves along a path, each "
|
||||
"hex it passes through costs it move points; this includes the destination. "
|
||||
"When you select your Elvish Fighter, all hexes it can't move onto within one "
|
||||
"turn will be shaded. If the destination is far enough away that more than "
|
||||
"one turn is needed to reach it, a number will appear showing how many turns "
|
||||
"it will take. Clicking on a far-away space will set the unit on a course for "
|
||||
"that space, which means it automatically moves as far as it can towards that "
|
||||
"space every turn. If you accidentally set a unit on a course, select it "
|
||||
"twice to remove the course."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:80
|
||||
msgid ""
|
||||
"A unit's zone of control is the location consisting of all hexes the unit is "
|
||||
"adjacent to. Units cannot move through opponent's zones of control; they can "
|
||||
"only move into it. When they do this, they lose all their remaining "
|
||||
"movement. Zones of control can be used to block enemies from reaching your "
|
||||
"weak and wounded units."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:80
|
||||
msgid "What's the zone of control?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:81
|
||||
msgid ""
|
||||
"Units you control have a green, yellow, or red energy circle above their "
|
||||
"health bar, the green vertical bar next to them. Units with full movement "
|
||||
"have green: ones with some movement yellow, ones with no movement red. Units "
|
||||
"controlled by the enemy do not have an energy circle. Allied units you do "
|
||||
"not control, like me, have a blue energy circle. Also, the option 'Show Team "
|
||||
"Colors', in Preferences, causes the color of a unit's controller to be "
|
||||
"displayed as a disc below the unit."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:81
|
||||
msgid "How do I tell who is allied and who is an enemy?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:85
|
||||
msgid "Can Merle retaliate from my attack?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:85
|
||||
msgid ""
|
||||
"Whenever a unit is attacked, it retaliates with one of their own weapons. "
|
||||
"This means that after each blow from the attacker, the defender retaliates "
|
||||
"with one blow. This continues until one side runs out of blows, in which "
|
||||
"case the other unit continues attacking until its blows are depleted as "
|
||||
"well. However, any unit can only retaliate by using a weapon of the same "
|
||||
"range as the one used to attack. This means that a ranged attack can only be "
|
||||
"countered by a ranged attack and a melee attack can only be countered by a "
|
||||
"melee attack. Most units have more powerful melee attacks than ranged "
|
||||
"attacks. Units with strong ranged attacks are useful in retaliation against "
|
||||
"melee oriented units. Some melee units without ranged attacks won't be able "
|
||||
"to retaliate at all. However, ranged units cannot shoot across multiple "
|
||||
"hexes; this is one of the distinctive features of Wesnoth."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:86
|
||||
msgid ""
|
||||
"Every attack does a certain amount of damage per hit, and can be used a "
|
||||
"certain number of times per battle. These numbers, called the attack's "
|
||||
"damage and strike numbers, are displayed in order under the name of the "
|
||||
"attack on the unit's status table and next to it on the attack options menu. "
|
||||
"To quickly find the maximum damage an attack can inflict, multiply the "
|
||||
"damage by the number of strikes. For example, my lightning attack does 14 "
|
||||
"damage per blow and has 4 blows, so it can deal up to 56 damage in a single "
|
||||
"combat."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:86
|
||||
msgid "How can you tell how powerful a unit's attacks are?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:87
|
||||
msgid "Will my fighter hit every time when it attacks?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:87
|
||||
msgid ""
|
||||
"Units have the ability to block blows. The chance that a unit has to hit is "
|
||||
"based on the defender's skill at defending blows, and is listed on the "
|
||||
"attack options menu after the damage and strike numbers for the bow attack."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:91
|
||||
msgid "What's experience?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:91
|
||||
msgid ""
|
||||
"When a unit fights another unit, it gains experience, denoted 'XP', from the "
|
||||
"combat. The amount of experience gained is equal to the opponent's level, "
|
||||
"which is usually a representation of that unit's power. However, much more "
|
||||
"experience is gained from defeating an enemy unit. The amount of XP gained "
|
||||
"from killing an enemy is equal to 8 times the enemy's level."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:92
|
||||
msgid ""
|
||||
"When a unit advances, it transforms into a different unit type. This unit "
|
||||
"type is dependent on what the unit was originally, but occasionally there "
|
||||
"will be more than one choice of what to advance into. Advanced units are "
|
||||
"usually more powerful and 1 level higher than they were originally. Also, "
|
||||
"when a unit advances, it is healed completely and any handicaps that have "
|
||||
"been cast on it are removed. This is known as 'advance-heal'."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:92
|
||||
msgid "What happens when a unit advances?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:96
|
||||
msgid "What happens when a unit moves onto a village?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:96
|
||||
msgid ""
|
||||
"Whenever a unit moves onto a village, it flags the village for its side. "
|
||||
"This action takes all the unit's remaining movement. Villages flagged for a "
|
||||
"side give the side several benefits, including giving the side an extra gold "
|
||||
"coin every turn, and reducing the total upkeep cost of that side's units by "
|
||||
"one. The total number of villages you control is also displayed on the "
|
||||
"status bar after the picture of a house. In addition to the economic benefit "
|
||||
"of villages, villages can be used in battle. Villages heal the units on them "
|
||||
"8 HP per turn."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:97
|
||||
msgid "How do I heal when there aren't any villages nearby?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:97
|
||||
msgid ""
|
||||
"There are ways to heal even without villages. If a unit does not move or "
|
||||
"attack for 1 turn, it heals 2 HP from resting. However, if an enemy attacks "
|
||||
"it, the unit cannot receive rest-heal. Also, there are some units which heal "
|
||||
"the units surrounding them. The Elvish Shaman is one such unit; units next "
|
||||
"to an Elvish Shaman are healed 4 HP per turn. Finally, whenever you win a "
|
||||
"scenario all your units are healed fully."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:101
|
||||
msgid "How do I know how to complete a scenario? Will you always tell me?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:101
|
||||
msgid ""
|
||||
"Sometimes it is not clear how to win a scenario just by listening to the "
|
||||
"dialog. In this case you need to look at the scenario objectives, which "
|
||||
"appear after the opening dialog. The objectives can also be accessed by "
|
||||
"clicking 'Objectives' on the menu. The scenario objectives list victory "
|
||||
"conditions and defeat conditions, and when any of the conditions are met, "
|
||||
"the scenario is over. Hopefully, it was a victory condition that was met."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:102
|
||||
msgid ""
|
||||
"When you win a scenario, all your units survive and are revived to full "
|
||||
"health, and you do not have to pay them for the remaining turns. Also, if "
|
||||
"your army remains in the area after you win, all villages surrender to you "
|
||||
"immediately after you win. However, between scenarios 20% of your gold is "
|
||||
"lost."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:102
|
||||
msgid "What happens when I win a scenario?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:106
|
||||
msgid "What happens when I recall a unit?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:106
|
||||
msgid ""
|
||||
"First, you must pay 20 pieces of gold for each unit you recall, regardless "
|
||||
"of the type of unit. Other than that, recalled units are basically like "
|
||||
"recruited units, except that instead of a new unit appearing, a unit from a "
|
||||
"previous scenario will appear."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:107
|
||||
msgid "How should I decide which units to recall?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:107
|
||||
msgid ""
|
||||
"You should usually recall units that have already advanced to the next "
|
||||
"level. However, you may also want to recall units that have high experience, "
|
||||
"and are thus likely to advance. You should recall units that will be useful "
|
||||
"for the scenario you are in; for example in a forest scenario, recall elves."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:111
|
||||
msgid "What do traits do?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:111
|
||||
msgid ""
|
||||
"The function of traits is to add variety by making units of the same type "
|
||||
"different from each other. This is done by randomly assigning each unit "
|
||||
"traits when they are recruited. A unit's traits are displayed in the Status "
|
||||
"Table, and the function of a specific trait can be found by putting your "
|
||||
"cursor over that trait."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:112
|
||||
msgid ""
|
||||
"There are four distinct traits, which have effects ranging from increasing a "
|
||||
"unit's hit points to decreasing the amount of XP required to advance. "
|
||||
"However, all traits are designed to improve a unit's power; there are no "
|
||||
"'negative' traits. Most units have an equal chance to obtain any two "
|
||||
"different traits when they are recruited. Also, some races and units may "
|
||||
"have traits that are unique to them."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:112
|
||||
msgid "What kind of traits can my units get?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:116
|
||||
msgid ""
|
||||
"You need to pay each unit you recruit or recall gold when you recruit it. "
|
||||
"The cost of recruiting a unit is displayed under the unit's name. The cost "
|
||||
"of recalling a unit is always 20 gold. A unit also costs gold for each turn "
|
||||
"it is under your control. This cost, called 'upkeep', is equal to the level "
|
||||
"of the unit. However, units you do not recruit or recall such as your leader "
|
||||
"do not cost any gold at all. The total upkeep cost of your units is "
|
||||
"displayed on the status bar at the top after a picture of gold and then a "
|
||||
"red arrow."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:116
|
||||
msgid "How much gold do my units cost?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:117
|
||||
msgid ""
|
||||
"You begin each scenario with a percentage of gold from the previous "
|
||||
"scenario. If this is less than 100 gold, you begin with 100 gold instead. "
|
||||
"The amount of gold you have is displayed on the status bar after the picture "
|
||||
"of gold. After the start of a scenario, you receive 2 gold every turn. Since "
|
||||
"you usually need more gold than that, you should flag villages, which give "
|
||||
"you 1 gold per turn."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:117
|
||||
msgid "How do I get gold?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:121
|
||||
msgid ""
|
||||
"There are 3 alignments: Lawful, Neutral, and Chaotic. There are also 3 times "
|
||||
"of day: day, twilight, and night. During the day, units of the alignment "
|
||||
"Lawful, such as humans, do 25% more damage, while Chaotic units such as "
|
||||
"undead do 25% less. At night this is reversed. During twilight, all units do "
|
||||
"their normal damage. Neutral units such as elves are unaffected by day and "
|
||||
"night."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:121
|
||||
msgid "What are the different alignments and times of day?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:122
|
||||
msgid ""
|
||||
"The times of day usually progress in a sequence: dawn- identical to "
|
||||
"twilight, morning- day, evening- day, dusk- twilight, first-watch- night, "
|
||||
"second-watch- night, then repeat. This is represented by the sun and moon "
|
||||
"which each rise in the east and set in the west. However, some scenarios "
|
||||
"have a different sequence, such as underground where it is perpetually "
|
||||
"night. You can find out the current time of day by looking at the Status "
|
||||
"Table."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:122
|
||||
msgid "How do I know what time of day it is?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:126
|
||||
msgid ""
|
||||
"Two terrains have properties which have already been described; namely "
|
||||
"villages and castles. However, the properties of most terrains are more "
|
||||
"subtle, and have to do with the advantages and disadvantages different units "
|
||||
"have when they move onto them. The first property of a terrain is the number "
|
||||
"of move points it takes each unit to move through the hex. The second "
|
||||
"property is the defense that the terrain gives units standing on it. This is "
|
||||
"a percentage which determines the unit's chance to be hit on that terrain. "
|
||||
"For example, many elves have 70% defense in forest, and are therefore hit on "
|
||||
"average 30% of the time."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:126
|
||||
msgid "What are the different properties that terrains have?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:127
|
||||
msgid ""
|
||||
"To find out the properties of a terrain with respect to a specific unit, "
|
||||
"right-click on the unit, select Unit Description, then look at Terrain "
|
||||
"Modifiers. To find out which terrain is on a particular hex, move your "
|
||||
"cursor over that hex and look in the upper right hand corner of the screen. "
|
||||
"This will display, in order, the name of the terrain, then the coordinates "
|
||||
"of the hex, then the selected unit's defense, then the number of move points "
|
||||
"it will cost the selected unit to move through that hex."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:127
|
||||
msgid "How do I find out the properties of a specific terrain?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:131
|
||||
msgid "How does resistance affect attack damage?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:131
|
||||
msgid ""
|
||||
"Each unit has a certain resistance against each attack type. This resistance "
|
||||
"is a percentage which is subtracted from the damage of opponent's weapons of "
|
||||
"that type. For example, if an Elvish Scout is attacked by an Elvish Archer, "
|
||||
"the archer does 20% more damage than normal, since Elvish Scouts have -20% "
|
||||
"resistance to pierce. This bonus/penalty is calculated additively with other "
|
||||
"bonuses/penalties like time of day, so two -50% penalties would add up to -"
|
||||
"100%."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:132
|
||||
msgid ""
|
||||
"There are 6 different damage types: blade, pierce, impact, fire, cold, and "
|
||||
"holy. Heavily armored units have high resistance to the physical types: "
|
||||
"blade, pierce, and impact, but low resistance to the magical types: fire and "
|
||||
"cold. All living units have resistance to holy while undead are extremely "
|
||||
"weak to it. To find out a specific unit's resistance, right-click on the "
|
||||
"unit, select Unit Description, then look at Resistances."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:132
|
||||
msgid "What are the different damage types?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:136
|
||||
msgid ""
|
||||
"Each specialty does something different; that's the whole point of a "
|
||||
"specialty. To find a description of a unit's specialty, put your cursor over "
|
||||
"the name of the specialty."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:136
|
||||
msgid "What do specialties do?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:137
|
||||
msgid ""
|
||||
"The specialties a unit gets are determined by the unit type; for example all "
|
||||
"generals have the specialty leadership. There are two kinds of specialties: "
|
||||
"abilities, and attack specials. Abilities apply to units while attack "
|
||||
"specials only apply to one of the unit's attacks."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:137
|
||||
msgid "Which units get specialties?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:138
|
||||
msgid ""
|
||||
"There are many different specialties, and learning about them is one of the "
|
||||
"interesting parts of playing Wesnoth. The two most common specialties are "
|
||||
"called 'magical' and 'leadership'. Magical attacks have a 70% chance of "
|
||||
"hitting enemies regardless of what terrain they are on. Units do more damage "
|
||||
"while next to a unit of higher level with leadership."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:138
|
||||
msgid "What kinds of specialties can my units get?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:139
|
||||
msgid "How do I use specialties?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:139
|
||||
msgid ""
|
||||
"To use a specialty, you just have to move and/or attack with your units in a "
|
||||
"way which triggers the specialty. For example, in order to use leadership, "
|
||||
"you must move a unit with leadership next to another unit, then attack with "
|
||||
"the other unit."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:143
|
||||
msgid "What kind of objects am I likely to encounter?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:143
|
||||
msgid ""
|
||||
"The objects you encounter are put in by the scenario designer, so they vary "
|
||||
"from campaign to campaign. In Heir to the Throne, most objects give the unit "
|
||||
"who picks them up a new weapon. However, there are usually not that many "
|
||||
"objects in a campaign."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:144
|
||||
msgid ""
|
||||
"Most objects are permanent changes to the unit that receives them. However, "
|
||||
"a few objects, such as holy water, last only until the end of the scenario."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:144
|
||||
msgid "How long do these objects last?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:148
|
||||
msgid "How do I play a campaign?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:148
|
||||
msgid ""
|
||||
"To begin a campaign, run Wesnoth, select 'Campaign', select which campaign "
|
||||
"to play, then select Easy, Normal, or Hard. Heir to the Throne is the "
|
||||
"suggested for newcomers to Wesnoth."
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:149
|
||||
msgid "How do I play multiplayer?"
|
||||
msgstr ""
|
||||
|
||||
#: data/scenarios/tutorial/utils.cfg:149
|
||||
msgid ""
|
||||
"To play Wesnoth against other people, select 'Multiplayer'. Then select "
|
||||
"'Join Official Server'. This will connect you to the official Wesnoth "
|
||||
"server, where you can join a game by selecting it, then selecting 'Join "
|
||||
"Game'."
|
||||
msgstr ""
|
@ -1 +1 @@
|
||||
af bg ca cs da de el_GR en_GB es et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
af bg ca cs da de el_GR en_GB es eo et eu fi fr he hu it ja la nl no oc pl pt pt_BR ro ru sk sl sr sv tr zh_CN
|
||||
|
8555
po/wesnoth/eo.po
Normal file
8555
po/wesnoth/eo.po
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user