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fix a comment that contained an invalid char.
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@ -2592,7 +2592,11 @@ void server::process_data_game(const network::connection sock,
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if (!g->is_owner(sock)) return;
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g->level().root().apply_diff(*diff);
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const simple_wml::node* cfg_change = diff->child("change_child");
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if (cfg_change /*&& cfg_change->child("side") itÄ's very likeley that the diff cahnges a side so we dont loost with this check*/) {
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if (cfg_change
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/*&& cfg_change->child("side") it is very likeley that
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the diff changes a side so this check isn't that important.
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Note that [side] is not at toplevel but inside
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[scenario] or [snapshot] */) {
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g->update_side_data();
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}
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if (g->describe_slots()) {
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