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Make the --data-dir explanation clearer
Previously, one might naively assume that the data dir is the directory that's literally named "data". In reality, the data dir should have subdirectories data/ fonts/ audio/ etc.
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@ -71,10 +71,10 @@ event.
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Adds the option to show a clock for testing the drawing timer. Also adds the option for showing the GUI Test Dialog.
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.TP
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.BI --core \ id_core
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overrides the loaded core with the one whose id is specified.
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Overrides the loaded core with the one whose id is specified.
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.TP
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.BI --data-dir \ directory
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overrides the data directory with the one specified
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Overrides the data directory with the one specified. The data directory is the one that contains subdirectories 'data', 'fonts', 'images' and others.
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.TP
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.B --data-path
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prints the path of the data directory and exits.
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@ -175,8 +175,8 @@ commandline_options::commandline_options(const std::vector<std::string>& args)
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general_opts.add_options()
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("all-translations", "Show all translations, even incomplete ones.")
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("clock", "Adds the option to show a clock for testing the drawing timer.")
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("core", po::value<std::string>(), "overrides the loaded core with the one whose id is specified.")
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("data-dir", po::value<std::string>(), "overrides the data directory with the one specified.")
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("core", po::value<std::string>(), "Overrides the loaded core with the one whose id is specified.")
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("data-dir", po::value<std::string>(), "Overrides the data directory with the one specified. The data directory is the one that contains subdirectories 'data', 'fonts', 'images' and others.")
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("data-path", "prints the path of the data directory and exits." IMPLY_TERMINAL)
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("debug,d", "enables additional command mode options in-game.")
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("debug-lua", "enables some Lua debugging mechanisms")
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