renamed CASTLE to HUMAN_CASTLE

This commit is contained in:
Mark de Wever 2007-01-20 22:45:06 +00:00
parent 8d89e934fe
commit 9e44a57eb4
3 changed files with 3 additions and 3 deletions

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@ -1063,7 +1063,7 @@ std::string default_generate_map(size_t width, size_t height, size_t island_size
};
for (size_t i = 0; i < castle_size - 1; i++) {
terrain[x+castles[i][0]][y+castles[i][1]] = t_translation::CASTLE;
terrain[x+castles[i][0]][y+castles[i][1]] = t_translation::HUMAN_CASTLE;
}
//remove all labels under the castle tiles

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@ -131,7 +131,7 @@ namespace t_translation {
const t_letter VOID_TERRAIN = string_to_number_("_s");
const t_letter FOGGED = string_to_number_("_f");
const t_letter CASTLE = string_to_number_("Ch");
const t_letter HUMAN_CASTLE = string_to_number_("Ch");
const t_letter HUMAN_KEEP = string_to_number_("Kh");
const t_letter SHALLOW_WATER = string_to_number_("Ww");
const t_letter DEEP_WATER = string_to_number_("Wo");

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@ -81,7 +81,7 @@ namespace t_translation {
extern const t_letter VOID_TERRAIN;
extern const t_letter FOGGED;
extern const t_letter CASTLE;
extern const t_letter HUMAN_CASTLE;
extern const t_letter HUMAN_KEEP;
extern const t_letter SHALLOW_WATER;
extern const t_letter DEEP_WATER;