Fixup b6b6bc12a664, additional cleanup

This commit is contained in:
Charles Dang 2015-03-01 13:50:05 +11:00
parent b6b6bc12a6
commit 9e8645a068

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@ -239,18 +239,14 @@ How the information is saved depends on the loaded file:
A new map or file containing only the arguments to the map_data attribute. A new map or file containing only the arguments to the map_data attribute.
The produced map can be played in the “User Maps” game type at the create multiplayer game dialog if saved to the default directory. The produced map can be played in the “User Maps” game type at the create multiplayer game dialog if saved to the default directory.
map_data="+, ,_,
"
<italic>text='Embedded'</italic>" + _ " <italic>text='Embedded'</italic>" + _ "
Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu. Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu." + _ "
" + _ "
<header>text='Scenario Mode'</header>" + _ " <header>text='Scenario Mode'</header>" + _ "
The Scenario mode allows several extra tools to be used, but you The Scenario mode allows several extra tools to be used, but you
In Scenario mode the terrain data is stored in the map_data= scenario wml attribute and saved into a file with wml In Scenario mode the terrain data is stored in the map_data= scenario wml attribute and saved into a file with wml."
bah, too technical"
[/topic] [/topic]
[topic] [topic]