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Fixup b6b6bc12a664, additional cleanup
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b6b6bc12a6
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9e8645a068
@ -239,18 +239,14 @@ How the information is saved depends on the loaded file:
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A new map or file containing only the arguments to the map_data attribute.
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A new map or file containing only the arguments to the map_data attribute.
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The produced map can be played in the “User Maps” game type at the create multiplayer game dialog if saved to the default directory.
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The produced map can be played in the “User Maps” game type at the create multiplayer game dialog if saved to the default directory.
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map_data="+, ,_,
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"
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<italic>text='Embedded'</italic>" + _ "
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<italic>text='Embedded'</italic>" + _ "
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Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu.
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Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu." + _ "
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" + _ "
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<header>text='Scenario Mode'</header>" + _ "
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<header>text='Scenario Mode'</header>" + _ "
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The Scenario mode allows several extra tools to be used, but you
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The Scenario mode allows several extra tools to be used, but you
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In Scenario mode the terrain data is stored in the map_data= scenario wml attribute and saved into a file with wml
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In Scenario mode the terrain data is stored in the map_data= scenario wml attribute and saved into a file with wml."
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bah, too technical"
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[/topic]
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[/topic]
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[topic]
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[topic]
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