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Bug #20332 is fixed
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@ -77,8 +77,6 @@ The following issues affecting Wesnoth on Apple OS X are known and they are pend
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[*]Helvetica is used as the default variable-width font instead of DejaVu Sans (bug [bug]23560[/bug]).
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[*]Fullscreen mode does not fill the entire screen when maximum resolution is selected in Preferences → Display, and user interface elements are scaled and distorted.
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[*]System commands do not work while Wesnoth is running in fullscreen mode (bug [bug]21943[/bug]).
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[*]The mouse cursor is not mapped correctly to the game screen contents on Retina displays due to problems with detected vs. real screen resolution mismatches (bug [bug]20332[/bug]).
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A workaround is in place making Wesnoth default to 800x600 on OS X regardless of the incorrectly-detected maximum resolution.
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[*]Trackpad tap clicking is sometimes not recognized ([url=http://forums.wesnoth.org/viewtopic.php?f=4&t=39788]forum post[/url]).
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[*]Unofficial builds with OpenMP support enabled randomly freeze (bug [bug]18144[/bug]).
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[*]Consecutive line breaks (paragraph breaks) are not rendered as expected (bug [bug]21649[/bug]).
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@ -18,6 +18,7 @@ Version 1.13.2+dev:
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* New hi-res icon using new logo for OS X
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* Greatly improved SDL2 support. SDL2 is now the default build.
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* Fix bug #18112: Color cursor causes slow mouse movement at menus
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* Fix bug #20332: Cursor not mapping correctly on Retina display when in Windowed mode
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* Fix bug #24138: SDL2 crash on resize after starting a game and returning to title screen
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* Fix bug #23908: SDL2 SDL_BlitSurface Causes Crashes
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* Fix bug #23821: Text input is broken in GUI1 under SDL2
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