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add assert
i believe replaying_ is always false, my local tests verifired this, If you get problems with this assert feel free to remove it.
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@ -352,6 +352,7 @@ possible_end_play_signal playsingle_controller::play_scenario_init(end_level_dat
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HANDLE_END_PLAY_SIGNAL( fire_preload() );
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replaying_ = (recorder.at_end() == false);
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assert(!replaying_);
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if(!loading_game_ )
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{
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