updated changelog

This commit is contained in:
Pauli Manninen 2004-10-03 10:53:35 +00:00
parent a481da1a83
commit 9fefce7257

View File

@ -7,7 +7,7 @@ CVS HEAD
* graphics improvements:
* forests
* attack icons
* unit images and frames
* unit images and animation frames
* teleportation animations
* tutorial update
* scenario balancing for 'Heir to the Throne' campaign
@ -19,7 +19,7 @@ CVS HEAD
* Weldyn under Attack
* drakefoot movetype
* remade Drakes and removed obsolete ones
* gave hammer to Dwarvish Lord
* added hammer attack to Dwarvish Lord
* new units:
* Drake Flare
* Drake Gladiator
@ -46,6 +46,7 @@ CVS HEAD
* finnish
* french
* german
* italian
* norwegian
* polish
* portuguese
@ -59,6 +60,7 @@ CVS HEAD
* new map: An Island
* gave Goblin Spearman to northeners and removed Saurian from them
* gave Saurian to Drakes
* new maps: Blitz, Castle Hopping Isle
* added new AI parameter: attack_depth
* made units only die if they have 0 or less hitpoints after the event has been fired
* tweaked Drake recruitment patterns (AI)
@ -85,7 +87,15 @@ CVS HEAD
* fixed gold and load game problem
* fixed divide-by-0 error in AI
* fixed statistics dialog seemingly endless loop
* fixed firing events from a kill event possibly causing crash
* fixed AI allies updating shroud and fog at the end of their turn
* fixed bug in 'show enemy moves'
* fixed pressing 'shift' while scrolling to your leader would halt scrolling
* fixed many deprecated units in scenarios
* fixed statistics not being reset between multiplayer games
* added a way to specify the actual position of multi-hex tiles
* added option to preferences file, 'unit_genders', which determines whether units with different genders should be used
* added internationalization parameter for Mac OS X
* logging system improvements
* made it possible to have [terrain_graphics] rule as childs of [scenario]s
* enabled gamestart speedup by not unnecessarily loading campaigns