From 9fefce7257d9da38f03f6afe48dc92b96d66d076 Mon Sep 17 00:00:00 2001 From: Pauli Manninen Date: Sun, 3 Oct 2004 10:53:35 +0000 Subject: [PATCH] updated changelog --- changelog | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/changelog b/changelog index 5679f766f6f..4f4ebec4c30 100644 --- a/changelog +++ b/changelog @@ -7,7 +7,7 @@ CVS HEAD * graphics improvements: * forests * attack icons - * unit images and frames + * unit images and animation frames * teleportation animations * tutorial update * scenario balancing for 'Heir to the Throne' campaign @@ -19,7 +19,7 @@ CVS HEAD * Weldyn under Attack * drakefoot movetype * remade Drakes and removed obsolete ones - * gave hammer to Dwarvish Lord + * added hammer attack to Dwarvish Lord * new units: * Drake Flare * Drake Gladiator @@ -46,6 +46,7 @@ CVS HEAD * finnish * french * german + * italian * norwegian * polish * portuguese @@ -59,6 +60,7 @@ CVS HEAD * new map: An Island * gave Goblin Spearman to northeners and removed Saurian from them * gave Saurian to Drakes + * new maps: Blitz, Castle Hopping Isle * added new AI parameter: attack_depth * made units only die if they have 0 or less hitpoints after the event has been fired * tweaked Drake recruitment patterns (AI) @@ -85,7 +87,15 @@ CVS HEAD * fixed gold and load game problem * fixed divide-by-0 error in AI * fixed statistics dialog seemingly endless loop + * fixed firing events from a kill event possibly causing crash + * fixed AI allies updating shroud and fog at the end of their turn + * fixed bug in 'show enemy moves' + * fixed pressing 'shift' while scrolling to your leader would halt scrolling + * fixed many deprecated units in scenarios + * fixed statistics not being reset between multiplayer games * added a way to specify the actual position of multi-hex tiles + * added option to preferences file, 'unit_genders', which determines whether units with different genders should be used + * added internationalization parameter for Mac OS X * logging system improvements * made it possible to have [terrain_graphics] rule as childs of [scenario]s * enabled gamestart speedup by not unnecessarily loading campaigns