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updated changelog
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changelog
14
changelog
@ -7,7 +7,7 @@ CVS HEAD
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* graphics improvements:
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* graphics improvements:
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* forests
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* forests
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* attack icons
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* attack icons
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* unit images and frames
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* unit images and animation frames
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* teleportation animations
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* teleportation animations
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* tutorial update
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* tutorial update
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* scenario balancing for 'Heir to the Throne' campaign
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* scenario balancing for 'Heir to the Throne' campaign
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@ -19,7 +19,7 @@ CVS HEAD
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* Weldyn under Attack
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* Weldyn under Attack
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* drakefoot movetype
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* drakefoot movetype
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* remade Drakes and removed obsolete ones
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* remade Drakes and removed obsolete ones
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* gave hammer to Dwarvish Lord
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* added hammer attack to Dwarvish Lord
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* new units:
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* new units:
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* Drake Flare
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* Drake Flare
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* Drake Gladiator
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* Drake Gladiator
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@ -46,6 +46,7 @@ CVS HEAD
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* finnish
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* finnish
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* french
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* french
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* german
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* german
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* italian
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* norwegian
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* norwegian
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* polish
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* polish
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* portuguese
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* portuguese
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@ -59,6 +60,7 @@ CVS HEAD
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* new map: An Island
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* new map: An Island
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* gave Goblin Spearman to northeners and removed Saurian from them
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* gave Goblin Spearman to northeners and removed Saurian from them
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* gave Saurian to Drakes
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* gave Saurian to Drakes
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* new maps: Blitz, Castle Hopping Isle
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* added new AI parameter: attack_depth
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* added new AI parameter: attack_depth
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* made units only die if they have 0 or less hitpoints after the event has been fired
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* made units only die if they have 0 or less hitpoints after the event has been fired
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* tweaked Drake recruitment patterns (AI)
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* tweaked Drake recruitment patterns (AI)
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@ -85,7 +87,15 @@ CVS HEAD
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* fixed gold and load game problem
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* fixed gold and load game problem
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* fixed divide-by-0 error in AI
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* fixed divide-by-0 error in AI
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* fixed statistics dialog seemingly endless loop
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* fixed statistics dialog seemingly endless loop
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* fixed firing events from a kill event possibly causing crash
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* fixed AI allies updating shroud and fog at the end of their turn
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* fixed bug in 'show enemy moves'
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* fixed pressing 'shift' while scrolling to your leader would halt scrolling
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* fixed many deprecated units in scenarios
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* fixed statistics not being reset between multiplayer games
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* added a way to specify the actual position of multi-hex tiles
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* added a way to specify the actual position of multi-hex tiles
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* added option to preferences file, 'unit_genders', which determines whether units with different genders should be used
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* added internationalization parameter for Mac OS X
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* logging system improvements
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* logging system improvements
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* made it possible to have [terrain_graphics] rule as childs of [scenario]s
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* made it possible to have [terrain_graphics] rule as childs of [scenario]s
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* enabled gamestart speedup by not unnecessarily loading campaigns
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* enabled gamestart speedup by not unnecessarily loading campaigns
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