Fix some ranged units where image_diagonal= wasn't specified.

This lead to the 'too fast for the eye to see' ranged effect (Found
another one)
This commit is contained in:
James Spencer 2004-12-04 06:53:45 +00:00
parent 2ca1d7da1c
commit a031ef2f4a

View File

@ -29,6 +29,7 @@ get_hit_sound=squishy-hit.wav
begin=-200
end=0
image=projectiles/ink.png
image_diagonal=projectiles/ink.png
[/missile_frame]
range=long
damage=6