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Fix some ranged units where image_diagonal= wasn't specified.
This lead to the 'too fast for the eye to see' ranged effect (Found another one)
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@ -29,6 +29,7 @@ get_hit_sound=squishy-hit.wav
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begin=-200
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end=0
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image=projectiles/ink.png
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image_diagonal=projectiles/ink.png
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[/missile_frame]
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range=long
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damage=6
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