mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-01 12:45:38 +00:00
Merge 2006-07-25T22:53:36Z!lari.nieminen@iki.fi and 2006-07-25T23:07:12Z!lari.nieminen@iki.fi
This commit is contained in:
parent
45988043a7
commit
a06c7a3894
@ -5,7 +5,13 @@
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race=human
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image="human-battleprincess.png"
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{DEFENSE_ANIM "human-battleprincess.png" "human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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image_leading="human-battleprincess-leading.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="human-battleprincess-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/lisar.png
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hitpoints=52
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movement_type=elusivefoot
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@ -118,7 +124,13 @@
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race=human
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image="human-battleprincess.png"
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{DEFENSE_ANIM "human-battleprincess-defend.png" "human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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image_leading="human-battleprincess-leading.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="human-battleprincess-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/lisar.png
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hitpoints=52
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movement_type=elusivefoot
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@ -232,9 +244,14 @@
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[frame]
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sound=fire.wav
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begin=-200
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end=0
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end=-100
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image="human-battleprincess.png"
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[/frame]
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[frame]
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sound=fire.wav
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begin=-100
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end=50
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[/frame]
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[/animation]
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[/attack]
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@ -3,7 +3,13 @@
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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image_leading="konrad-commander-leading.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-commander-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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@ -180,7 +186,13 @@
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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image_leading="konrad-commander-leading.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-commander-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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@ -4,7 +4,13 @@
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race=human
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image="konrad-lord.png"
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{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
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image_leading="konrad-lord-leading.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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@ -207,7 +213,13 @@
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race=human
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image="konrad-lord.png"
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{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
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image_leading="konrad-lord-leading.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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@ -5,7 +5,13 @@
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race=human
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image="human-princess.png"
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{DEFENSE_ANIM "human-princess-defend.png" "human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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image_leading="human-princess-leading.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="human-princess-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/lisar.png
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hitpoints=48
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movement_type=elusivefoot
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@ -92,9 +98,15 @@
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id=Princess
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name= _ "Princess"
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race=human
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image="scepter-princess.png"
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{DEFENSE_ANIM "scepter-princess-defend.png" "scepter-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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image_leading="scepter-princess-leading.png"
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image="human-princess.png"
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{DEFENSE_ANIM "human-princess-defend.png" "human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="human-princess-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/lisar.png
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hitpoints=48
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movement_type=elusivefoot
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@ -194,21 +206,15 @@
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[frame]
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begin=-300
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end=-200
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image="scepter-princess-attack-scepter-1.png"
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="scepter-princess-attack-scepter-2.png"
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sound=fire.wav
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image="human-princess.png"
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[/frame]
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[frame]
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sound=fire.wav
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begin=-100
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end=100
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image="scepter-princess-attack-scepter-3.png"
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end=50
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[/frame]
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[/animation]
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[/attack]
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@ -3,7 +3,13 @@
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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image_leading="konrad-commander-leading.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-commander-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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@ -18,7 +24,6 @@
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cost=36
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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@ -173,29 +178,21 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="konrad-commander-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="konrad-commander-bow-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
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[variation]
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variation_name=scepter
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id=Commander
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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image_leading="konrad-commander-leading.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-commander-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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@ -210,7 +207,6 @@
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cost=42
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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@ -303,21 +299,7 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="konrad-commander-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="konrad-commander-ranged-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "konrad-commander-ranged-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
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[/variation]
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[/unit]
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@ -3,21 +3,14 @@
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
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[leading_anim]
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[frame]
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range=melee
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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image="konrad-lord-leading.png"
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[/frame]
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[frame]
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range=ranged
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begin=-150
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end=150
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image="konrad-lord-bow-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-lord-leading.png"
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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@ -33,7 +26,6 @@
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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@ -220,14 +212,14 @@
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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image="konrad-lord-leading.png"
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[/frame]
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[/defend]
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image_leading="konrad-lord-leading.png"
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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