diff --git a/data/campaigns/Eastern_Invasion/_main.cfg b/data/campaigns/Eastern_Invasion/_main.cfg index 7914b3b711e..9f550d8daf0 100644 --- a/data/campaigns/Eastern_Invasion/_main.cfg +++ b/data/campaigns/Eastern_Invasion/_main.cfg @@ -162,7 +162,7 @@ extra_defines=RESOURCE_URBAN_JUNGLE [load_resource] - id=use_stronger_amlas + id=stronger_amlas [/load_resource] #ifdef CAMPAIGN_EASTERN_INVASION diff --git a/data/core/macros/amla.cfg b/data/core/macros/amla.cfg index 292588e6cbf..bbe906bfaf2 100644 --- a/data/core/macros/amla.cfg +++ b/data/core/macros/amla.cfg @@ -35,323 +35,3 @@ {AMLA_EFFECTS_HEAL_AND_RAISE_XP} [/advancement] #enddef - -# -# This is a resource intended for use in select mainline campaigns, and should not be relied upon for UMC. -# It may change in ways that aren't backwards-compatible with or that negatively affect the balance of UMC content that uses it. -# -# Include this resource in your [campaign] tag to replace the default +3hp AMLA with more powerful AMLA choices. -# All max-level units gain a +8hp AMLA option, and units with melee/ranged attacks gain options for increased melee/ranged damage. -# Units whose melee attacks all have 1 strike gain a +4 melee dmg option. Units whose melee attacks all have <=2 strikes gain a +2 melee dmg option. Otherwise, units gain a +1 melee dmg option. -# The same pattern follows for ranged attacks. -# -# The optional `use_stronger_amlas_filter` variable can be used to modify which units this macro affects. `use_stronger_amlas_filter` defaults to `side=1` -[resource] - id=use_stronger_amlas - - ############################# - # INITIALIZE AMLA FILTER - ############################# - [event] - name=prestart - [filter_condition] - [variable] - name=use_stronger_amlas_filter.length - equals=0 - [/variable] - [/filter_condition] - [set_variable] - name=use_stronger_amlas_filter.side - value=1 - [/set_variable] - [/event] - - ############################# - # IMPLEMENT AMLAS - ############################# - [event] - name=unit placed,post advance - first_time_only=no - [insert_tag] - name=filter - variable=use_stronger_amlas_filter - [/insert_tag] - - # skip if this unit already has active AMLAs - [filter] - [not] - [filter_wml] - [modifications] - [object] - id=universal_amlas_object - [/object] - [/modifications] - [/filter_wml] - [/not] - [/filter] - - #-------------------- - # ADD AMLAS IF MAX-LEVEL - #-------------------- - [if] - [variable] - name=unit.advances_to - equals="" - [/variable] - [then] - #-------------------- - # ADD AMLAS - #-------------------- - [modify_unit] - [filter] - id=$unit.id - [/filter] - [object] - id=universal_amlas_object - [effect] - apply_to=remove_advancement - amlas=amla_default - [/effect] - [effect] - apply_to=new_advancement - - #-------------------- - # HITPOINTS - #-------------------- - # +8 hitpoints - [advancement] - id=hitpoints_increase - description= _ "Gain +8 hitpoints." - strict_amla=yes - major_amla=yes # this makes the XP bar blue, allowing the player to differentiate between campaigns with these AMLAs (blue) and campaigns without (purple) - max_times=-1 - [effect] - apply_to=hitpoints - increase_total=8 - [/effect] - {AMLA_EFFECTS_HEAL_AND_RAISE_XP} - [/advancement] - - #-------------------- - # MELEE DAMAGE - #-------------------- - # +4 melee damage - [advancement] - id=melee_increase1 - description= _ "Gain +4 melee damage." - strict_amla=yes - max_times=-1 - [filter] - [has_attack] - range=melee - number=1 - [/has_attack] - [not] - [has_attack] - range=melee - number=2-99 - [/has_attack] - [/not] - [/filter] - [effect] - apply_to=attack - increase_damage=4 - range=melee - [/effect] - {AMLA_EFFECTS_HEAL_AND_RAISE_XP} - [/advancement] - - # +2 melee damage - [advancement] - id=melee_increase2 - description= _ "Gain +2 melee damage." - strict_amla=yes - max_times=-1 - [filter] - [has_attack] - range=melee - number=2 - [/has_attack] - [not] - [has_attack] - range=melee - number=3-99 - [/has_attack] - [/not] - [/filter] - [effect] - apply_to=attack - increase_damage=2 - range=melee - [/effect] - {AMLA_EFFECTS_HEAL_AND_RAISE_XP} - [/advancement] - - # +1 melee damage - [advancement] - id=melee_increase3 - description= _ "Gain +1 melee damage." - strict_amla=yes - max_times=-1 - [filter] - [has_attack] - range=melee - number=3-99 - [/has_attack] - [/filter] - [effect] - apply_to=attack - increase_damage=1 - range=melee - [/effect] - {AMLA_EFFECTS_HEAL_AND_RAISE_XP} - [/advancement] - - #-------------------- - # RANGED DAMAGE - #-------------------- - # +4 ranged damage - [advancement] - id=ranged_increase1 - description= _ "Gain +4 ranged damage." - strict_amla=yes - max_times=-1 - [filter] - [has_attack] - range=ranged - number=1 - [/has_attack] - [not] - [has_attack] - range=ranged - number=2-99 - [/has_attack] - [/not] - [/filter] - [effect] - apply_to=attack - increase_damage=4 - range=ranged - [/effect] - {AMLA_EFFECTS_HEAL_AND_RAISE_XP} - [/advancement] - - # +2 ranged damage - [advancement] - id=ranged_increase2 - description= _ "Gain +2 ranged damage." - strict_amla=yes - max_times=-1 - [filter] - [has_attack] - range=ranged - number=2 - [/has_attack] - [not] - [has_attack] - range=ranged - number=3-99 - [/has_attack] - [/not] - [/filter] - [effect] - apply_to=attack - increase_damage=2 - range=ranged - [/effect] - {AMLA_EFFECTS_HEAL_AND_RAISE_XP} - [/advancement] - - # +1 ranged damage - [advancement] - id=ranged_increase3 - description= _ "Gain +1 ranged damage." - strict_amla=yes - max_times=-1 - [filter] - [has_attack] - range=ranged - number=3-99 - [/has_attack] - [/filter] - [effect] - apply_to=attack - increase_damage=1 - range=ranged - [/effect] - {AMLA_EFFECTS_HEAL_AND_RAISE_XP} - [/advancement] - [/effect] - [/object] - [/modify_unit] - [/then] - [/if] - [/event] - - ############################# - # AMLAS HELP MESSAGE - ############################# - [event] - name=pre advance - first_time_only=no - [insert_tag] - name=filter - variable=use_stronger_amlas_filter - [/insert_tag] - [filter_condition] - [variable] - name=unit.advances_to - equals="" - [/variable] - [/filter_condition] - - [get_global_variable] - namespace=WesnothMainline - from_global=AMLA_hint_message_shown - to_local=AMLA_hint_message_shown - side=global - [/get_global_variable] - [if] - [variable] - name=AMLA_hint_message_shown - not_equals=yes - [/variable] - [then] - [message] - speaker=narrator - image=wesnoth-icon.png - #po: newlines at the end are deliberate, and function as spacers before the [option]s - message=_"Congratulations, your $unit.type has leveled up... but it’s already at its max level! - -When this happens, some campaigns — like this one — allow you to select a minor bonus to hitpoints or damage. These bonuses are called “AMLAs”: “After Maximum Level Advancements”. If your max-level units have normal, blue experience bars, that means these AMLAs are available. - -Other campaigns don’t have these AMLA options, and instead always give max-level units +3 max hp when they level up. If your max-level units have purple experience bars, they’ll only get +3 max hp when the level up. - -" - [option] - message=_"Ok, continue with the game" - [/option] - [option] - message=_"Don’t show this message again" - [command] - [set_variable] - name=AMLA_hint_message_shown - value=yes - [/set_variable] - [set_global_variable] - namespace=WesnothMainline - from_local=AMLA_hint_message_shown - to_global=AMLA_hint_message_shown - side=global - immediate=yes - [/set_global_variable] - [clear_variable] - name=AMLA_hint_message_shown - [/clear_variable] - [/command] - [/option] - [/message] - [/then] - [/if] - [/event] -[/resource] diff --git a/data/resources/AMLAs/_main.cfg b/data/resources/AMLAs/_main.cfg new file mode 100644 index 00000000000..3bae195863d --- /dev/null +++ b/data/resources/AMLAs/_main.cfg @@ -0,0 +1,391 @@ +#textdomain wesnoth +[textdomain] + name="wesnoth" +[/textdomain] + +# +# This is a resource intended for use in select mainline campaigns, and should not be relied upon for UMC. +# It may change in ways that aren't backwards-compatible with or that negatively affect the balance of UMC content that uses it. +# +# +[resource] + id=stronger_amlas + # + # This is a resource intended for use in select mainline campaigns, and should not be relied upon for UMC. + # It may change in ways that aren't backwards-compatible with or that negatively affect the balance of UMC content that uses it. + # + # Include this resource in your [campaign] tag to replace the default +3hp AMLA with more powerful AMLA choices. + # All max-level units gain a +8hp AMLA option, and units with melee/ranged attacks gain options for increased melee/ranged damage. + # Units whose melee attacks all have 1 strike gain a +4 melee dmg option. Units whose melee attacks all have <=2 strikes gain a +2 melee dmg option. Otherwise, units gain a +1 melee dmg option. + # The same pattern follows for ranged attacks. + # + ############################# + # IMPLEMENT AMLAS + ############################# + [event] + name=unit placed,post advance + first_time_only=no + # ignore disable_stronger_amlas here - give the object to all units instead, and put the filter inside each individual [advancement] + # this way, AMLAs apply even if we change disable_stronger_amlas after it's been placed + + # skip if this unit already has active AMLAs + [filter] + [not] + [filter_wml] + [modifications] + [object] + id=stronger_amlas_object + [/object] + [/modifications] + [/filter_wml] + [/not] + [/filter] + + #-------------------- + # ADD AMLAS IF MAX-LEVEL + #-------------------- + [if] + [variable] + name=unit.advances_to + equals="" + [/variable] + [then] + #-------------------- + # ADD AMLAS + #-------------------- + [modify_unit] + [filter] + id=$unit.id + [/filter] + [object] + id=stronger_amlas_object + [effect] + apply_to=remove_advancement + amlas=amla_default + [/effect] + [effect] + apply_to=new_advancement + + #-------------------- + # DEFAULT AMLA + #-------------------- + # to make the default AMLA dynamic, we have to remove re-add it with [filter] + [advancement] + strict_amla=yes + max_times=100 + id=amla_default + description= _ "Max HP bonus +3, Max XP +20%" + image="icons/amla-default.png" + [filter] + [filter_wml] + [variables] + disable_stronger_amlas=yes + [/variables] + [/filter_wml] + [/filter] + [effect] + apply_to=hitpoints + increase_total=3 + [/effect] + {AMLA_EFFECTS_HEAL_AND_RAISE_XP} + [/advancement] + + #-------------------- + # HITPOINTS + #-------------------- + # +8 hitpoints + [advancement] + id=hitpoints_increase + description= _ "Gain +8 hitpoints." + strict_amla=yes + major_amla=yes # this makes the XP bar blue, allowing the player to differentiate between campaigns with these AMLAs (blue) and campaigns without (purple) + max_times=-1 + [filter] + [not] + [filter_wml] + [variables] + disable_stronger_amlas=yes + [/variables] + [/filter_wml] + [/not] + [/filter] + [effect] + apply_to=hitpoints + increase_total=8 + [/effect] + {AMLA_EFFECTS_HEAL_AND_RAISE_XP} + [/advancement] + + #-------------------- + # MELEE DAMAGE + #-------------------- + # +4 melee damage + [advancement] + id=melee_increase1 + description= _ "Gain +4 melee damage." + strict_amla=yes + max_times=-1 + [filter] + [not] + [filter_wml] + [variables] + disable_stronger_amlas=yes + [/variables] + [/filter_wml] + [/not] + [has_attack] + range=melee + number=1 + [/has_attack] + [not] + [has_attack] + range=melee + number=2-99 + [/has_attack] + [/not] + [/filter] + [effect] + apply_to=attack + increase_damage=4 + range=melee + [/effect] + {AMLA_EFFECTS_HEAL_AND_RAISE_XP} + [/advancement] + + # +2 melee damage + [advancement] + id=melee_increase2 + description= _ "Gain +2 melee damage." + strict_amla=yes + max_times=-1 + [filter] + [not] + [filter_wml] + [variables] + disable_stronger_amlas=yes + [/variables] + [/filter_wml] + [/not] + [has_attack] + range=melee + number=2 + [/has_attack] + [not] + [has_attack] + range=melee + number=3-99 + [/has_attack] + [/not] + [/filter] + [effect] + apply_to=attack + increase_damage=2 + range=melee + [/effect] + {AMLA_EFFECTS_HEAL_AND_RAISE_XP} + [/advancement] + + # +1 melee damage + [advancement] + id=melee_increase3 + description= _ "Gain +1 melee damage." + strict_amla=yes + max_times=-1 + [filter] + [not] + [filter_wml] + [variables] + disable_stronger_amlas=yes + [/variables] + [/filter_wml] + [/not] + [has_attack] + range=melee + number=3-99 + [/has_attack] + [/filter] + [effect] + apply_to=attack + increase_damage=1 + range=melee + [/effect] + {AMLA_EFFECTS_HEAL_AND_RAISE_XP} + [/advancement] + + #-------------------- + # RANGED DAMAGE + #-------------------- + # +4 ranged damage + [advancement] + id=ranged_increase1 + description= _ "Gain +4 ranged damage." + strict_amla=yes + max_times=-1 + [filter] + [not] + [filter_wml] + [variables] + disable_stronger_amlas=yes + [/variables] + [/filter_wml] + [/not] + [has_attack] + range=ranged + number=1 + [/has_attack] + [not] + [has_attack] + range=ranged + number=2-99 + [/has_attack] + [/not] + [/filter] + [effect] + apply_to=attack + increase_damage=4 + range=ranged + [/effect] + {AMLA_EFFECTS_HEAL_AND_RAISE_XP} + [/advancement] + + # +2 ranged damage + [advancement] + id=ranged_increase2 + description= _ "Gain +2 ranged damage." + strict_amla=yes + max_times=-1 + [filter] + [not] + [filter_wml] + [variables] + disable_stronger_amlas=yes + [/variables] + [/filter_wml] + [/not] + [has_attack] + range=ranged + number=2 + [/has_attack] + [not] + [has_attack] + range=ranged + number=3-99 + [/has_attack] + [/not] + [/filter] + [effect] + apply_to=attack + increase_damage=2 + range=ranged + [/effect] + {AMLA_EFFECTS_HEAL_AND_RAISE_XP} + [/advancement] + + # +1 ranged damage + [advancement] + id=ranged_increase3 + description= _ "Gain +1 ranged damage." + strict_amla=yes + max_times=-1 + [filter] + [not] + [filter_wml] + [variables] + disable_stronger_amlas=yes + [/variables] + [/filter_wml] + [/not] + [has_attack] + range=ranged + number=3-99 + [/has_attack] + [/filter] + [effect] + apply_to=attack + increase_damage=1 + range=ranged + [/effect] + {AMLA_EFFECTS_HEAL_AND_RAISE_XP} + [/advancement] + [/effect] + [/object] + [/modify_unit] + [/then] + [/if] + [/event] + + ############################# + # AMLAS HELP MESSAGE + ############################# + [event] + name=pre advance + first_time_only=no + [filter] + [not] + [filter_wml] + [variables] + disable_stronger_amlas=yes + [/variables] + [/filter_wml] + [/not] + [filter_side] + controller=human + [/filter_side] + [/filter] + [filter_condition] + [variable] + name=unit.advances_to + equals="" + [/variable] + [/filter_condition] + + [get_global_variable] + namespace=WesnothMainline + from_global=AMLA_hint_message_shown + to_local=AMLA_hint_message_shown + side=global + [/get_global_variable] + [if] + [variable] + name=AMLA_hint_message_shown + not_equals=yes + [/variable] + [then] + [message] + speaker=narrator + image=wesnoth-icon.png + #po: newlines at the end are deliberate, and function as spacers before the [option]s + message=_"Congratulations, your $unit.type has leveled up... but they’re already at their max level! + +When this happens, some campaigns — like this one — allow you to select a minor bonus to hitpoints or damage. These bonuses are called “AMLAs”: “After Maximum Level Advancements”. If your max-level units have normal, blue experience bars, that means these AMLAs are available. + +Other campaigns don’t have these AMLA options, and instead always give max-level units +3 max hp when they level up. If your max-level units have purple experience bars, they’ll only get +3 max hp when they level up. + +" + [option] + message=_"Ok, continue with the game" + [/option] + [option] + message=_"Don’t show this message again" + [command] + [set_variable] + name=AMLA_hint_message_shown + value=yes + [/set_variable] + [set_global_variable] + namespace=WesnothMainline + from_local=AMLA_hint_message_shown + to_global=AMLA_hint_message_shown + side=global + immediate=yes + [/set_global_variable] + [clear_variable] + name=AMLA_hint_message_shown + [/clear_variable] + [/command] + [/option] + [/message] + [/then] + [/if] + [/event] +[/resource] diff --git a/data/resources/Urban_Jungle/_main.cfg b/data/resources/Urban_Jungle/_main.cfg index 2c09e3760ed..c4c3b0fed30 100644 --- a/data/resources/Urban_Jungle/_main.cfg +++ b/data/resources/Urban_Jungle/_main.cfg @@ -1,6 +1,6 @@ -#textdomain wesnoth-campaign-resources +#textdomain wesnoth [textdomain] - name="wesnoth-campaign-resources" + name="wesnoth" [/textdomain] # diff --git a/data/resources/Weather/_main.cfg b/data/resources/Weather/_main.cfg index 0d9b2336aaf..15f4e64ab1c 100644 --- a/data/resources/Weather/_main.cfg +++ b/data/resources/Weather/_main.cfg @@ -1,6 +1,6 @@ -#textdomain wesnoth-campaign-resources +#textdomain wesnoth [textdomain] - name="wesnoth-campaign-resources" + name="wesnoth" [/textdomain] # @@ -12,7 +12,24 @@ path=data/resources/Weather [/binary_path] +#define NOWEATHER_TODS +dawn_noweather,morning_noweather,midday_noweather,afternoon_noweather,dusk_noweather,first_watch_noweather,midnight_noweather,second_watch_noweather,spring_noweather,summer_noweather,autumn_noweather,winter_noweather#enddef + #define ADD_WEATHER_RAIN +#arg RAIN_SOUND + [sound_source] + id=rain + sounds="weather-rain.ogg" + delay=0 + chance=100 + loop=-1 + x,y=1,1 + full_range=9999 + check_fogged=no + check_shrouded=no + [/sound_source] +#endarg + [terrain_graphics] map=" 1 @@ -29,52 +46,35 @@ # make the initial frame noweather.png so that disabling rain in Preferences->Display->Animate Map removes it completely instead of freezing it. # but we don't actually want to show it to the player normally, so give it a 0ms duration name=noweather.png:0,rain/rain-[1~5].png~O(0.5):80 + + # [terrain_graphics] cannot be assigned or modified mid-scenario. + # To dynamically modify weather mid-scenario, use these _noweather ToDs. + [variant] + tod={NOWEATHER_TODS} + name=rain/rain-1.png~O(0.01) # weirdly, I can't use an empty image here (like noweather.png) or ~O(0), or else this [variant] gets ignored. Use very low opacity instead + [/variant] [/image] [/terrain_graphics] [terrain_graphics] [tile] - x=0 - y=0 + x,y=0,0 set_flag=rain no_flag=rain [/tile] [image] layer=1 name=noweather.png:0,rain/rain-[1~5].png~O(0.5):80 + [variant] + tod={NOWEATHER_TODS} + name=rain/rain-1.png~O(0.01) # weirdly, I can't use an empty image here (like noweather.png) or ~O(0), or else this [variant] gets ignored. Use very low opacity instead + [/variant] [/image] [/terrain_graphics] - [sound_source] - id=rain - sounds="weather-rain.ogg" - delay=0 - chance=100 - loop=-1 - x,y=1,1 - full_range=9999 - check_fogged=no - check_shrouded=no - [/sound_source] + {RAIN_SOUND} #enddef #define ADD_WEATHER_SNOW - [terrain_graphics] - [tile] - x,y=0,0 - [/tile] - [image] - layer=1 - name=noweather.png:0,snow/whiteout.png:60000 - [/image] - [/terrain_graphics] - [terrain_graphics] - [tile] - x,y=0,0 - [/tile] - [image] - layer=1 - name=noweather.png:0,snow/00[01~33].png~O(0.6):80 - [/image] - [/terrain_graphics] +#arg SNOW_SOUND [sound_source] id=snow sounds="weather-snow.ogg" @@ -86,6 +86,149 @@ check_fogged=no check_shrouded=no [/sound_source] +#endarg + + [terrain_graphics] + [tile] + x,y=0,0 + [/tile] + [image] + layer=1 + name=noweather.png:0,snow/whiteout.png:60000 + [variant] + tod={NOWEATHER_TODS} + name=rain/rain-1.png~O(0.01) # weirdly, I can't use an empty image here (like noweather.png) or ~O(0), or else this [variant] gets ignored. Use very low opacity instead + [/variant] + [/image] + [/terrain_graphics] + [terrain_graphics] + [tile] + x,y=0,0 + [/tile] + [image] + layer=1 + name=noweather.png:0,snow/00[01~33].png~O(0.6):80 + [variant] + tod={NOWEATHER_TODS} + name=rain/rain-1.png~O(0.01) # weirdly, I can't use an empty image here (like noweather.png) or ~O(0), or else this [variant] gets ignored. Use very low opacity instead + [/variant] + [/image] + [/terrain_graphics] + {SNOW_SOUND} +#enddef + +#define ADD_MULTIHEX_WIND LOCATION_FILTER IPF +#arg RANDOM_DELAY +"3000,5000,7000,9000"#endarg + [random_placement] + [filter_location] + {LOCATION_FILTER} + [/filter_location] + min_distance=1 + num_items=999 + allow_less=yes + variable=hex + [command] + {VARIABLE_OP weatherWind__delay rand {RANDOM_DELAY}} + {VARIABLE_OP weatherWind__speed rand "fast,slow"} + {VARIABLE_OP weatherWind__variant rand "1,2,3,4"} # "fast" has a 5th variant, but ignore that to simplify the WML + [item] + name=weather_wind + x,y=$hex.x,$hex.y + halo=misc/blank-hex.png:$weatherWind__delay,terrain/wind/ne/$weatherWind__speed/$weatherWind__variant/00[01~31].png{IPF}:75 + [/item] + {CLEAR_VARIABLE weatherWind__delay,weatherWind__speed,weatherWind__variant} + [/command] + [/random_placement] +#enddef + +#define DAWN_NOWEATHER + [time] + id=dawn_noweather + name= _ "Dawn" + image=misc/time-schedules/default/schedule-dawn.png + red=-25 + green=-15 + blue=0 + sound=ambient/morning.ogg + [/time] +#enddef +#define MORNING_NOWEATHER + [time] + id=morning_noweather + name= _ "Morning" + image=misc/time-schedules/default/schedule-morning.png + lawful_bonus=25 + [/time] +#enddef +#define MIDDAY_NOWEATHER + [time] + id=midday_noweather + name= _ "Midday" + image=misc/time-schedules/schedule-midday.png + lawful_bonus=25 + [/time] +#enddef +#define AFTERNOON_NOWEATHER + [time] + id=afternoon_noweather + name= _ "Afternoon" + image=misc/time-schedules/default/schedule-afternoon.png + lawful_bonus=25 + [/time] +#enddef +#define DUSK_NOWEATHER + [time] + id=dusk_noweather + name= _ "Dusk" + image=misc/time-schedules/default/schedule-dusk.png + red=10 + green=-20 + blue=-35 + sound=ambient/night.ogg + [/time] +#enddef +#define FIRST_WATCH_NOWEATHER + [time] + id=first_watch_noweather + name= _ "First Watch" + image=misc/time-schedules/default/schedule-firstwatch.png + lawful_bonus=-25 + red=-75 + green=-45 + blue=-13 + [/time] +#enddef +#define MIDNIGHT_NOWEATHER + [time] + id=midnight_noweather + name= _ "Midnight" + image=misc/time-schedules/schedule-midnight.png + lawful_bonus=-25 + red=-75 + green=-45 + blue=-13 + [/time] +#enddef +#define SECOND_WATCH_NOWEATHER + [time] + id=second_watch_noweather + name= _ "Second Watch" + image=misc/time-schedules/default/schedule-secondwatch.png + lawful_bonus=-25 + red=-75 + green=-45 + blue=-13 + [/time] +#enddef + +#define DEFAULT_SCHEDULE_NOWEATHER + {DAWN_NOWEATHER} + {MORNING_NOWEATHER} + {AFTERNOON_NOWEATHER} + {DUSK_NOWEATHER} + {FIRST_WATCH_NOWEATHER} + {SECOND_WATCH_NOWEATHER} #enddef #endif diff --git a/data/resources/Weather/images/terrain/wind/ne/fast/1/0001.png b/data/resources/Weather/images/terrain/wind/ne/fast/1/0001.png new file mode 100644 index 00000000000..5a7d60c9d69 Binary files /dev/null and b/data/resources/Weather/images/terrain/wind/ne/fast/1/0001.png differ diff --git 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