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https://github.com/wesnoth/wesnoth
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Fixed some typoed image paths in drake glider...
...and wired death sounds into ghouls and corpses.
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@ -84,12 +84,12 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
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[frame]
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begin=-200
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end=-150
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image="units/drakes/glider-flying-close1.png"
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image="units/drakes/glider-attack-close1.png"
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[/frame]
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[frame]
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begin=-150
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end=-100
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image="units/drakes/glider-attack-flying.png"
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image="units/drakes/glider-flying.png"
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[/frame]
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[frame]
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begin=-100
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@ -118,12 +118,12 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
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[frame]
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begin=-200
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end=-150
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image="units/drakes/glider-flying-close1.png"
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image="units/drakes/glider-attack-close1.png"
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[/frame]
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[frame]
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begin=-150
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end=-100
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image="units/drakes/glider-attack-flying.png"
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image="units/drakes/glider-flying.png"
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[/frame]
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[frame]
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begin=-100
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@ -19,6 +19,7 @@
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It is because of such things that necromancy is condemned with an almost primal hatred.
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Special Notes:"+{SPECIAL_NOTES_POISON}
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die_sound=ghoul-hit.wav
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{DEFENSE_ANIM "units/undead/ghoul-defend.png" "units/undead/ghoul.png" ghoul-hit.wav }
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[movement_costs]
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deep_water=100
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@ -18,6 +18,7 @@
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unit_description= _ "Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their hoped-for food with beast-like ferocity. When they are sated with the flesh of their victims, they simply shrug off all damage sustained as if they had been freshly summoned, to begin their search for flesh again.
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Special Notes:"+{SPECIAL_NOTES_POISON}
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die_sound=ghoul-hit.wav
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{DEFENSE_ANIM "units/undead/necrophage-defend.png" "units/undead/necrophage.png" ghoul-hit.wav }
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[movement_costs]
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deep_water=100
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@ -18,6 +18,7 @@ usage=fighter
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unit_description= _ "These animated walking corpses have become strong from long experience fighting the living.
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Special Notes:"+{SPECIAL_NOTES_PLAGUE}
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die_sound={SOUND_LIST:ZOMBIE_HIT}
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{DEFENSE_ANIM "units/undead/{BASE_IMAGE}-defend.png" "units/undead/{BASE_IMAGE}.png" {SOUND_LIST:ZOMBIE_HIT} }
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[resistance]
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holy=200
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@ -17,6 +17,7 @@ usage=fighter
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unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead.
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Special Notes:"+{SPECIAL_NOTES_PLAGUE}
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die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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{DEFENSE_ANIM "units/undead/{BASE_IMAGE}-attack.png" "units/undead/{BASE_IMAGE}.png" {SOUND_LIST:ZOMBIE_WEAK_HIT} }
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[resistance]
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holy=200
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