Core: wmlindent pass

[ci skip]
This commit is contained in:
Charles Dang 2017-09-12 19:50:27 +11:00
parent 60ba020869
commit a2653980b7
6 changed files with 22 additions and 27 deletions

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@ -995,7 +995,7 @@
name = "Aishiko"
comment = "Unit instance recall cost implementation"
[/entry]
[entry]
[entry]
name = "Alek Bollig (binarycoder)"
[/entry]
[entry]
@ -1423,7 +1423,7 @@
[entry]
name = "Pubudu Gunawardena (ugudu)"
[/entry]
[entry]
[entry]
name = "Qi Mo (qmo2015)"
[/entry]
[entry]
@ -1633,4 +1633,3 @@
email = "susanna.bjorverud_AT_telia.com"
[/entry]
[/about]

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@ -7,20 +7,20 @@
#define DEPRECATE MACRO_NAME VERSION_NAME
# Tag ActionWML macros for removal, where VERSION_NAME is the the next development series from the date of deprecation.
[deprecated_message]
what={MACRO_NAME}
level=2
version={VERSION_NAME}
what={MACRO_NAME}
level=2
version={VERSION_NAME}
[/deprecated_message]
#enddef
#define DEPRECATE_ACTION_MACRO MACRO_NAME LEVEL VERSION MESSAGE
# Tag ActionWML macros for removal, where VERSION is the the next development series from the date of deprecation.
[deprecated_message]
what={MACRO_NAME}
level={LEVEL}
version={VERSION_NAME}
message={MESSAGE}
[/deprecated_message]
[deprecated_message]
what={MACRO_NAME}
level={LEVEL}
version={VERSION_NAME}
message={MESSAGE}
[/deprecated_message]
#enddef
#wmllint: markcheck on
@ -390,10 +390,8 @@ _"No gold carried over to the next scenario."#enddef
# automatically, there is no other use for this macro.
#enddef
#define NO_INTERRUPT_NO_UNDO
# This can be used in mid-movement events (enter_hex and exit_hex) to cause
# no interruption of movement, yet prevent the move from being undone.
{DEPRECATE_ACTION_MACRO "NO_INTERRUPT_NO_UNDO" 3 "1.16" ""}
{DEPRECATE_ACTION_MACRO "NO_INTERRUPT_NO_UNDO" 3 "1.16" ""}
#enddef

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@ -34,7 +34,7 @@
pos=3
no_flag=_border
[/tile]
rotations=corner_top_left_even,skip,skip,corner_bottom_right_even,skip,skip
[/terrain_graphics]
[terrain_graphics]
@ -60,7 +60,7 @@
pos=3
no_flag=_border
[/tile]
rotations=corner_bottom_left_even,skip,skip,corner_top_right_even,skip,skip
[/terrain_graphics]

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@ -40,7 +40,7 @@
[tile]
pos=1
type=!,{GATE},{BARRIER}
# set_no_flag=gate
# set_no_flag=gate
[/tile]
[tile]
pos=2
@ -81,7 +81,6 @@
#enddef
#define GATES_DIAGONAL_SE_L GATE BARRIER LAYER IPF IMAGESTEM
[terrain_graphics]
@ -122,7 +121,7 @@
[tile]
pos=1
type=!,{GATE},{BARRIER}
# set_no_flag=gate
# set_no_flag=gate
[/tile]
[tile]
pos=2
@ -270,4 +269,3 @@
[/terrain_graphics]
#enddef

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@ -71,7 +71,7 @@
[filter_attack]
name=lance
[/filter_attack]
start_time=-400
sound_start_time=-400
offset=0.0~0.3:300,0.3~0.45:210,0.45~0.0:420
@ -104,14 +104,14 @@
image="units/human-loyalists/knight/knight-s-attack[1~12].png:[100*3,70*9]"
[/frame]
[/else]
{SOUND:HIT_AND_MISS spear.ogg {SOUND_LIST:MISS} -200}
[/attack_anim]
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-400
sound_start_time=-400
offset=0.0~0.3:300,0.3~0.45:210,0.45~0.0:420
@ -144,7 +144,7 @@
image="units/human-loyalists/knight/knight-s-slash[1~12].png:[100*3,70*9]"
[/frame]
[/else]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

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@ -38,7 +38,7 @@
damage=2
number=4
[/attack]
[attack_anim]
[attack_anim]
[filter_attack]
name=pincers
[/filter_attack]