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Core: wmlindent pass
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@ -995,7 +995,7 @@
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name = "Aishiko"
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comment = "Unit instance recall cost implementation"
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[/entry]
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[entry]
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[entry]
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name = "Alek Bollig (binarycoder)"
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[/entry]
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[entry]
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@ -1423,7 +1423,7 @@
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[entry]
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name = "Pubudu Gunawardena (ugudu)"
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[/entry]
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[entry]
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[entry]
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name = "Qi Mo (qmo2015)"
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[/entry]
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[entry]
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@ -1633,4 +1633,3 @@
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email = "susanna.bjorverud_AT_telia.com"
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[/entry]
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[/about]
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@ -7,20 +7,20 @@
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#define DEPRECATE MACRO_NAME VERSION_NAME
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# Tag ActionWML macros for removal, where VERSION_NAME is the the next development series from the date of deprecation.
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[deprecated_message]
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what={MACRO_NAME}
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level=2
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version={VERSION_NAME}
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what={MACRO_NAME}
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level=2
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version={VERSION_NAME}
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[/deprecated_message]
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#enddef
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#define DEPRECATE_ACTION_MACRO MACRO_NAME LEVEL VERSION MESSAGE
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# Tag ActionWML macros for removal, where VERSION is the the next development series from the date of deprecation.
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[deprecated_message]
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what={MACRO_NAME}
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level={LEVEL}
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version={VERSION_NAME}
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message={MESSAGE}
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[/deprecated_message]
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[deprecated_message]
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what={MACRO_NAME}
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level={LEVEL}
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version={VERSION_NAME}
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message={MESSAGE}
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[/deprecated_message]
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#enddef
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#wmllint: markcheck on
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@ -390,10 +390,8 @@ _"No gold carried over to the next scenario."#enddef
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# automatically, there is no other use for this macro.
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#enddef
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#define NO_INTERRUPT_NO_UNDO
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# This can be used in mid-movement events (enter_hex and exit_hex) to cause
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# no interruption of movement, yet prevent the move from being undone.
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{DEPRECATE_ACTION_MACRO "NO_INTERRUPT_NO_UNDO" 3 "1.16" ""}
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{DEPRECATE_ACTION_MACRO "NO_INTERRUPT_NO_UNDO" 3 "1.16" ""}
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#enddef
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@ -34,7 +34,7 @@
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pos=3
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no_flag=_border
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[/tile]
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rotations=corner_top_left_even,skip,skip,corner_bottom_right_even,skip,skip
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[/terrain_graphics]
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[terrain_graphics]
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@ -60,7 +60,7 @@
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pos=3
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no_flag=_border
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[/tile]
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rotations=corner_bottom_left_even,skip,skip,corner_top_right_even,skip,skip
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[/terrain_graphics]
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@ -40,7 +40,7 @@
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[tile]
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pos=1
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type=!,{GATE},{BARRIER}
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# set_no_flag=gate
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# set_no_flag=gate
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[/tile]
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[tile]
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pos=2
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@ -81,7 +81,6 @@
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#enddef
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#define GATES_DIAGONAL_SE_L GATE BARRIER LAYER IPF IMAGESTEM
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[terrain_graphics]
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@ -122,7 +121,7 @@
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[tile]
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pos=1
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type=!,{GATE},{BARRIER}
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# set_no_flag=gate
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# set_no_flag=gate
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[/tile]
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[tile]
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pos=2
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@ -270,4 +269,3 @@
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[/terrain_graphics]
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#enddef
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@ -71,7 +71,7 @@
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[filter_attack]
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name=lance
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[/filter_attack]
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start_time=-400
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sound_start_time=-400
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offset=0.0~0.3:300,0.3~0.45:210,0.45~0.0:420
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@ -104,14 +104,14 @@
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image="units/human-loyalists/knight/knight-s-attack[1~12].png:[100*3,70*9]"
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[/frame]
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[/else]
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{SOUND:HIT_AND_MISS spear.ogg {SOUND_LIST:MISS} -200}
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[/attack_anim]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=sword
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[/filter_attack]
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start_time=-400
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sound_start_time=-400
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offset=0.0~0.3:300,0.3~0.45:210,0.45~0.0:420
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@ -144,7 +144,7 @@
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image="units/human-loyalists/knight/knight-s-slash[1~12].png:[100*3,70*9]"
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[/frame]
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[/else]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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[/attack_anim]
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[/unit_type]
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@ -38,7 +38,7 @@
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damage=2
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number=4
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[/attack]
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[attack_anim]
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[attack_anim]
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[filter_attack]
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name=pincers
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[/filter_attack]
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