mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-10 18:37:48 +00:00
HttT Remove variable artifacts
This commit is contained in:
parent
74786a219b
commit
a2811dd620
@ -352,6 +352,7 @@
|
||||
[/allow_recruit]
|
||||
[/then]
|
||||
[/if]
|
||||
{CLEAR_VARIABLE received_mages}
|
||||
|
||||
[kill]
|
||||
id=Seimus
|
||||
|
@ -390,6 +390,7 @@
|
||||
[/else]
|
||||
#endif
|
||||
[/if]
|
||||
{CLEAR_VARIABLE random}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
@ -474,6 +475,7 @@
|
||||
message= _ "You regain your lost troops and $isle_damned_starting_gold gold!"
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
{CLEAR_VARIABLE isle_damned_starting_gold}
|
||||
|
||||
[allow_recruit]
|
||||
side=1
|
||||
@ -535,6 +537,7 @@
|
||||
message= _ "You regain your lost troops and $isle_damned_starting_gold gold!"
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
{CLEAR_VARIABLE isle_damned_starting_gold}
|
||||
|
||||
[allow_recruit]
|
||||
side=1
|
||||
|
@ -646,6 +646,7 @@
|
||||
message= _ "We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not."
|
||||
[/message]
|
||||
|
||||
{CLEAR_VARIABLE thieves_ford}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -363,6 +363,7 @@
|
||||
[/object]
|
||||
[/command]
|
||||
[/random_placement]
|
||||
{CLEAR_VARIABLE ambush_location}
|
||||
|
||||
#enddef
|
||||
|
||||
@ -390,10 +391,8 @@
|
||||
{ORC_AMBUSH_AREA 3 26-40 16-23 7}
|
||||
#endif
|
||||
|
||||
{CLEAR_VARIABLE possible_ambush_locations}
|
||||
{CLEAR_VARIABLE random_ambusher_type_table}
|
||||
{CLEAR_VARIABLE random_ambusher_type_i}
|
||||
{CLEAR_VARIABLE ambusher}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -458,6 +458,7 @@
|
||||
[/kill]
|
||||
[/then]
|
||||
[/if]
|
||||
{CLEAR_VARIABLE moremirmu}
|
||||
[/event]
|
||||
|
||||
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
|
||||
|
@ -414,6 +414,7 @@
|
||||
message= _ "Let us continue onward!"
|
||||
[/message]
|
||||
|
||||
{CLEAR_VARIABLE gryphon_disposition}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -455,6 +455,7 @@
|
||||
[/then]
|
||||
[/if]
|
||||
|
||||
{CLEAR_VARIABLE lisar_still_here}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -335,7 +335,7 @@
|
||||
[/do]
|
||||
[/while]
|
||||
|
||||
{CLEAR_VARIABLE non_snowy_locs}
|
||||
{CLEAR_VARIABLE non_snowy_locs,i,num_of_falling_snow,random,terrain,turns_left}
|
||||
[/event]
|
||||
[/event]
|
||||
|
||||
@ -396,6 +396,7 @@
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
{CLEAR_VARIABLE turn_limit}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -552,10 +552,6 @@
|
||||
speaker=Konrad
|
||||
message= _ "Pray that we live to see sunlight again."
|
||||
[/message]
|
||||
[set_variable]
|
||||
name=killed_enemies
|
||||
value=false
|
||||
[/set_variable]
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
@ -582,10 +578,6 @@
|
||||
speaker=Konrad
|
||||
message= _ "Pray that we live to see sunlight again."
|
||||
[/message]
|
||||
[set_variable]
|
||||
name=killed_enemies
|
||||
value=false
|
||||
[/set_variable]
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -670,6 +670,7 @@
|
||||
[/then]
|
||||
[/if]
|
||||
|
||||
{CLEAR_VARIABLE get_gryphons}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=no
|
||||
|
@ -244,6 +244,7 @@
|
||||
[/terrain]
|
||||
[/do]
|
||||
[/foreach]
|
||||
{CLEAR_VARIABLE scepter_vicinity}
|
||||
[terrain]
|
||||
x=$scepter_x
|
||||
y=$scepter_y
|
||||
@ -345,7 +346,7 @@
|
||||
[event]
|
||||
name=victory
|
||||
|
||||
{CLEAR_VARIABLE concentrating,moved_too_close}
|
||||
{CLEAR_VARIABLE concentrating,moved_too_close,lava_body,lava_count,scepter_x,scepter_y}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -389,6 +389,7 @@
|
||||
{CLEAR_VARIABLE temp_armor_x}
|
||||
{CLEAR_VARIABLE temp_armor_y}
|
||||
{CLEAR_VARIABLE armor_taken}
|
||||
{CLEAR_VARIABLE armored_knight,dk_kill_count}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -503,6 +503,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we’ve des
|
||||
message= _ "We’ve found $random gold in the drake nest."
|
||||
image=items/gold-coins-medium.png
|
||||
[/message]
|
||||
{CLEAR_VARIABLE random}
|
||||
|
||||
# Remove the current location from the array
|
||||
[for]
|
||||
@ -527,6 +528,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we’ve des
|
||||
[/if]
|
||||
[/do]
|
||||
[/for]
|
||||
{CLEAR_VARIABLE i}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
@ -627,6 +629,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we’ve des
|
||||
[+unit]
|
||||
ai_special=guardian
|
||||
[/unit]
|
||||
{CLEAR_VARIABLE spawn_type}
|
||||
[/case]
|
||||
|
||||
[case]
|
||||
@ -645,6 +648,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we’ve des
|
||||
{VARIABLE this_item.delayed_spawning_on_turn "$($turn_number + 2)"}
|
||||
[/case]
|
||||
[/switch]
|
||||
{CLEAR_VARIABLE spawn_level}
|
||||
[/then]
|
||||
[/if]
|
||||
[/else]
|
||||
@ -951,6 +955,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we’ve des
|
||||
speaker=Konrad
|
||||
message= _ "Everybody inside..."
|
||||
[/message]
|
||||
{CLEAR_VARIABLE waterfall_sighted,drake_bases}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
|
@ -261,11 +261,6 @@
|
||||
[event]
|
||||
name=prestart
|
||||
|
||||
#
|
||||
# Variable cleanup from last scenario
|
||||
#
|
||||
{CLEAR_VARIABLE armored_knight}
|
||||
|
||||
#
|
||||
# Add a bunch of strong guardians to discourage you from
|
||||
# attacking the leaders These are full-fledged war camps,
|
||||
|
@ -305,6 +305,7 @@
|
||||
speaker=Parandra
|
||||
message= _ "Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey."
|
||||
[/message]
|
||||
{CLEAR_VARIABLE scepter}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=no
|
||||
|
@ -212,6 +212,7 @@
|
||||
{NAMED_LOYAL_UNIT 1 (Grand Knight) 39 8 (Sir Alric) (_ "Sir Alric")}
|
||||
[/then]
|
||||
[/if]
|
||||
{CLEAR_VARIABLE clan_alric,clan_bayar,clan_daryn,clan_ruga}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -58,6 +58,10 @@
|
||||
|
||||
{PLACE_IMAGE items/flame-sword.png ({X}) ({Y})}
|
||||
{VARIABLE sword_taken 0}
|
||||
[event]
|
||||
name=victory
|
||||
{CLEAR_VARIABLE sword_taken}
|
||||
[/event]
|
||||
[/event]
|
||||
[event]
|
||||
name=moveto
|
||||
@ -446,6 +450,7 @@ fire: +10%"
|
||||
y=$y_range
|
||||
terrain={TERRAIN}
|
||||
[/terrain]
|
||||
{CLEAR_VARIABLE side_store,min_x,min_y,max_x,max_y,x_range,y_range}
|
||||
#enddef
|
||||
|
||||
#textdomain wesnoth-help
|
||||
@ -503,15 +508,16 @@ fire: +10%"
|
||||
{CLEAR_VARIABLE lava_body}
|
||||
{VARIABLE lava_body.x $potential_locs[$random].x}
|
||||
{VARIABLE lava_body.y $potential_locs[$random].y}
|
||||
{CLEAR_VARIABLE random}
|
||||
[terrain]
|
||||
x=$lava_body.x
|
||||
y=$lava_body.y
|
||||
terrain=Ql
|
||||
[/terrain]
|
||||
{CLEAR_VARIABLE potential_locs}
|
||||
{CLEAR_VARIABLE randrange}
|
||||
[/then]
|
||||
[/if]
|
||||
{CLEAR_VARIABLE potential_locs}
|
||||
#enddef
|
||||
|
||||
#define EXPAND_LAVA
|
||||
|
Loading…
x
Reference in New Issue
Block a user