From a31858124c4fe4d3e83e733c4f614c76af6b78e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Severin=20Gl=C3=B6ckner?= Date: Wed, 28 Jun 2017 19:24:47 +0200 Subject: [PATCH] removed inactive ability descriptions, since they are the same [ci skip] --- data/core/macros/abilities.cfg | 20 -------------------- 1 file changed, 20 deletions(-) diff --git a/data/core/macros/abilities.cfg b/data/core/macros/abilities.cfg index 6b66697d52b..0f07c36221e 100644 --- a/data/core/macros/abilities.cfg +++ b/data/core/macros/abilities.cfg @@ -184,13 +184,8 @@ Any units adjacent to this unit will fight as if it were dusk when it is night, id=ambush name= _ "ambush" female_name= _ "female^ambush" - name_inactive= _ "ambush" - female_name_inactive= _ "female^ambush" description= _ "This unit can hide in forest, and remain undetected by its enemies. -Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." - description_inactive= _ "This unit can hide in forest, and remain undetected by its enemies. - Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." affect_self=yes [filter] @@ -210,11 +205,6 @@ Enemy units cannot see this unit while it is in forest, except if they have unit female_name= _ "nightstalk" description= _ "The unit becomes invisible during night. -Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." - name_inactive= _ "nightstalk" - female_name_inactive= _ "female^nightstalk" - description_inactive= _ "The unit becomes invisible during night. - Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." affect_self=yes [filter] @@ -234,11 +224,6 @@ Enemy units cannot see this unit at night, except if they have units next to it. female_name= _ "female^concealment" description= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. -Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." - name_inactive= _ "concealment" - female_name_inactive= _ "female^concealment" - description_inactive= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. - Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." affect_self=yes [filter] @@ -258,11 +243,6 @@ Enemy units cannot see this unit while it is in a village, except if they have u female_name= _ "female^submerge" description= _ "This unit can hide in deep water, and remain undetected by its enemies. -Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." - name_inactive= _ "submerge" - female_name_inactive= _ "female^submerge" - description_inactive= _ "This unit can hide in deep water, and remain undetected by its enemies. - Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." affect_self=yes [filter]