mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-09 04:54:35 +00:00
Get rid of the Garak special units.
This involved giving Garak an object to modify his ranged attack and creating a global event to re-hack his portrait if he adances to Desert Marshal (his stats as a Marshal are stock). The portrait-setting on advancement is the same thing that's done with Elyssa. I've abstracted this into a SET_PORTRAIT_ON_ADVANCE macro. Also, tweak Desert Captain to use SPECIAL_NOTES_LEADERSHIP.
This commit is contained in:
parent
af41a9a918
commit
a33e0a2fbc
@ -575,16 +575,23 @@ name=moveto
|
||||
{FREE_UNIT (Small Mudcrawler) (Rocky Horror) ( _ "Rocky Horror") 2 34 35}
|
||||
|
||||
[unit]
|
||||
type=Garak Captain
|
||||
type=Desert Captain
|
||||
description=Garak
|
||||
user_description= _ "Garak"
|
||||
upkeep=full
|
||||
x=35
|
||||
y=34
|
||||
side=1
|
||||
hitpoints=44 # A bit less than for a Desert Captain
|
||||
[modifications]
|
||||
{TRAIT_STRONG}
|
||||
{TRAIT_LOYAL}
|
||||
[object]
|
||||
apply_to=attack
|
||||
range=ranged
|
||||
name="Superior archery skills."
|
||||
increase_damage=1
|
||||
[/object]
|
||||
[/modifications]
|
||||
{IS_HERO}
|
||||
[/unit]
|
||||
|
@ -30,9 +30,7 @@
|
||||
advanceto=Desert Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.
|
||||
|
||||
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well." + {SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
@ -1,128 +0,0 @@
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Garak Captain
|
||||
name= _ "Desert Captain"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-captain.png
|
||||
profile=portraits/garak.png
|
||||
image_long=newelves/desert-elvish-captain-bow.png
|
||||
image_leading=newelves/desert-elvish-captain-leading.png
|
||||
hitpoints=44
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests.
|
||||
# They are also a bit faster in caves.
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Garak Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
hide_help=true
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
[attack]
|
||||
name=sword
|
||||
description= _"sword"
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[if]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-attack.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/else]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
description= _"bow"
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[if]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-captain-bow-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-captain-bow-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-captain-bow-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-captain-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
@ -1,129 +0,0 @@
|
||||
[unit]
|
||||
#textdomain wesnoth-utbs
|
||||
id=Garak Marshal
|
||||
name= _ "Desert Marshal"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marshal.png
|
||||
profile=portraits/garak.png
|
||||
image_long=newelves/desert-elvish-marshal-bow.png
|
||||
image_leading=newelves/desert-elvish-marshal-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
|
||||
hide_help=true
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
[attack]
|
||||
name=sword
|
||||
description= _"sword"
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[if]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-attack.png
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/else]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
description= _"bow"
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/bow-elven.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[if]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image=newelves/desert-elvish-marshal-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=newelves/desert-elvish-marshal-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-marshal-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image=newelves/desert-elvish-marshal-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
@ -1,10 +1,3 @@
|
||||
[event]
|
||||
name=post_advance
|
||||
|
||||
[filter]
|
||||
description=Elyssa
|
||||
type=Silver Mage
|
||||
[/filter]
|
||||
|
||||
{MODIFY_UNIT description=Elyssa profile "portraits/elyssa_silver.png"}
|
||||
[/event]
|
||||
# Make sure our special units keep the right portraits as they advance
|
||||
{SET_PORTRAIT_ON_ADVANCE "Elyssa" "Silver Mage" "portraits/elyssa_silver.png"}
|
||||
{SET_PORTRAIT_ON_ADVANCE "Garak" "Desert Marshal" "portraits/garak.png"}
|
||||
|
@ -126,3 +126,14 @@ $UNIT_OVERLAY_store[$UNIT_OVERLAY_i].y}
|
||||
{CLEAR_VARIABLE UNIT_OVERLAY_store}
|
||||
#enddef
|
||||
|
||||
#define SET_PORTAIT_ON_ADVANCE NAME TYPE PORTRAIT
|
||||
[event]
|
||||
name=post_advance
|
||||
|
||||
[filter]
|
||||
description={NAME}
|
||||
type={TYPE}
|
||||
[/filter]
|
||||
|
||||
{MODIFY_UNIT description={NAME} profile {PORTRAIT}}
|
||||
[/event]
|
||||
|
Loading…
x
Reference in New Issue
Block a user