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https://github.com/wesnoth/wesnoth
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Always display the "None" item in the choice of starting position dialog.
2 main reasons: * Hint for new users of the presence of this item * Enter is always a quick escape and a quick eraser Maybe later grayish when unneeded or show the currently used item
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@ -546,13 +546,10 @@ void map_editor::edit_save_as() {
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void map_editor::perform_set_starting_pos() {
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void map_editor::perform_set_starting_pos() {
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std::vector<std::string> players;
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std::vector<std::string> players;
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const int current_side = starting_side_at(map_, selected_hex_);
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// use the "none" item only when a start side is already here
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std::stringstream none_str;
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if (current_side != -1) {
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none_str << _("None");
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std::stringstream none_str;
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players.push_back(none_str.str());
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none_str << _("None");
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players.push_back(none_str.str());
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}
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for (int i = 0; i < num_players; i++) {
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for (int i = 0; i < num_players; i++) {
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std::stringstream str;
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std::stringstream str;
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@ -563,11 +560,13 @@ void map_editor::perform_set_starting_pos() {
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_("Which player should start here?"),
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_("Which player should start here?"),
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gui::OK_CANCEL, &players);
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gui::OK_CANCEL, &players);
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if (current_side != -1 && res==0) {
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if (res > 0) {
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set_starting_position(current_side, gamemap::location());
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set_starting_position(res, selected_hex_);
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} else if (res >= 0) {
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} else if (res==0) {
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// We must take care of the possible presence of the "None" item
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const int current_side = starting_side_at(map_, selected_hex_);
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set_starting_position(current_side != -1 ? res : res+1 , selected_hex_);
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if (current_side != -1) {
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set_starting_position(current_side, gamemap::location());
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}
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}
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}
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}
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}
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