[Units] Adjust Forest Lion Stats (#9420)

hitpoints from 42 to 48
movement from 9 to 7
claws from 5x4 to 6x4, now usable on offense
bite from 15x2 to 9x2 charge, now usable in defense
arcane resistance from 20% to 10%
price from 21 to 30
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ForestDragon 2024-11-09 16:54:37 +03:00 committed by GitHub
parent 14302f6bff
commit a3f141c196
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2 changed files with 11 additions and 8 deletions

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@ -198,6 +198,8 @@
#enddef
#define WEAPON_SPECIAL_ARCANE
# Canned definition of the Arcane ability to be included in a
# [specials] clause.
[damage_type]
id=arcane_damage
name= _ "arcane"

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@ -6,8 +6,8 @@
generate_name=no
image="units/monsters/cat/tritail-sitting.png"
profile="portraits/monsters/tritail-cat.webp"
hitpoints=42
movement=9
hitpoints=48
movement=7
# similar to elves, but not as bad in caves, and not magical
movement_type=woodland
[defense]
@ -19,14 +19,14 @@
mountains=2
[/movement_costs]
[resistance]
arcane=80
arcane=90
[/resistance]
experience=100
{AMLA_DEFAULT}
level=2
alignment=neutral
advances_to=null
cost=21
cost=30
usage=scout
description=_ "Forest Lions are light-brown cats, roughly the same size as a wolf, that hunt the woods and hills at dusk and dawn. Their most distinctive feature is their odd, triply branched tail, which they seem to use for camouflage and disruptive patterning."
# To Do: Get big cat sounds, maybe we can use the WoF leopard sounds?
@ -82,10 +82,9 @@
description=_"claws"
range=melee
type=blade
damage=5
damage=6
number=4
icon=attacks/claws-animal.png
attack_weight=0
[/attack]
[attack]
name=fangs
@ -93,9 +92,11 @@
icon=attacks/fangs-animal.png
type=blade
range=melee
damage=15
damage=9
number=2
defense_weight=0
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
[/attack]
###########################################################
# this does not work, attacks are not defined at this point