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[Units] Adjust Forest Lion Stats (#9420)
hitpoints from 42 to 48 movement from 9 to 7 claws from 5x4 to 6x4, now usable on offense bite from 15x2 to 9x2 charge, now usable in defense arcane resistance from 20% to 10% price from 21 to 30
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@ -198,6 +198,8 @@
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#enddef
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#define WEAPON_SPECIAL_ARCANE
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# Canned definition of the Arcane ability to be included in a
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# [specials] clause.
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[damage_type]
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id=arcane_damage
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name= _ "arcane"
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@ -6,8 +6,8 @@
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generate_name=no
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image="units/monsters/cat/tritail-sitting.png"
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profile="portraits/monsters/tritail-cat.webp"
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hitpoints=42
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movement=9
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hitpoints=48
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movement=7
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# similar to elves, but not as bad in caves, and not magical
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movement_type=woodland
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[defense]
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@ -19,14 +19,14 @@
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mountains=2
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[/movement_costs]
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[resistance]
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arcane=80
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arcane=90
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[/resistance]
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experience=100
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{AMLA_DEFAULT}
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level=2
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alignment=neutral
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advances_to=null
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cost=21
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cost=30
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usage=scout
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description=_ "Forest Lions are light-brown cats, roughly the same size as a wolf, that hunt the woods and hills at dusk and dawn. Their most distinctive feature is their odd, triply branched tail, which they seem to use for camouflage and disruptive patterning."
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# To Do: Get big cat sounds, maybe we can use the WoF leopard sounds?
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@ -82,10 +82,9 @@
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description=_"claws"
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range=melee
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type=blade
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damage=5
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damage=6
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number=4
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icon=attacks/claws-animal.png
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attack_weight=0
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[/attack]
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[attack]
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name=fangs
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@ -93,9 +92,11 @@
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icon=attacks/fangs-animal.png
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type=blade
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range=melee
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damage=15
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damage=9
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number=2
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defense_weight=0
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[specials]
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{WEAPON_SPECIAL_CHARGE}
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[/specials]
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[/attack]
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###########################################################
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# this does not work, attacks are not defined at this point
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