NR carryover gold fix

Makes carryover gold from old 80% to new 40%. Adds missing [endlevel] to S6.
This commit is contained in:
OrekOrek 2025-03-19 06:38:21 +09:00 committed by Wedge009
parent e7a684afbf
commit a46bae0f80
4 changed files with 10 additions and 1 deletions

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@ -1056,6 +1056,7 @@
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]

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@ -187,6 +187,7 @@
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]

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@ -195,7 +195,7 @@
show_turn_counter=yes
[/objective]
{ALTERNATIVE_OBJECTIVE ( _ "Defeat Rakshas, if you can...")}
{ALTERNATIVE_OBJECTIVE_BONUS ( _ "Defeat Rakshas, if you can...")}
[objective]
description= _ "Death of Tallin"
@ -496,6 +496,11 @@
id=Tallin
message= _ "Damn! We had the opportunity to end the war in one stroke there. Now we will have to go after him, assuming we can break this siege!"
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 100}
[/endlevel]
[/event]
# Time over. Player didn't kill the bad guy but still survived, and that's also a victory.

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@ -444,6 +444,8 @@
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 40}
# Skipping one scenario
next_scenario=10a_Stolen_Gold
[/endlevel]