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https://github.com/wesnoth/wesnoth
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NR carryover gold fix
Makes carryover gold from old 80% to new 40%. Adds missing [endlevel] to S6.
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@ -1056,6 +1056,7 @@
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[endlevel]
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[endlevel]
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result=victory
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result=victory
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bonus=yes
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/endlevel]
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[/event]
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[/event]
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@ -187,6 +187,7 @@
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[endlevel]
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[endlevel]
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result=victory
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result=victory
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bonus=no
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bonus=no
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/endlevel]
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[/event]
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[/event]
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@ -195,7 +195,7 @@
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show_turn_counter=yes
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show_turn_counter=yes
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[/objective]
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[/objective]
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{ALTERNATIVE_OBJECTIVE ( _ "Defeat Rakshas, if you can...")}
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{ALTERNATIVE_OBJECTIVE_BONUS ( _ "Defeat Rakshas, if you can...")}
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[objective]
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[objective]
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description= _ "Death of Tallin"
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description= _ "Death of Tallin"
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@ -496,6 +496,11 @@
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id=Tallin
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id=Tallin
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message= _ "Damn! We had the opportunity to end the war in one stroke there. Now we will have to go after him, assuming we can break this siege!"
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message= _ "Damn! We had the opportunity to end the war in one stroke there. Now we will have to go after him, assuming we can break this siege!"
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[/message]
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 100}
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[/endlevel]
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[/event]
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[/event]
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# Time over. Player didn't kill the bad guy but still survived, and that's also a victory.
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# Time over. Player didn't kill the bad guy but still survived, and that's also a victory.
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@ -444,6 +444,8 @@
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[endlevel]
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[endlevel]
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result=victory
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result=victory
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bonus=no
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{NEW_GOLD_CARRYOVER 40}
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# Skipping one scenario
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# Skipping one scenario
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next_scenario=10a_Stolen_Gold
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next_scenario=10a_Stolen_Gold
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[/endlevel]
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[/endlevel]
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