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Don't show defeat message if we choose to restart
It feels odd in that case.
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@ -809,6 +809,9 @@
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[option]
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label= _ "Restart the level."
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[command]
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[remove_event]
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id=foreign_defeat
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[/remove_event]
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[endlevel]
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result=defeat
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[/endlevel]
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@ -334,6 +334,7 @@
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#define FOREIGN_DEFEAT
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[event]
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name=defeat
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id=foreign_defeat
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[message]
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speaker=narrator
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image=wesnoth-icon.png
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