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Fixing variation only applied on the first frame of animated terrains
(this should animate water transitions)
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@ -322,10 +322,13 @@ static std::vector<std::string> get_variations(const std::string& base, const st
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}
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std::vector<std::string> vars = utils::split(variations, ';', 0);
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const std::string prefix(base, 0, pos);
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const std::string postfix(base, pos+2, std::string::npos);
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foreach(std::string& v, vars){
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res.push_back(prefix + v + postfix);
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foreach(const std::string& v, vars){
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res.push_back(base);
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std::string::size_type pos = 0;
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while ((pos = res.back().find("@V", pos)) != std::string::npos) {
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res.back().replace(pos, 2, v);
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pos += v.size();
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}
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}
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return res;
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}
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@ -345,7 +348,6 @@ bool terrain_builder::load_images(building_rule &rule)
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foreach(rule_image_variant& variant, ri.variants)
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{
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//std::vector<std::string> var_strings = utils::split(variant.image_string, ';');
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std::vector<std::string> var_strings = get_variations(variant.image_string, variant.variations);
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foreach(const std::string& var, var_strings)
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{
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