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https://github.com/wesnoth/wesnoth
synced 2025-04-28 22:04:24 +00:00
Remove an unused parameter.
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fbb88d3cc6
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@ -1453,7 +1453,7 @@ WML_HANDLER_FUNCTION(set_variable, /*event_info*/, cfg)
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const int side = lexical_cast_default<int>(side_str.base_str(), -1);
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do_replay_handle(*resources::screen, *resources::game_map, *resources::units, *resources::teams,
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side , *resources::tod_manager, *resources::state_of_game, *resources::controller, "random_number");
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side, *resources::state_of_game, *resources::controller, "random_number");
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const config* const action = get_replay_source().get_next_action();
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if(action == NULL || action->get_children("random_number").empty()) {
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replay::throw_error("random_number expected but none found\n");
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@ -3224,7 +3224,7 @@ WML_HANDLER_FUNCTION(message, event_info, cfg)
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if(!options.empty()) {
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do_replay_handle(*resources::screen, *resources::game_map, *resources::units, *resources::teams,
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side , *resources::tod_manager, *resources::state_of_game, *resources::controller, "choose");
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side, *resources::state_of_game, *resources::controller, "choose");
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const config* action = get_replay_source().get_next_action();
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if (!action || !*(action = &action->child("choose"))) {
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replay::throw_error("choice expected but none found\n");
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@ -3234,7 +3234,7 @@ WML_HANDLER_FUNCTION(message, event_info, cfg)
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}
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if(has_text_input) {
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do_replay_handle(*resources::screen, *resources::game_map, *resources::units, *resources::teams,
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side, *resources::tod_manager, *resources::state_of_game, *resources::controller, "input");
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side, *resources::state_of_game, *resources::controller, "input");
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const config* action = get_replay_source().get_next_action();
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if (!action || !*(action = &action->child("input"))) {
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replay::throw_error("input expected but none found\n");
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@ -527,7 +527,7 @@ void playsingle_controller::play_turn(bool save)
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LOG_NG << "doing replay " << player_number_ << "\n";
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try {
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replaying_ = ::do_replay(*gui_, map_, units_, teams_,
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player_number_, tod_manager_, gamestate_, *this);
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player_number_, gamestate_, *this);
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} catch(replay::error&) {
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gui2::show_transient_message(gui_->video(),"",_("The file you have tried to load is corrupt"));
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@ -126,7 +126,7 @@ turn_info::PROCESS_DATA_RESULT turn_info::process_network_data(const config& cfg
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try{
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turn_end = do_replay(gui_, map_, units_, teams_,
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team_num_, tod_manager_, state_of_game_, controller_, &replay_obj);
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team_num_, state_of_game_, controller_, &replay_obj);
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}
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catch (replay::error& e){
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//notify remote hosts of out of sync error
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@ -738,7 +738,7 @@ static void check_checksums(game_display& disp,const unit_map& units,const confi
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bool do_replay(game_display& disp, const gamemap& map,
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unit_map& units, std::vector<team>& teams, int team_num,
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const tod_manager& tod_mng, game_state& state_of_game, play_controller& controller, replay* obj)
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game_state& state_of_game, play_controller& controller, replay* obj)
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{
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log_scope("do replay");
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@ -753,13 +753,13 @@ bool do_replay(game_display& disp, const gamemap& map,
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const rand_rng::set_random_generator generator_setter(&get_replay_source());
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update_locker lock_update(disp.video(),get_replay_source().is_skipping());
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return do_replay_handle(disp, map, units, teams, team_num, tod_mng, state_of_game, controller,
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std::string(""));
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return do_replay_handle(disp, map, units, teams, team_num, state_of_game
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, controller, std::string(""));
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}
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bool do_replay_handle(game_display& disp, const gamemap& map,
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unit_map& units, std::vector<team>& teams, int team_num,
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const tod_manager& tod_mng, game_state& state_of_game, play_controller& controller,
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game_state& state_of_game, play_controller& controller,
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const std::string& do_untill)
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{
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//a list of units that have promoted from the last attack
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@ -156,11 +156,11 @@ extern replay recorder;
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//returns true if it got to the end of the turn without data running out
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bool do_replay(game_display& disp, const gamemap& map,
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unit_map& units, std::vector<team>& teams, int team_num,
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const tod_manager& tod_mng, game_state& state_of_game, play_controller& controller, replay* obj=NULL);
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game_state& state_of_game, play_controller& controller, replay* obj=NULL);
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bool do_replay_handle(game_display& disp, const gamemap& map,
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unit_map& units, std::vector<team>& teams, int team_num,
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const tod_manager& tod_mng, game_state& state_of_game, play_controller& controller,
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game_state& state_of_game, play_controller& controller,
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const std::string& do_untill);
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//an object which can be made to undo a recorded move
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@ -335,7 +335,7 @@ void replay_controller::play_side(const unsigned int /*team_index*/, bool){
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DBG_REPLAY << "doing replay " << player_number_ << "\n";
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try {
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::do_replay(*gui_, map_, units_, teams_,
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player_number_, tod_manager_, gamestate_, *this);
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player_number_, gamestate_, *this);
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} catch(replay::error&) {
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if(!continue_replay()) {
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throw;
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