Updates for newer luacheck.

This commit is contained in:
Pentarctagon 2022-07-31 14:14:47 -05:00 committed by Pentarctagon
parent 8e7029fc51
commit a5e7986b3e
5 changed files with 14 additions and 15 deletions

View File

@ -12,7 +12,4 @@ quiet=1
global=false
-- don't show unused variables
unused=false
-- excluded files due to using lua 5.4 syntax that currently gets flagged as a syntax error
-- clear out once a newer Ubuntu LTS base is used for our docker images, which would then also have a newer luacheck available
-- leave the lua module exclusion however
exclude_files={"data/lua/core/wml.lua","data/lua/wml-flow.lua","data/lua/wml/find_path.lua","data/lua/wml/harm_unit.lua","data/lua/wml/modify_unit.lua","data/lua/wml/random_placement.lua","data/lua/functional.lua","src/modules/lua/testes/*.lua"}
exclude_files={"src/modules/lua/testes/*.lua"}

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@ -59,9 +59,9 @@ function wesnoth.wml_actions.find_path(cfg)
ignore_visibility = ignore_visibility
} )
if #path == 0 or cost >= 42424241 then
-- it's not a reachable hex. 42424242 is the high value returned for unwalkable or busy terrains
else
-- it's a reachable hex.
-- it's not 0, and less than 42424242 which is the high value returned for unwalkable or busy terrains
if #path ~= 0 and cost < 42424241 then
local steps = #path
local is_better = false

View File

@ -78,7 +78,6 @@ function wml_actions.harm_unit(cfg)
damage_multiplier = damage_multiplier - tod_bonus
elseif alignment == "liminal" then
damage_multiplier = damage_multiplier + math.max(0, wesnoth.current.schedule.liminal_bonus - math.abs(tod_bonus))
else -- neutral, do nothing
end
local resistance_modified = resistance * modifier
damage_multiplier = damage_multiplier * resistance_modified

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@ -10,20 +10,20 @@ function wml_actions.modify_unit(cfg)
local replace_mode = cfg.mode == "replace"
local function handle_attributes(cfg, unit_path, toplevel)
for current_key, current_value in pairs(wml.shallow_parsed(cfg)) do
local function handle_attributes(child_cfg, unit_path, toplevel)
for current_key, current_value in pairs(wml.shallow_parsed(child_cfg)) do
if type(current_value) ~= "table" and (not toplevel or (current_key ~= "type" and current_key ~= "mode")) then
wml.variables[string.format("%s.%s", unit_path, current_key)] = current_value
end
end
end
local function handle_child(cfg, unit_path)
local function handle_child(child_cfg, unit_path)
local children_handled = {}
local cfg = wml.shallow_parsed(cfg)
handle_attributes(cfg, unit_path)
child_cfg = wml.shallow_parsed(child_cfg)
handle_attributes(child_cfg, unit_path)
for current_index, current_table in ipairs(cfg) do
for current_index, current_table in ipairs(child_cfg) do
local current_tag = current_table[1]
local tag_index = children_handled[current_tag] or 0
handle_child(current_table[2], string.format("%s.%s[%u]",
@ -43,7 +43,7 @@ function wml_actions.modify_unit(cfg)
for current_index, current_table in ipairs(wml.shallow_parsed(cfg)) do
local current_tag = current_table[1]
if current_tag == "filter" then
-- nothing
goto skip
elseif current_tag == "object" or current_tag == "trait" or current_tag == "advancement" then
local mod = current_table[2]
if mod.delayed_variable_substitution then
@ -85,6 +85,7 @@ function wml_actions.modify_unit(cfg)
unit_path, current_tag, tag_index))
children_handled[current_tag] = tag_index + 1
end
::skip::
end
if cfg.type then

View File

@ -43,6 +43,7 @@ wesnoth.wml_actions.random_placement = function(cfg)
wml.variables[variable .. ".terrain"] = wesnoth.current.map[point]
if distance < 0 then
-- optimisation: nothing to do for distance < 0
goto skip
elseif distance == 0 then
-- optimisation: for distance = 0 we just need to remove the element at index
-- optimisation: swapping elements and storing size in an extra variable is faster than table.remove(locs, j)
@ -77,6 +78,7 @@ wesnoth.wml_actions.random_placement = function(cfg)
::continue::
end
end
::skip::
-- TODO: This should really be "do" but is kept as "command" for compatibility
for do_child in wml.child_range(cfg, "command") do
local action = utils.handle_event_commands(do_child, "loop")