use the TINY WML #define to simplify game_config.cpp.

This also allow to more easily tune some values of
[game_config]. Start doing this by recenter the logo in tiny-gui and
prevent the menu to hide it.
This commit is contained in:
Ali El Gariani 2007-07-12 01:32:32 +00:00
parent 02e3143e83
commit a7dd95e6ab
2 changed files with 16 additions and 9 deletions

View File

@ -76,17 +76,28 @@
victory_music="victory.ogg"
defeat_music="defeat.ogg"
#ifdef TINY
buttons_x=760
buttons_y=330
buttons_padding=4
logo_x=160
logo_y=40
tip_x=100
tip_y=500
tip_width=495
tip_padding=4
#else
buttons_x=760
buttons_y=330
buttons_padding=20
tinygui_buttons_padding=4
logo_x=292
logo_y=120
tip_x=100
tip_y=500
tip_width=495
tip_padding=20
tinygui_tip_padding=4
#endif
lobby_refresh=2000
map_image="maps/wesnoth.png"

View File

@ -133,16 +133,12 @@ namespace game_config
title_logo_y = atoi(v["logo_y"].c_str());
title_buttons_x = atoi(v["buttons_x"].c_str());
title_buttons_y = atoi(v["buttons_y"].c_str());
title_buttons_padding = atoi(v["buttons_padding"].c_str());
title_tip_x = atoi(v["tip_x"].c_str());
title_tip_width = atoi(v["tip_width"].c_str());
#ifdef USE_TINY_GUI
title_tip_padding = atoi(v["tinygui_tip_padding"].c_str());
title_buttons_padding = atoi(v["tinygui_buttons_padding"].c_str());
#else
title_tip_padding = atoi(v["tip_padding"].c_str());
title_buttons_padding = atoi(v["buttons_padding"].c_str());
#endif
energy_image = v["energy_image"];
moved_ball_image = v["moved_ball_image"];