Factual corrections to the 1.8 announcement.

This commit is contained in:
Steven Panek 2010-02-14 22:12:27 +00:00
parent 322e1bd956
commit a8643af13d

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@ -75,8 +75,10 @@ game's AI.</p>
<p>To help the player keep those who are loyal to him alive, these units
are now marked with an overlay symbol that looks like a bronze ring.</p>
<p>The names on maps and other images are now localized to the
player's language.</p>
<p>The names on maps and other images can now be localized to the
player's language; several languages already use this new feature. For more information and tutorials, look at the wiki article
on <a href="http://wiki.wesnoth.org/ImageLocalization">Image
Localization</a>.</p>
<h4 id='campaigns'>Campaigns</h4>
@ -87,11 +89,11 @@ href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev
project</a>, where it spent almost a year being adapted for
mainline.</p>
<p>We've continued to polish and improve the mainline campaigns.
<p>We've continued to polish and improve the mainline campaigns.
The hero Kaleh's custom advancements in <cite>Under the Burning
Suns</cite>, long a source of problems, have been redesigned in a more robust
and streamlined fashion. Significant continuity problems in <cite>Heir to the
Throne's</cite> "Cliffs of Thoria" scenario have been fixed.
Throne's</cite> "Cliffs of Thoria" scenario have been fixed.
Some scenarios in <cite>Legend of Wesmere</cite> have been rewritten
and significantly enhanced. An early version of its multiplayer port
is available to test Wesnoth's multiplayer campaign feature.</p>
@ -139,8 +141,7 @@ animations.</p>
<p>Add-on descriptions are now accessible from the add-on download dialog via a
button.</p>
<p>Most translations have been updated. New translations include English
in the Shavian alphabet and Vietnamese.</p>
<p>Most translations have been updated. In addition, Vietnamese has returned, and we have a new transliteration, English in the Shavian alphabet.</p>
<h3 id='campdev'>For Content Developers</h3>
@ -190,11 +191,6 @@ integration of lua in the wesnoth game engine is advanced enough to
even allow the coding of WML action tags with lua definitions that can
read and modify game state variables in the C++ core.</p>
<p>It is now possible for translators to localize images in
Wesnoth. For more information and tutorials, look at the wiki article
on <a href="http://wiki.wesnoth.org/ImageLocalization">Image
Localization</a>.</p>
<div class='visualClear'></div>
<h2 id='download'>Download</h2>