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Factual corrections to the 1.8 announcement.
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@ -75,8 +75,10 @@ game's AI.</p>
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<p>To help the player keep those who are loyal to him alive, these units
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are now marked with an overlay symbol that looks like a bronze ring.</p>
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<p>The names on maps and other images are now localized to the
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player's language.</p>
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<p>The names on maps and other images can now be localized to the
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player's language; several languages already use this new feature. For more information and tutorials, look at the wiki article
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on <a href="http://wiki.wesnoth.org/ImageLocalization">Image
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Localization</a>.</p>
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<h4 id='campaigns'>Campaigns</h4>
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@ -87,11 +89,11 @@ href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev
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project</a>, where it spent almost a year being adapted for
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mainline.</p>
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<p>We've continued to polish and improve the mainline campaigns.
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<p>We've continued to polish and improve the mainline campaigns.
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The hero Kaleh's custom advancements in <cite>Under the Burning
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Suns</cite>, long a source of problems, have been redesigned in a more robust
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and streamlined fashion. Significant continuity problems in <cite>Heir to the
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Throne's</cite> "Cliffs of Thoria" scenario have been fixed.
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Throne's</cite> "Cliffs of Thoria" scenario have been fixed.
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Some scenarios in <cite>Legend of Wesmere</cite> have been rewritten
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and significantly enhanced. An early version of its multiplayer port
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is available to test Wesnoth's multiplayer campaign feature.</p>
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@ -139,8 +141,7 @@ animations.</p>
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<p>Add-on descriptions are now accessible from the add-on download dialog via a
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button.</p>
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<p>Most translations have been updated. New translations include English
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in the Shavian alphabet and Vietnamese.</p>
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<p>Most translations have been updated. In addition, Vietnamese has returned, and we have a new transliteration, English in the Shavian alphabet.</p>
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<h3 id='campdev'>For Content Developers</h3>
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@ -190,11 +191,6 @@ integration of lua in the wesnoth game engine is advanced enough to
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even allow the coding of WML action tags with lua definitions that can
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read and modify game state variables in the C++ core.</p>
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<p>It is now possible for translators to localize images in
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Wesnoth. For more information and tutorials, look at the wiki article
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on <a href="http://wiki.wesnoth.org/ImageLocalization">Image
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Localization</a>.</p>
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<div class='visualClear'></div>
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<h2 id='download'>Download</h2>
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