removed Island of the Horatii (1v1v1Hex will be renamed to it)

revised all multiplayer scenarios:

* removed useless keys (enemies=, gold=100, fog=yes)

* added/changed the team_name
This commit is contained in:
Gunter Labes 2006-02-02 01:19:37 +00:00
parent 3e093446e3
commit a8ac807f75
36 changed files with 118 additions and 253 deletions

View File

@ -6,11 +6,11 @@
cZcdc/Ectk|kvcE\cTTZc
cThGGwchkgrgkmwwGGhcc
ccTGwYffhgrghfwYwGdcc
ccc|wwhmgvrvgmhfw|ccc
ccc|wwhmgtrvgmhfw|ccc
ddcEwmfggnnnggfhcEchc
hmhEckhgvnnnvghkcEfhm
fhfEvkgrrvnvrrgktEmfh
vRmEg/rgggggggr\gEfRa
hmhEckhgvnnntghkcEfhm
fhfEvkgrrtnvrrgktEmfh
tRmEg/rgggggggr\gEfRa
RCRRrgkkhfmfhkkgrRRCR
C3CREEtchfhwmcvEERC2C
CCCRfmEEcwYwwEEfmRCCC
@ -19,4 +19,3 @@ CCCRfmEEcwYwwEEfmRCCC
cccchTccd
ccZcc
c

View File

@ -1,21 +0,0 @@
CCC
aRC1CRt
mhfRRCRRhfh
cchhmfEREmfmddc
cccccfEEgrgEEhccccc
cZcdc/Ectk|kvcE\cTTZc
cThGGwchkgrgkmwwGGhcc
ccTGwYffhgrghfwYwGdcc
ccc|wwhmgtrvgmhfw|ccc
ddcEwmfggnnnggfhcEchc
hmhEckhgvnnntghkcEfhm
fhfEvkgrrtnvrrgktEmfh
tRmEg/rgggggggr\gEfRa
RCRRrgkkhfmfhkkgrRRCR
C3CREEtchfhwmcvEERC2C
CCCRfmEEcwYwwEEfmRCCC
Rafhfc\GwG/chmhtR
hmhccdGTccdhf
cccchTccd
ccZcc
c

View File

@ -6,8 +6,7 @@
id=multiplayer_Blitz
name= _ "2p - Blitz"
map_data="{maps/multiplayer/2p_Blitz}"
description= _ "A duel map for super fast play. Recommended setting of 2g per village."
turns=90
description= _ "A duel map for super fast play. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
@ -15,11 +14,13 @@
side=1
canrecruit=1
controller=human
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
team_name=south
[/side]
[/multiplayer]

View File

@ -6,8 +6,7 @@
id=multiplayer_Charge
name= _ "2p - Charge"
map_data="{maps/multiplayer/2p_Charge}"
description= _ "A duel map for super fast play. Recommended setting of 2g per village."
turns=90
description= _ "A duel map for super fast play. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
@ -15,11 +14,13 @@
side=1
canrecruit=1
controller=human
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
team_name=south
[/side]
[/multiplayer]

View File

@ -6,8 +6,7 @@
id=multiplayerCynsaunBattlefield
name= _ "2p - Cynsaun Battlefield"
map_data="{maps/multiplayer/2p_Cynsaun_Battlefield}"
description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches. Recommended settings of 150 G; 1G per village."
turns=90
description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches. Recommended settings of 150 gold and 1 gold per village."
{DEFAULT_SCHEDULE}
@ -15,12 +14,14 @@
side=1
canrecruit=1
controller=human
team_name=north
gold=150
[/side]
[side]
side=2
canrecruit=1
controller=human
team_name=south
gold=150
[/side]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayerDenofOnis
name= _ "2p - Den of Onis"
description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet. Recommended settings of 2G per village."
description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Den_of_Onis}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,12 +10,12 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=south
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=north
[/side]
[/multiplayer]

View File

@ -1,10 +1,9 @@
[multiplayer]
id=multiplayerDivideandConquer
name= _ "2p - Divide and Conquer"
description= _ "This small duel map divides the field of battle into three segments. Recommended settings of 2G per village."
description= _ "This small duel map divides the field of battle into three segments. Recommended setting of 2 goldper village."
map_data="{maps/multiplayer/2p_Divide_and_Conquer}"
turns=90
{DEFAULT_SCHEDULE}
@ -12,12 +11,12 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=south
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayerHamlets
name= _ "2p - Hamlets"
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Recommended settings of 2G per village."
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Hamlets}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,12 +10,12 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=south
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayerHornsharkIsland
name= _ "2p - Hornshark Island"
description= _ "Players must navigate the dispersive terrain of this small but topographically dense island. Recommended settings of 2G per village."
description= _ "Players must navigate the dispersive terrain of this small but topographically dense island. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Hornshark_Island}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,12 +10,12 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=south
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayerMeteorLake
name= _ "2p - Meteor Lake"
description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region. Recommended settings of 2G per village."
description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region. Recommended settings of 2 gold per village."
map_data="{maps/multiplayer/2p_Meteor_Lake}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,12 +10,12 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=west
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=east
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayerSablestoneDelta
name= _ "2p - Sablestone Delta"
description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers. Recommended settings of 2G per village."
description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Sablestone_Delta}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,12 +10,12 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=south
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayerSilverheadCrossing
name= _ "2p - Silverhead Crossing"
description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map. Recommended settings of 2G per village."
description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Silverhead_Crossing}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,12 +10,12 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=west
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=east
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayerSullasRuins
name= _ "2p - Sullas Ruins"
description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire. Recommended settings of 2G per village."
description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Sullas_Ruins}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,12 +10,12 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=south
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=north
[/side]
[/multiplayer]

View File

@ -1,8 +1,7 @@
[multiplayer]
id=wesbowl
id=multiplayerWesbowl
name= _ "2p - Wesbowl"
map_data="{maps/multiplayer/2p_Wesbowl}"
turns=20
description= _ "In Wesbowl, a player has to get any of the balls to the other player's end zone as often as possible. However, the other player can attack your units. Wesbowl is played with blunt weapons, and healers are on hand, so when units are killed, they return to that player's end zone with an injury."
objectives= _ "
Victory:
@ -16,11 +15,13 @@ Defeat:
side=1
canrecruit=1
controller=human
team_name=west
[/side]
[side]
side=2
canrecruit=1
controller=human
team_name=east
[/side]
#define WESBOWL_UNIT SIDE FACING TYPE X Y

View File

@ -1,9 +1,10 @@
# no idea who created this (1v1v1hex) or when, revised by Becephalus 01/06
[multiplayer]
id=multiplayer1v1v1Hex
name= _ "3p - 1v1v1Hex"
description= _ "Three players do battle in this small, enclosed region. Recommended settings of 2G per village."
map_data="{maps/multiplayer/3p_1v1v1Hex}"
turns=90
id=multiplayerIsland_of_the_Horatii
name= _ "3p - Island of the Horatii"
description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/Island_of_the_Horatii}"
{DEFAULT_SCHEDULE}
@ -11,18 +12,18 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=east
[/side]
[side]
side=3
canrecruit=1
controller=human
gold=100
team_name=west
[/side]
[/multiplayer]

View File

@ -1,33 +0,0 @@
# no idea who created this (1v1v1hex) or when, revised by Becephalus 01/06
[multiplayer]
id=multiplayerIsland_of_the_Horatii
name= _ "3p - Island of the Horatii"
description= _ "Controlling the central island is often the key to victory in this 21x21hex 3p FFA map. 2gpv. 24villages."
map_data="{maps/multiplayer/3p_Island_of_the_Horatii}"
turns=90
{DEFAULT_SCHEDULE}
[side]
side=1
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[side]
side=3
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayer3pMorituri
name= _ "3p - Morituri"
description= _ "Only one faction will emerge victorious from this tightly bordered three-player map. Recommended settings of 2G per village."
description= _ "Only one faction will emerge victorious from this tightly bordered three-player map. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Morituri}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,18 +10,18 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=east
[/side]
[side]
side=3
canrecruit=1
controller=human
gold=100
team_name=west
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayer3pTripleBlitz
name= _ "3p - Triple Blitz"
description= _ "Three players come head to head on this water-cut battlefield. Recommended settings of 2G per village."
description= _ "Three players come head to head on this water-cut battlefield. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Triple_Blitz}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,18 +10,18 @@
side=1
canrecruit=1
controller=human
gold=100
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
team_name=east
[/side]
[side]
side=3
canrecruit=1
controller=human
gold=100
team_name=west
[/side]
[/multiplayer]

View File

@ -3,7 +3,6 @@
name= _ "4p - Blue Water Province"
description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice. Recommended settings of 2 gold per village."
map_data="{maps/multiplayer/4p_Bluewater_Province}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,24 +10,20 @@
side=1
canrecruit=1
controller=human
gold=100
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
[/side]
[side]
side=3
canrecruit=1
controller=human
gold=100
[/side]
[side]
side=4
canrecruit=1
controller=human
gold=100
[/side]
[/multiplayer]

View File

@ -8,8 +8,7 @@
id=multiplayer_castles
name= _ "4p - Castle Hopping Isle"
map_data="{maps/multiplayer/4p_CastleHoppingIsle}"
description= _ "Many closely placed and strategically located castles. Small map for fast play. Recommended setting of 2 gold per village, and players 1, 3 vs players 2, 4 for 2v2."
turns=90
description= _ "Many closely placed and strategically located castles. Which one will you hop to? Small map for fast play. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
@ -17,21 +16,25 @@
side=1
canrecruit=1
controller=human
team_name=Team 1
[/side]
[side]
side=2
canrecruit=1
controller=human
team_name=Team 2
[/side]
[side]
side=3
canrecruit=1
controller=human
team_name=Team 1
[/side]
[side]
side=4
canrecruit=1
controller=human
team_name=Team 2
[/side]
[/multiplayer]

View File

@ -2,38 +2,33 @@
id=multiplayer_clash
name= _ "4p - Clash"
map_data="{maps/multiplayer/4p_Clash}"
description= _ "Small map for 2v2. Teams should be player 1 and 3, vs player 2 and 4. Recommended setting of 2 gold per village."
turns=90
description= _ "Small map for 2 vs 2. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
[side]
side=1
team_name=1
team_name=west
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=2
team_name=2
team_name=east
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=3
team_name=1
team_name=west
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=4
team_name=2
team_name=east
canrecruit=1
controller=human
fog=yes
[/side]
[/multiplayer]

View File

@ -4,42 +4,33 @@
id=multiplayerKing_of_the_Hill
name= _ "4p - King of the Hill"
map_data="{maps/multiplayer/4p_King_of_the_Hill}"
description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4p FFA map. Can be played with teams as well. 2gpv. 36villages."
turns=90
description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player "free for all" map. Can be played with teams as well. There are 36 villages. Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
[side]
side=1
team_name=1
team_name=south-west
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[side]
side=2
team_name=2
team_name=south-east
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[side]
side=3
team_name=3
team_name=north-east
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[side]
side=4
team_name=4
team_name=north-west
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayerLagoon
name= _ "4p - Lagoon"
description= _ "Four factions contend for dominance over this watery settlement. Recommended settings of 1G per village."
description= _ "Four factions contend for dominance over this watery settlement. Recommended setting of 1 gold per village."
map_data="{maps/multiplayer/4p_Lagoon}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,24 +10,20 @@
side=1
canrecruit=1
controller=human
gold=100
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
[/side]
[side]
side=3
canrecruit=1
controller=human
gold=100
[/side]
[side]
side=4
canrecruit=1
controller=human
gold=100
[/side]
[/multiplayer]

View File

@ -3,9 +3,8 @@
[multiplayer]
id=multiplayerLoris_River
name= _ "4p - Loris River"
map_data="{maps/multiplayer/Loris_River}"
description= _ "A 25x25 2v2 map centered around a river with a pair of keeps in opposite corners. Designed for 1&3 vs 2&4. 2gpv. 28villages."
turns=90
map_data="{maps/multiplayer/4p_Loris_River}"
description= _ "A 25x25 2v2 map centered around a river with a pair of keeps in opposite corners. Designed for 1&3 vs 2&4. There are 28 villages. Recommended setting of 2 gold per village."
{SECOND_WATCH}
{DAWN}
@ -16,35 +15,27 @@
[side]
side=1
team_name=1
team_name=north-west
canrecruit=1
gold=100
controller=human
fog=yes
[/side]
[side]
side=2
team_name=2
team_name=south-east
canrecruit=1
gold=100
controller=human
fog=yes
[/side]
[side]
side=3
team_name=1
team_name=north-west
canrecruit=1
gold=100
controller=human
fog=yes
[/side]
[side]
side=4
team_name=2
team_name=south-east
canrecruit=1
gold=100
controller=human
fog=yes
[/side]
[/multiplayer]

View File

@ -2,38 +2,33 @@
id=multiplayer_morituri
name= _ "4p - Morituri"
map_data="{maps/multiplayer/4p_Morituri}"
description= _ "Who will emerge from the confines of this perilous battlefield? Recommended settings of 2G per village."
turns=90
description= _ "Who will emerge from the confines of this perilous battlefield? Recommended settings of 2 gold per village."
{DEFAULT_SCHEDULE}
[side]
side=1
team_name=1
team_name=north
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=2
team_name=2
team_name=south
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=3
team_name=2
team_name=south
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=4
team_name=1
team_name=north
canrecruit=1
controller=human
fog=yes
[/side]
[/multiplayer]

View File

@ -4,42 +4,33 @@
id=multiplayerPaths_of_Daggers
name= _ "4p - Paths of Daggers"
map_data="{maps/multiplayer/Paths_of_Daggers}"
description= _ "A 35X27 2v2 map with five separate paths of engagement. Balanced to be played east vs west (1&3 vs 2&4), but works well with any teams or FFA. 2gpv. 28villages."
turns=90
description= _ "A 35X27 2 vs. 2 map with five separate paths of engagement. Balanced to be played east vs west (1&3 vs 2&4), but works well with any teams or FFA. 2gpv. 28villages."
{DEFAULT_SCHEDULE}
[side]
side=1
team_name=1
team_name=east
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[side]
side=2
team_name=2
team_name=west
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[side]
side=3
team_name=1
team_name=east
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[side]
side=4
team_name=2
team_name=west
canrecruit=1
controller=human
gold=100
fog=yes
[/side]
[/multiplayer]

View File

@ -6,8 +6,7 @@
id=multiplayer_castles
name= _ "4p - Siege Castles"
map_data="{maps/multiplayer/4p_Siege_Castles}"
description= _ "Take control of this huge river delta."
turns=90
description= _ "Take control of this huge river delta in a team battle or in a free for all."
{DEFAULT_SCHEDULE}

View File

@ -1,9 +1,8 @@
[multiplayer]
id=multiplayerTheWilderlands
name= _ "4p - The Wilderlands"
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses. Recommended settings of 1G per village."
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses. Recommended setting of 1 gold per village."
map_data="{maps/multiplayer/4p_The_Wilderlands}"
turns=90
{DEFAULT_SCHEDULE}
@ -11,24 +10,20 @@
side=1
canrecruit=1
controller=human
gold=100
[/side]
[side]
side=2
canrecruit=1
controller=human
gold=100
[/side]
[side]
side=3
canrecruit=1
controller=human
gold=100
[/side]
[side]
side=4
canrecruit=1
controller=human
gold=100
[/side]
[/multiplayer]

View File

@ -1,9 +1,8 @@
[multiplayer]
id=forest_fear
id=multiplayerForestofFear
name= _ "5p - Forest of Fear"
map_data="{maps/multiplayer/5p_ForestofFear}"
description= _ "In this mixed landscape, five armies battle for supremacy."
turns=90
{DEFAULT_SCHEDULE}
@ -11,26 +10,31 @@
side=1
canrecruit=1
controller=human
team_name=north
[/side]
[side]
side=2
canrecruit=1
controller=human
team_name=west
[/side]
[side]
side=3
canrecruit=1
controller=human
team_name=south-east
[/side]
[side]
side=4
canrecruit=1
controller=human
team_name=north-east
[/side]
[side]
side=5
canrecruit=1
controller=human
team_name=south
[/side]
[/multiplayer]

View File

@ -2,52 +2,45 @@
id=multiplayerCrusadersField
name= _ "6p - Crusaders' Field"
map_data="{maps/multiplayer/6p_Crusaders_Field}"
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers. Recommended settings of 1G per village."
turns=90
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers. Recommended setting of 1 gold per village."
{DEFAULT_SCHEDULE}
[side]
side=1
team_name=1
team_name=Team 1
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=2
team_name=2
team_name=Team 2
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=3
team_name=1
team_name=Team 1
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=4
team_name=2
team_name=Team 2
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=5
team_name=1
team_name=Team 1
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=6
team_name=2
team_name=Team 2
canrecruit=1
controller=human
fog=yes
[/side]
[/multiplayer]

View File

@ -1,53 +1,46 @@
[multiplayer]
id=Hexcake
id=multiplayerHexcake
name= _ "6p - Hexcake"
map_data="{maps/multiplayer/6p_Hexcake}"
description= _ "2 vs. 2 or 3 vs. 3 team game."
turns=90
{DEFAULT_SCHEDULE}
[side]
side=1
team_name=1
team_name=north-east
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=2
team_name=2
team_name=south-west
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=3
team_name=1
team_name=north-east
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=4
team_name=2
team_name=south-west
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=5
team_name=1
team_name=north-east
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=6
team_name=2
team_name=south-west
canrecruit=1
controller=human
fog=yes
[/side]
[/multiplayer]

View File

@ -1,53 +1,46 @@
[multiplayer]
id=Smallolof
name= _ "6p - Smallolof"
description= _ "Only a true tactician will survive in this deadly and confining battlefield, where six boxed-in armies come to a head. Recommended settings of 2 gold per village."
description= _ "Only a true tactician will survive in this deadly and confining battlefield, where six boxed-in armies come to a head. Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/6p_Smallolof}"
turns=90
{DEFAULT_SCHEDULE}
[side]
side=1
team_name=1
team_name=Team 1
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=2
team_name=2
team_name=Team 2
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=3
team_name=1
team_name=Team 1
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=4
team_name=2
team_name=Team 2
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=5
team_name=1
team_name=Team 1
canrecruit=1
controller=human
fog=yes
[/side]
[side]
side=6
team_name=2
team_name=Team 2
canrecruit=1
controller=human
fog=yes
[/side]
[/multiplayer]

View File

@ -2,7 +2,6 @@
id=ranmap
name= _ "Random map"
description= _ "Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
turns=90
{DEFAULT_SCHEDULE}
@ -10,7 +9,6 @@
[generator]
[scenario]
name= _ "Random map"
turns=90
id=ranmap
{DEFAULT_SCHEDULE}

View File

@ -1,7 +1,6 @@
[multiplayer]
id=ranmap2
name= _ "Random map (Desert)"
turns=50
description= _ "A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DEFAULT_SCHEDULE}
@ -10,7 +9,6 @@
[generator]
[scenario]
name= _ "Random map (Desert)"
turns=50
id=ranmap2
{DEFAULT_SCHEDULE}

View File

@ -1,7 +1,6 @@
[multiplayer]
id=ranmap4
name= _ "Random map (Marsh)"
turns=90
description= _ "A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
{DEFAULT_SCHEDULE}
@ -10,7 +9,6 @@
[generator]
[scenario]
name= _ "Random map (Marsh)"
turns=90
id=ranmap4
{DEFAULT_SCHEDULE}

View File

@ -2,7 +2,6 @@
id=ranmap3
name= _ "Random map (Winter)"
description= _ "A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
turns=90
{DEFAULT_SCHEDULE}
@ -10,7 +9,6 @@
[generator]
[scenario]
name= _ "Random map (Winter)"
turns=90
id=ranmap3
{DEFAULT_SCHEDULE}