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https://github.com/wesnoth/wesnoth
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move SDL_SavePNG to the SDL compilation group, on cmake also
This ports over this commit for scons: ff857d1d2b6dc97e886774115499847c2256804b
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parent
d137c378df
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@ -394,7 +394,7 @@ if(LIBDBUS_FOUND)
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)
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endif()
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if(PNG_FOUND)
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if(ENABLE_LIBPNG AND PNG_FOUND)
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set_source_files_properties(
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SDL_SavePNG/savepng.cpp
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PROPERTIES
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@ -415,6 +415,15 @@ set(wesnoth-sdl_SRC
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xBRZ/xbrz.cpp
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)
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# If requested, compile and link this file also to be able to save png files
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if(ENABLE_LIBPNG AND PNG_FOUND)
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set(wesnoth-sdl_SRC
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${wesnoth-sdl_SRC}
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SDL_SavePNG/savepng.cpp
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)
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endif(ENABLE_LIBPNG AND PNG_FOUND)
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add_library(wesnoth-sdl
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${LIBRARY_TYPE}
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EXCLUDE_FROM_ALL
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@ -1065,14 +1074,6 @@ if(LIBDBUS_FOUND)
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)
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endif(LIBDBUS_FOUND)
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# If requested, compile and link this file also to be able to save png files
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if(ENABLE_LIBPNG AND PNG_FOUND)
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set(libwesnoth-game_STAT_SRC
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${libwesnoth-game_STAT_SRC}
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SDL_SavePNG/savepng.cpp
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)
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endif(ENABLE_LIBPNG AND PNG_FOUND)
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if(ENABLE_GAME AND ENABLE_TESTS)
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set(libwesnoth-game_STAT_SRC
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${libwesnoth-game_STAT_SRC}
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