Minor tweaks to help config to handle new borders around images

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Kristoffer Erlandsson 2004-06-29 13:47:07 +00:00
parent 6645218b42
commit aa0f12ee7a

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@ -44,7 +44,7 @@ generator=weapon_specials
[topic]
id=introduction
title=Introduction
text="<img>src=misc/logo.png align=middle</img>
text="<img>src=misc/logo.png align=middle box=no</img>
Battle for Wesnoth is a turn-based fantasy strategy game somewhat unusual amongst modern strategy games. While other games strive for complexity, both in rules and gameplay, Battle for Wesnoth strives for simplicity of rules and gameplay. This does not make the game simple, however - from these simple rules arise a wealth of strategy, making the game easy to learn but a challenge to master."
[/topic]
@ -147,7 +147,7 @@ text="If both units survive a combat, they gain a number of experience points eq
Units have a certain amount of experience required to advance (this is 20% less for units with the Intelligent trait). Once they achieve this amount, they immediately advance to the next level, healing fully in the process. In some cases, you will be given a choice of advancement options.
Keep in mind that while most units have three levels, not all do, and that occasional units (such as <ref>dst=unit_mage text=Mages</ref>)may have four."
Keep in mind that while most units have three levels, not all do, and that occasional units (such as <ref>dst=unit_mage text=Mages</ref>) may have four."
[/topic]
[topic]