diff --git a/changelog b/changelog index 0ef21768963..fd41806f36b 100644 --- a/changelog +++ b/changelog @@ -92,7 +92,8 @@ SVN trunk (1.1.1+svn): * all multiplayer maps now use a playlist to specify their music * revised multiplayer maps: Blitz, Charge, Cynsaun Battlefield, Den of Onis, Divide and Conquer, Hamlets, Hornshark Island, Meteor Lake, Silverhead - Crossing, Triple Blitz, Clash, Siege Castles, Hexcake, The Wilderlands + Crossing, Triple Blitz, Bluewater Province, Clash, Siege Castles, Hexcake, + The Wilderlands * music & sound * multiplayer no longer uses faction specific music, music is now specified per scenario like it is done in the singleplayer mode diff --git a/data/maps/multiplayer/4p_Bluewater_Province b/data/maps/multiplayer/4p_Bluewater_Province index 480b18f742e..c07aab9f258 100644 --- a/data/maps/multiplayer/4p_Bluewater_Province +++ b/data/maps/multiplayer/4p_Bluewater_Province @@ -1,21 +1,21 @@ -EmENEkbEEEEkkEEEENEEk -LN1NQEEEkEmEEEbEQQ2NE -EEEEEkkkEEEEQEEEEkEEE -EkkkkEkEkkEEEkkkkkEEL +EwENEkhEEEEkkEEEENEEk +YN1NQEbEkhmEEEbEQQ2NE +EEEEEkkkEEEEQEhEEkEEE +EkkkkEkEkkEEEkkkkkEEY EEkEEEEQEkTTkEEEEEkkE -QkkYEEEEEmkEEEEEYEEkE -ETmEEEkEEEkkENQkkkkkk -EEEmEEEEQkkTEEEQTEEEE -EkmEETTTEkQNEENEmEkEE -kTEqYEEEkcQEYTEEkEEQE -ccEEETmkkckkkkkkkEEEE -cQTETQkQkEckEETEEkmkm -kENQQkEEEmTkkQNEEEkEE -EkEEYEkkkTEkkQYEmEEkE -EEEkTEkEmmEkEEENEEQEE +QkkYEEEEkmkEEEEEYEEkE +EThhEEkEEEkkENQkkkkkk +EEmmEEEEQkkThEEQThEEE +EkhEETTTEkQNEENEmEkEh +kTEqYEEhkcQEYTEEkEEQE +ccEEETmkkckkkckkkEEQE +cQTETQkQkEcchhTEkkhcm +kENQQkhEEmTckQNEEEkEh +EkEEYEkckThkkQYhmEEkE +EEEkThkhmmEkEEEEENQEE QEEEkkkYkkkTTTEQEEEkE -EbEkkEEQTTkkkkEEEEEEk -EEkEkkEEEEEkEYkkEEbEE -ENkNEEEEEmEEEEEkENENL -Em3NNELmEEEEEEEkQN4mE -EEEEEEEEEkkmEEEEkkEkk +EbEkkEEQTTkkkkEEEEbhk +EEkEkkEEEEEkEYkkEEEEE +ENkNEEEEEmhEEEEkENEqY +Eh3NNEYEEEEEEkEkQN4hE +mEEEEEEmhkkmEEEEkkEkm