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Implement modify_side.color attribute...
...to change a side's team color range (bug #18772)
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@ -35,6 +35,8 @@ Version 1.11.0-svn:
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* Made it possible to disable the credits screen at the end of a campaign
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by specifying end_credits=no in the final [endlevel] action, or in the
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[campaign] definition (defaults to yes)
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* Added [modify_side] color= attribute, which changes a side's team color
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range (feature/bug #18772)
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* Removed support for the deprecated [removeitem]
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* Unit changes and balancing:
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* New extra_define ENABLE_WOLF_ADVANCEMENT to optionally enable Wolves
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@ -1025,6 +1025,13 @@ WML_HANDLER_FUNCTION(modify_side, /*event_info*/, cfg)
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if (ai.first != ai.second) {
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ai::manager::modify_active_ai_config_old_for_side(side_num,ai);
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}
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// Change team color
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config::attribute_value color = cfg["color"];
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if(!color.empty()) {
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teams[team_index].set_color(color);
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resources::screen->recalculate_minimap();
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resources::screen->invalidate_all();
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}
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// Add shared view to current team
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config::attribute_value share_view = cfg["share_view"];
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if (!share_view.empty()){
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@ -200,6 +200,7 @@ public:
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team_info::CONTROLLER controller() const { return info_.controller; }
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char const *controller_string() const { return info_.controller_string(); }
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const std::string& color() const { return info_.color; }
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void set_color(const std::string& color) { info_.color = color; }
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bool is_human() const { return info_.controller == team_info::HUMAN; }
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bool is_human_ai() const { return info_.controller == team_info::HUMAN_AI; }
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bool is_network_human() const { return info_.controller == team_info::NETWORK; }
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