mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-27 17:26:23 +00:00
Remove current_player= setting and add save_id=human_player
(fix for bug #19188) This causes statistics, scenario overwiew and turn dialog to show the save_id instead of current_player. This doesn't break stringfreeze since save_id isn't translatable. Any bug report complaints about these dialogs no longer showing player name's translation shall be rejected. >:| Uninvasive workaround. Adding a dummy side would require many changes and complicate the wml code. I've been using save_id=human player in my addon campaign which involves leader change as well sine ever without anyone complaining so hopefully...
This commit is contained in:
parent
a24483fff4
commit
ac067bb4f6
@ -81,7 +81,9 @@ border_size=1
|
||||
id=student
|
||||
name= _"Konrad"
|
||||
profile=portraits/konrad.png
|
||||
current_player= _"Konrad"
|
||||
save_id=human_player
|
||||
persistent=yes
|
||||
gold=100
|
||||
canrecruit=yes
|
||||
side=1
|
||||
controller=human
|
||||
|
@ -354,7 +354,8 @@
|
||||
type=Fighter
|
||||
id=student
|
||||
name= _"Konrad"
|
||||
current_player= _"Konrad"
|
||||
save_id=human_player
|
||||
persistent=yes
|
||||
canrecruit=yes
|
||||
side=1
|
||||
gold=123
|
||||
|
Loading…
x
Reference in New Issue
Block a user