mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-29 11:56:03 +00:00
Simplified function naming.
This commit is contained in:
parent
3e23887400
commit
ac99cc5f9d
@ -77,7 +77,7 @@ static bool to_map_location(lua_State *L, int &index, map_location &res)
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{
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{
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if (lua_isuserdata(L, index))
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if (lua_isuserdata(L, index))
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{
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{
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unit const *u = lua::luaW_tounit(L, index);
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unit const *u = luaW_tounit(L, index);
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if (!u) return false;
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if (!u) return false;
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res = u->get_location();
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res = u->get_location();
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++index;
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++index;
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@ -246,7 +246,7 @@ lua_ai_context* lua_ai_context::create(lua_State *L, char const *code, ai::engin
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}
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}
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//compile the ai as a closure
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//compile the ai as a closure
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if (!lua::luaW_pcall(L, 1, 1, true)) {
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if (!luaW_pcall(L, 1, 1, true)) {
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return NULL;//return with stack size 0 []
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return NULL;//return with stack size 0 []
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}
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}
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@ -320,16 +320,16 @@ void lua_ai_action_handler::handle(config &cfg, bool configOut)
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if (!configOut)
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if (!configOut)
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{
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{
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lua_newtable(L);//stack size is 3 [-1: table -2: ai_context -3: ai_action]
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lua_newtable(L);//stack size is 3 [-1: table -2: ai_context -3: ai_action]
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lua::table_of_wml_config(L, cfg);//the new table now contains the config
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luaW_pushconfig(L, cfg);//the new table now contains the config
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lua::luaW_pcall(L, 2, LUA_MULTRET, true);
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luaW_pcall(L, 2, LUA_MULTRET, true);
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}
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}
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else if (lua_gettop(L) > initial_top)
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else if (lua_gettop(L) > initial_top)
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{
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{
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if (lua::luaW_pcall(L, 1, LUA_MULTRET, true)) {
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if (luaW_pcall(L, 1, LUA_MULTRET, true)) {
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int score = lua_tonumber(L, initial_top + 1);//get score
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int score = lua_tonumber(L, initial_top + 1);//get score
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if (lua_gettop(L) >= initial_top + 2) {//check if we also have config
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if (lua_gettop(L) >= initial_top + 2) {//check if we also have config
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lua::luaW_toconfig(L, initial_top + 2, cfg);//get config
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luaW_toconfig(L, initial_top + 2, cfg);//get config
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}
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}
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cfg["score"] = score; // write score to the config
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cfg["score"] = score; // write score to the config
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@ -16,11 +16,7 @@
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#define AI_LUA_CORE_HPP
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#define AI_LUA_CORE_HPP
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struct lua_State;
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struct lua_State;
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namespace lua {
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class LuaKernel;
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class LuaKernel;
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} // of namespace lua
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class config;
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class config;
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namespace ai {
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namespace ai {
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@ -44,7 +40,7 @@ public:
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~lua_ai_context();
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~lua_ai_context();
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void load();
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void load();
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static void init(lua_State *L);
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static void init(lua_State *L);
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friend class lua::LuaKernel;
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friend class ::LuaKernel;
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};
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};
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@ -64,7 +60,7 @@ private:
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public:
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public:
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~lua_ai_action_handler();
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~lua_ai_action_handler();
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void handle(config &, bool configOut = false);
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void handle(config &, bool configOut = false);
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friend class lua::LuaKernel;
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friend class ::LuaKernel;
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};
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};
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}//of namespace ai
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}//of namespace ai
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@ -1554,7 +1554,7 @@ void game_controller::load_game_cfg(const bool force)
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}
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}
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// Extract the Lua scripts at toplevel.
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// Extract the Lua scripts at toplevel.
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lua::extract_preload_scripts(game_config_);
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extract_preload_scripts(game_config_);
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game_config_.clear_children("lua");
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game_config_.clear_children("lua");
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game_config_.merge_children("units");
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game_config_.merge_children("units");
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@ -3215,7 +3215,7 @@ namespace game_events {
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unit_wml_ids.insert(id);
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unit_wml_ids.insert(id);
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}
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}
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resources::lua_kernel = new lua::LuaKernel;
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resources::lua_kernel = new LuaKernel;
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manager_running = true;
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manager_running = true;
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foreach (static_wml_action_map::value_type &action, static_wml_actions) {
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foreach (static_wml_action_map::value_type &action, static_wml_actions) {
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@ -22,7 +22,7 @@ namespace resources
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unit_map *units;
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unit_map *units;
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std::vector<team> *teams;
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std::vector<team> *teams;
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game_state *state_of_game;
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game_state *state_of_game;
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lua::LuaKernel *lua_kernel;
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LuaKernel *lua_kernel;
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play_controller *controller;
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play_controller *controller;
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::tod_manager *tod_manager;
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::tod_manager *tod_manager;
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wb::manager *whiteboard;
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wb::manager *whiteboard;
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@ -20,10 +20,7 @@
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class game_display;
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class game_display;
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class gamemap;
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class gamemap;
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class game_state;
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class game_state;
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namespace lua {
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class LuaKernel;
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class LuaKernel;
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} //of namespace lua
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class play_controller;
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class play_controller;
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class team;
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class team;
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class tod_manager;
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class tod_manager;
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@ -43,7 +40,7 @@ namespace resources
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extern unit_map *units;
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extern unit_map *units;
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extern std::vector<team> *teams;
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extern std::vector<team> *teams;
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extern game_state *state_of_game;
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extern game_state *state_of_game;
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extern lua::LuaKernel *lua_kernel;
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extern LuaKernel *lua_kernel;
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extern play_controller *controller;
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extern play_controller *controller;
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extern tod_manager *tod_manager;
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extern tod_manager *tod_manager;
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extern wb::manager *whiteboard;
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extern wb::manager *whiteboard;
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@ -60,8 +60,6 @@ static lg::log_domain log_scripting_lua("scripting/lua");
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#define LOG_LUA LOG_STREAM(info, log_scripting_lua)
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#define LOG_LUA LOG_STREAM(info, log_scripting_lua)
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#define ERR_LUA LOG_STREAM(err, log_scripting_lua)
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#define ERR_LUA LOG_STREAM(err, log_scripting_lua)
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namespace lua {
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static std::vector<config> preload_scripts;
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static std::vector<config> preload_scripts;
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void extract_preload_scripts(config const &game_config)
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void extract_preload_scripts(config const &game_config)
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@ -223,7 +221,7 @@ static t_string luaW_checktstring(lua_State *L, int index)
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* The destination table should be at the top of the stack on entry. It is
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* The destination table should be at the top of the stack on entry. It is
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* still at the top on exit.
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* still at the top on exit.
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*/
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*/
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void table_of_wml_config(lua_State *L, config const &cfg)
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void luaW_pushconfig(lua_State *L, config const &cfg)
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{
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{
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if (!lua_checkstack(L, LUA_MINSTACK))
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if (!lua_checkstack(L, LUA_MINSTACK))
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return;
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return;
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@ -235,7 +233,7 @@ void table_of_wml_config(lua_State *L, config const &cfg)
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lua_pushstring(L, ch.key.c_str());
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lua_pushstring(L, ch.key.c_str());
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lua_rawseti(L, -2, 1);
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lua_rawseti(L, -2, 1);
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lua_newtable(L);
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lua_newtable(L);
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table_of_wml_config(L, ch.cfg);
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luaW_pushconfig(L, ch.cfg);
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lua_rawseti(L, -2, 2);
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lua_rawseti(L, -2, 2);
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lua_rawseti(L, -2, k++);
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lua_rawseti(L, -2, k++);
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}
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}
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@ -617,12 +615,12 @@ static int impl_vconfig_get(lua_State *L)
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char const *m = luaL_checkstring(L, 2);
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char const *m = luaL_checkstring(L, 2);
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if (strcmp(m, "__literal") == 0) {
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if (strcmp(m, "__literal") == 0) {
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lua_newtable(L);
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lua_newtable(L);
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table_of_wml_config(L, v->get_config());
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luaW_pushconfig(L, v->get_config());
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return 1;
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return 1;
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}
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}
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if (strcmp(m, "__parsed") == 0) {
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if (strcmp(m, "__parsed") == 0) {
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lua_newtable(L);
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lua_newtable(L);
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table_of_wml_config(L, v->get_parsed_config());
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luaW_pushconfig(L, v->get_parsed_config());
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return 1;
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return 1;
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}
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}
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if (strcmp(m, "__shallow_literal") == 0) {
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if (strcmp(m, "__shallow_literal") == 0) {
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@ -716,14 +714,14 @@ static int impl_vconfig_collect(lua_State *L)
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config cfg; \
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config cfg; \
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accessor; \
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accessor; \
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lua_newtable(L); \
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lua_newtable(L); \
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table_of_wml_config(L, cfg); \
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luaW_pushconfig(L, cfg); \
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return 1; \
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return 1; \
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}
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}
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#define return_cfgref_attrib(name, accessor) \
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#define return_cfgref_attrib(name, accessor) \
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if (strcmp(m, name) == 0) { \
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if (strcmp(m, name) == 0) { \
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lua_newtable(L); \
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lua_newtable(L); \
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table_of_wml_config(L, accessor); \
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luaW_pushconfig(L, accessor); \
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return 1; \
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return 1; \
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}
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}
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@ -1101,7 +1099,7 @@ static int intf_get_variable(lua_State *L)
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if (w.is_valid) {
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if (w.is_valid) {
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lua_newtable(L);
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lua_newtable(L);
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if (lua_toboolean(L, 2))
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if (lua_toboolean(L, 2))
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table_of_wml_config(L, w.as_container());
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luaW_pushconfig(L, w.as_container());
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return 1;
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return 1;
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}
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}
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}
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}
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@ -1526,7 +1524,7 @@ static int impl_current_get(lua_State *L)
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cfg["y2"] = ev.loc2.y + 1;
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cfg["y2"] = ev.loc2.y + 1;
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}
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}
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lua_newtable(L);
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lua_newtable(L);
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table_of_wml_config(L, cfg);
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luaW_pushconfig(L, cfg);
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return 1;
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return 1;
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}
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}
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@ -2231,7 +2229,7 @@ static int intf_synchronize_choice(lua_State *L)
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lua_settop(L, 1);
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lua_settop(L, 1);
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config cfg = mp_sync::get_user_choice("input", lua_synchronize(L));
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config cfg = mp_sync::get_user_choice("input", lua_synchronize(L));
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lua_newtable(L);
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lua_newtable(L);
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table_of_wml_config(L, cfg);
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luaW_pushconfig(L, cfg);
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return 1;
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return 1;
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}
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}
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@ -2984,6 +2982,3 @@ ai::lua_ai_action_handler* LuaKernel::create_lua_ai_action_handler(char const *c
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{
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{
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return ai::lua_ai_action_handler::create(mState,code,context);
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return ai::lua_ai_action_handler::create(mState,code,context);
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}
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}
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} // of namespace lua
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@ -25,8 +25,6 @@ class lua_ai_context;
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class engine_lua;
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class engine_lua;
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} // of namespace ai
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} // of namespace ai
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namespace lua {
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void extract_preload_scripts(config const &);
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void extract_preload_scripts(config const &);
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class LuaKernel
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class LuaKernel
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@ -48,6 +46,4 @@ public:
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void load_package();
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void load_package();
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};
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};
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} //of namespace lua
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#endif
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#endif
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@ -15,19 +15,15 @@
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#ifndef SCRIPTING_LUA_API_HPP
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#ifndef SCRIPTING_LUA_API_HPP
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#define SCRIPTING_LUA_API_HPP
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#define SCRIPTING_LUA_API_HPP
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#include "game_events.hpp"
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#include <cstddef>
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struct lua_State;
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struct lua_State;
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class config;
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class unit;
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namespace lua {
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bool luaW_pcall(lua_State *L , int nArgs, int nRets, bool allow_wml_error = false);
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bool luaW_pcall(lua_State *L , int nArgs, int nRets, bool allow_wml_error = false);
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unit *luaW_tounit(lua_State *L, int index, bool only_on_map = false);
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unit *luaW_tounit(lua_State *L, int index, bool only_on_map = false);
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void luaW_pushconfig(lua_State *L, config const &cfg);
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void table_of_wml_config(lua_State *L, config const &cfg);
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bool luaW_toconfig(lua_State *L, int index, config &cfg, int tstring_meta = 0);
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bool luaW_toconfig(lua_State *L, int index, config &cfg, int tstring_meta = 0);
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/**
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/**
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@ -52,7 +48,4 @@ public:
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unit *get();
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unit *get();
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};
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};
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} //of namespace lua
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#endif
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#endif
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