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https://github.com/wesnoth/wesnoth
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[[mouse behavior and shroud fixes]]
* also highlight the destination hex before an attack+move mouse action * more up-to-date mouse state (cursor, highlight, ADI) after some events: undo, attack dialog or right-click cancel * need only one right-click to open context-menu on an unselected enemy * selecting an enemy doesn't directly cancel its reachable zone * fixed bug keeping highlighted the previous selected hex after a right-click cancel on map using fog/shroud
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@ -96,6 +96,11 @@ Version 1.3.6+svn:
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* the numbers of "show enemy moves" are now on top of fog and doesn't mix
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with those of the movement hint
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* display resistances against visible enemy weapons in the HP tooltip
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* also highlight the destination hex before an attack+move mouse action
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* more up-to-date mouse state (cursor, highlight, ADI) after some events:
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undo, attack dialog or right-click cancel
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* need only one right-click to open context-menu on an unselected enemy
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* selecting an enemy doesn't directly cancel its reachable zone
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* WML engine:
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* now [base_unit]id= inside [unit] can extend upon existing unit types
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* new tag [filter_radius] to allow greater control over radius expansion
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@ -160,6 +165,8 @@ Version 1.3.6+svn:
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or the current game has 'test' as version
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* Add 2 debug commands: "fps" for showing framerate, and "benchmark"
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to force a continuous refresh of the screen (for testing the real fps)
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* fixed bug keeping highlighted the previous selected hex after a
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right-click cancel on map using fog/shroud
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Version 1.3.6:
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* language and i18n:
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