[[mouse behavior and shroud fixes]]

* also highlight the destination hex before an attack+move mouse action

* more up-to-date mouse state (cursor, highlight, ADI) after some events:
  undo, attack dialog or right-click cancel

* need only one right-click to open context-menu on an unselected enemy

* selecting an enemy doesn't directly cancel its reachable zone

* fixed bug keeping highlighted the previous selected hex after a
  right-click cancel on map using fog/shroud
This commit is contained in:
Ali El Gariani 2007-08-20 12:14:36 +00:00
parent 565fefd8b6
commit addebecc88

View File

@ -96,6 +96,11 @@ Version 1.3.6+svn:
* the numbers of "show enemy moves" are now on top of fog and doesn't mix
with those of the movement hint
* display resistances against visible enemy weapons in the HP tooltip
* also highlight the destination hex before an attack+move mouse action
* more up-to-date mouse state (cursor, highlight, ADI) after some events:
undo, attack dialog or right-click cancel
* need only one right-click to open context-menu on an unselected enemy
* selecting an enemy doesn't directly cancel its reachable zone
* WML engine:
* now [base_unit]id= inside [unit] can extend upon existing unit types
* new tag [filter_radius] to allow greater control over radius expansion
@ -160,6 +165,8 @@ Version 1.3.6+svn:
or the current game has 'test' as version
* Add 2 debug commands: "fps" for showing framerate, and "benchmark"
to force a continuous refresh of the screen (for testing the real fps)
* fixed bug keeping highlighted the previous selected hex after a
right-click cancel on map using fog/shroud
Version 1.3.6:
* language and i18n: