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Typos
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26
changelog
26
changelog
@ -8,7 +8,7 @@ Version 1.3.6+svn:
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* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
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* Balancing and text changes in 'Old Friend'
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* build system
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* Fixed autoconf/automake builds so that --disable-python-installl
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* Fixed autoconf/automake builds so that --disable-python-install
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will not try to create the default install directory for python
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stuff when it isn't needed. Otherwise if you aren't root, make
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errors out.
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@ -42,14 +42,14 @@ Version 1.3.6+svn:
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* Improve rendering of grid : draw under fog, shroud and "black stripes"
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* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
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* Remove ToD coloring and brightening of off-map background tiles
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* fix inconsistant highlihting of fog transitions
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* fix inconsistant highlighting of fog transitions
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* slightly bigger and multi-hex attack direction indicator
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* user interface:
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* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
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* Add an additional line below the minimap in the "Multiplayer->Create game"
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screen that displays the size of the selected map. (patch #776 by uso)
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* Add a tooltip with the experience modifier for the units XP display.
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* add an empty attack icon in attack dialog when needed (this also remove
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* add an empty attack icon in attack dialog when needed (this also removes
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an error message, bug #9570)
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* better "choose attack direction using the last highlighted hex" on pack
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of units (bug #9649)
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@ -61,7 +61,7 @@ Version 1.3.6+svn:
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* fixed incorrect displayed reachable zone when moving next to an enemy
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in special ZoC cases (skirmish or lvl0)
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* Remove the "black stripes" of the enemy that we want to attack.
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* in tiny-gui, now the movement hint also display the terrain defense.
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* in tiny-gui, now the movement hint also displays the terrain defense.
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* the numbers of "show enemy moves" are now on top of fog and doesn't mix
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with those of the movement hint
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* WML engine:
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@ -88,12 +88,12 @@ Version 1.3.6+svn:
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* rewrote the config merge routine (should improve parse time slightly)
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* various code cleanups
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* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
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* the assertion 'str.size() <= 4' no longer happens instead the terrain is
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read as 'void' and an ingame message is shown (bug #9609)
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* the assertion 'str.size() <= 4' no longer happens, instead the terrain
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is read as 'void' and an ingame message is shown (bug #9609)
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* IMPORTANT! End-of-scenario no longer takes you immediately to the
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next scenario or the lobby. Instead, you linger in browse mode --
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menu commands for chat, saving games, etc. are available. Clicking
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end-of-turn ends the linger and takes you out.
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menu commands for chat, saving games, etc. are available.
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Clicking end-of-turn ends the linger and takes you out.
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* fixed a bug-cheat allowing super-ranged attack in some special cases
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(thanks jgp93)
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@ -102,17 +102,17 @@ Version 1.3.6:
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* updated translations: Danish, Finnish, French, German
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* multiplayer:
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* the random start ToD option is now properly saved and loaded (bug #9532)
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* the map in the lobby could be randomly invisible due to an unitialized
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* the map in the lobby could be randomly invisible due to an uninitialized
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variable (bug #9555)
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* the automatic unit description used a non-MP safe way, this has been
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fixed
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* the unit name generation could with different locales call get_random() a
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different number of times. This lead to different names and traits.
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* the unit name generation could with different locales call get_random()
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a different number of times. This lead to different names and traits.
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Changed to call random a fixed number of times which fixes the traits.
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* miscellaneous and bug fixes
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* various code cleanups
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* proper handling of description autogeneration for per level [effect] on
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level 0 units
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* proper handling of description autogeneration for per level [effect]
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on level 0 units
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* changed the order of which the permanent modifications of a unit are
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evaluated to (amlas, traits, objects)
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(previous order: objects, traits, amlas)
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