This commit is contained in:
Hans Joachim Gurt 2007-08-11 15:50:22 +00:00
parent fb7fa663d7
commit ae0cdfe774

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@ -8,7 +8,7 @@ Version 1.3.6+svn:
* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
* Balancing and text changes in 'Old Friend'
* build system
* Fixed autoconf/automake builds so that --disable-python-installl
* Fixed autoconf/automake builds so that --disable-python-install
will not try to create the default install directory for python
stuff when it isn't needed. Otherwise if you aren't root, make
errors out.
@ -42,14 +42,14 @@ Version 1.3.6+svn:
* Improve rendering of grid : draw under fog, shroud and "black stripes"
* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
* Remove ToD coloring and brightening of off-map background tiles
* fix inconsistant highlihting of fog transitions
* fix inconsistant highlighting of fog transitions
* slightly bigger and multi-hex attack direction indicator
* user interface:
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
* Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
* Add a tooltip with the experience modifier for the units XP display.
* add an empty attack icon in attack dialog when needed (this also remove
* add an empty attack icon in attack dialog when needed (this also removes
an error message, bug #9570)
* better "choose attack direction using the last highlighted hex" on pack
of units (bug #9649)
@ -61,7 +61,7 @@ Version 1.3.6+svn:
* fixed incorrect displayed reachable zone when moving next to an enemy
in special ZoC cases (skirmish or lvl0)
* Remove the "black stripes" of the enemy that we want to attack.
* in tiny-gui, now the movement hint also display the terrain defense.
* in tiny-gui, now the movement hint also displays the terrain defense.
* the numbers of "show enemy moves" are now on top of fog and doesn't mix
with those of the movement hint
* WML engine:
@ -88,12 +88,12 @@ Version 1.3.6+svn:
* rewrote the config merge routine (should improve parse time slightly)
* various code cleanups
* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
* the assertion 'str.size() <= 4' no longer happens instead the terrain is
read as 'void' and an ingame message is shown (bug #9609)
* the assertion 'str.size() <= 4' no longer happens, instead the terrain
is read as 'void' and an ingame message is shown (bug #9609)
* IMPORTANT! End-of-scenario no longer takes you immediately to the
next scenario or the lobby. Instead, you linger in browse mode --
menu commands for chat, saving games, etc. are available. Clicking
end-of-turn ends the linger and takes you out.
menu commands for chat, saving games, etc. are available.
Clicking end-of-turn ends the linger and takes you out.
* fixed a bug-cheat allowing super-ranged attack in some special cases
(thanks jgp93)
@ -102,17 +102,17 @@ Version 1.3.6:
* updated translations: Danish, Finnish, French, German
* multiplayer:
* the random start ToD option is now properly saved and loaded (bug #9532)
* the map in the lobby could be randomly invisible due to an unitialized
* the map in the lobby could be randomly invisible due to an uninitialized
variable (bug #9555)
* the automatic unit description used a non-MP safe way, this has been
fixed
* the unit name generation could with different locales call get_random() a
different number of times. This lead to different names and traits.
* the unit name generation could with different locales call get_random()
a different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
* miscellaneous and bug fixes
* various code cleanups
* proper handling of description autogeneration for per level [effect] on
level 0 units
* proper handling of description autogeneration for per level [effect]
on level 0 units
* changed the order of which the permanent modifications of a unit are
evaluated to (amlas, traits, objects)
(previous order: objects, traits, amlas)