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https://github.com/wesnoth/wesnoth
synced 2025-04-25 10:27:18 +00:00
Remove a bunch of unnecessary draws of GUI1 widgets
They are currently TLDs and draw themselves.
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parent
422b856eec
commit
ae46b86f67
@ -949,21 +949,24 @@ void display::create_buttons()
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void display::draw_buttons()
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{
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const rect clip = draw::get_clip();
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for(auto& btn : menu_buttons_) {
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if(clip.overlaps(btn->location())) {
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//btn->set_dirty(true);
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// TODO: draw_manager - this won't actually draw, because it's not "dirty", but dirty can't be set because that invalidates. Overhaul.
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btn->draw();
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}
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}
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// This is currently unnecessary because every GUI1 widget is a TLD.
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// They will draw themselves.
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return;
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for(auto& btn : action_buttons_) {
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if(clip.overlaps(btn->location())) {
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//btn->set_dirty(true);
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btn->draw();
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}
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}
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//const rect clip = draw::get_clip();
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//for(auto& btn : menu_buttons_) {
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// if(clip.overlaps(btn->location())) {
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// btn->set_dirty(true);
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// btn->draw();
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// }
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//}
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//for(auto& btn : action_buttons_) {
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// if(clip.overlaps(btn->location())) {
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// btn->set_dirty(true);
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// btn->draw();
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// }
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//}
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}
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std::vector<texture> display::get_fog_shroud_images(const map_location& loc, image::TYPE image_type)
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@ -353,10 +353,11 @@ void editor_palette<Item>::layout()
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template<class Item>
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void editor_palette<Item>::draw_contents()
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{
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for(std::size_t i = 0; i < buttons_.size(); ++i) {
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gui::tristate_button& tile = buttons_[i];
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tile.draw();
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}
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// This is unnecessary as every GUI1 widget is a TLD.
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//for(std::size_t i = 0; i < buttons_.size(); ++i) {
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// gui::tristate_button& tile = buttons_[i];
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// tile.draw();
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//}
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}
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// Force compilation of the following template instantiations
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@ -127,7 +127,7 @@ public:
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{
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state_.selected = selected;
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}
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void draw() override { gui::widget::draw(); }
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private:
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std::string id_;
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std::string desc_;
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@ -216,7 +216,7 @@ bool location_palette::scroll_up()
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scrolled = true;
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set_dirty(true);
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}
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draw();
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return scrolled;
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}
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bool location_palette::can_scroll_up()
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@ -237,7 +237,7 @@ bool location_palette::scroll_down()
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scrolled = true;
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set_dirty(true);
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}
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draw();
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return scrolled;
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}
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@ -392,10 +392,11 @@ void location_palette::layout()
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void location_palette::draw_contents()
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{
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for(std::size_t i = 0; i < num_visible_items(); ++i) {
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location_palette_item& tile = buttons_[i];
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tile.draw();
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}
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// This is unnecessary as every GUI1 widget is a TLD.
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//for(std::size_t i = 0; i < num_visible_items(); ++i) {
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// location_palette_item& tile = buttons_[i];
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// tile.draw();
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//}
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}
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std::vector<std::string> location_palette::action_pressed() const
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@ -128,7 +128,8 @@ void palette_manager::layout()
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void palette_manager::draw_contents()
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{
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active_palette().draw();
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// This is unnecessary as every GUI1 widget is a TLD.
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//active_palette().draw();
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}
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sdl_handler_vector palette_manager::handler_members()
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@ -80,8 +80,11 @@ public:
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/** The current draw location of the display, on the screen. */
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virtual rect screen_location() override { return location(); }
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public:
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virtual void draw() override; // TODO: draw_manager - private nonvirtual
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private:
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// This could be made public again, but GUI1 widgets are deprecated.
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// It's better to replace with GUI2 systems than to improve this.
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void draw();
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protected:
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virtual void draw_contents() {}
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virtual void update_location(const SDL_Rect&) {};
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