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Consolidate two adjacent talk scenarios.
This commit is contained in:
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@ -20,4 +20,3 @@ Finish the walkthrough and put it on the wiki.
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ShadowMaster's review
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---------------------
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02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
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02:33 <Shadow_Master> two consecutive storyscreen scenarios afterwards. suspicious.
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@ -35,7 +35,7 @@
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description= _ "Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?
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" + "(Intermediate level, 24 scenarios)"
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" + "(Intermediate level, 23 scenarios)"
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[about]
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title= _ "Creator and Original Designer"
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@ -2,7 +2,7 @@
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[scenario]
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id=15_save_the_king
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name= _ "Save the King"
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next_scenario=16_in_the_kings_council
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next_scenario=16_dark_sky_over_weldyn
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{MEMOIRS_MAP save_the_prince.map}
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{TURNS 35 30 25}
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{DEFAULT_SCHEDULE}
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@ -1,14 +1,16 @@
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#textdomain wesnoth-dm
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[scenario]
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name= _ "In the King's Council"
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id=16_in_the_kings_council
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next_scenario=17_dark_sky_over_weldyn
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name= _ "Dark Sky Over Weldyn"
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id=16_dark_sky_over_weldyn
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next_scenario=17_a_new_ally
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{NO_MAP_DATA}
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# Intended to be a tension-building non-action scenaria, laying out the
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# history of Wesnoth
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# Significant plot points: (1) Elves (and, later, others) help buy
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# time for Wesnoth, and (2) Wesnoth changes the army structure to cope
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# with the new threat, instead of having an army focused on orcs
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{SCENARIO_MUSIC loyalists.ogg} # OK for this to repeat here
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{SCENARIO_MUSIC loyalists.ogg}
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{SCENARIO_MUSIC transience.ogg}
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# wmllint: local spelling Sagus Artuman Dudpon
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[story]
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@ -111,6 +113,74 @@ As you command, sire!"
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[/part]
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[/story]
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[story]
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[part]
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background=story/landscape-battlefield.jpg
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story=_"And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn...."
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[/part]
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[part]
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background=story/portraits/garard-large.png
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story= _ "@King Garard
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This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador."
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[/part]
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[part]
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background=story/portraits/lionel-large.png
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story= _ "@Lionel
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We will fight till the last man, my King."
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[/part]
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[part]
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background=story/portraits/young_delfador-large.png
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story= _ "@Delfador
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My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter."
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[/part]
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[part]
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background=story/portraits/garard-large.png
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story= _ "@King Garard
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Yes, Delfador. This time we will follow your advice."
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[/part]
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[part]
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background=story/portraits/young_delfador-large.png
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story= _ "@Delfador
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There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately."
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[/part]
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[part]
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background=story/portraits/lionel-large.png
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story= _ "@Lionel
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My Lord, I can arrange the defenses around the city."
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[/part]
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[part]
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background=story/portraits/garard-large.png
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story= _ "@King Garard
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Very well, Lionel, take command."
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[/part]
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[part]
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background=story/portraits/young_delfador-large.png
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story= _ "@Delfador
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These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry."
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[/part]
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[part]
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background=story/portraits/lionel-large.png
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story= _ "@Lionel
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But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?"
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[/part]
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[part]
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background=story/portraits/garard-large.png
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story= _ "@King Garard
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Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!"
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[/part]
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[/story]
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[event]
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name=prestart
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@ -1,8 +1,8 @@
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#textdomain wesnoth-dm
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[scenario]
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name=_ "A New Ally"
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id=18_a_new_ally
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next_scenario=19_the_portal_of_doom
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id=17_a_new_ally
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next_scenario=18_the_portal_of_doom
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{MEMOIRS_MAP new_ally.map}
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turns=32
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{DEFAULT_SCHEDULE}
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@ -1,88 +0,0 @@
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#textdomain wesnoth-dm
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[scenario]
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name= _ "19_Dark_sky_over_Weldyn"
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id=17_dark_sky_over_weldyn
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{NO_MAP_DATA}
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next_scenario=18_a_new_ally
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# Significant plot points: (1) Elves (and, later, others) help buy
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# time for Wesnoth, and (2) Wesnoth changes the army structure to cope
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# with the new threat, instead of having an army focused on orcs
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{SCENARIO_MUSIC transience.ogg} # OK for this to repeat here
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[story]
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[part]
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story=_"It was only a few weeks since the Wesnothian army had left Weldyn to seek out and crush Iliah-Malal's forces. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors had fled in terror. Nothing stood now between Iliah-Malal's army and Weldyn...."
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delay=8000
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[/part]
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[part]
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background=story/portraits/garard-large.png
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story= _ "@King Garard
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This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador."
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[/part]
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[part]
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background=story/portraits/lionel-large.png
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story= _ "@Lionel
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We will fight till the last man, my King."
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[/part]
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[part]
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background=story/portraits/young_delfador-large.png
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story= _ "@Delfador
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My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter."
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[/part]
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[part]
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background=story/portraits/garard-large.png
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story= _ "@King Garard
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Yes, Delfador. This time we will follow your advice."
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[/part]
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[part]
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background=story/portraits/young_delfador-large.png
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story= _ "@Delfador
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There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately."
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[/part]
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[part]
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background=story/portraits/lionel-large.png
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story= _ "@Lionel
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My Lord, I can arrange the defenses around the city."
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[/part]
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[part]
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background=story/portraits/garard-large.png
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story= _ "@King Garard
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Very well, Lionel, take command."
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[/part]
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[part]
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background=story/portraits/young_delfador-large.png
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story= _ "@Delfador
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These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry."
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[/part]
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[part]
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background=story/portraits/lionel-large.png
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story= _ "@Lionel
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But Heavy Infantry is too slow! And mages in the army? Who can command these know-it-alls?"
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[/part]
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[part]
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background=story/portraits/garard-large.png
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story= _ "@King Garard
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Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!"
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[/part]
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[/story]
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[event]
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name=prestart
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[endlevel]
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result=continue_no_save
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[/endlevel]
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[/event]
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[/scenario]
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@ -1,8 +1,8 @@
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#textdomain wesnoth-dm
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[scenario]
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name=_ "The Portal of Doom"
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id=19_the_portal_of_doom
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next_scenario=20_showdown_in_the_northern_swamp
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id=18_the_portal_of_doom
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next_scenario=19_showdown_in_the_northern_swamp
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{MEMOIRS_MAP portal.map}
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turns=40
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victory_when_enemies_defeated=no
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@ -1,8 +1,8 @@
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#textdomain wesnoth-dm
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[scenario]
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id=20_showdown_in_the_northern_swamp
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id=19_showdown_in_the_northern_swamp
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name= _ "Showdown in the Northern Swamp"
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next_scenario=21_prince_of_Wesnoth
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next_scenario=20_prince_of_wesnoth
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{MEMOIRS_MAP showdown.map}
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{TURNS 24 28 32}
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@ -1,8 +1,8 @@
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#textdomain wesnoth-dm
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[scenario]
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id=21_prince_of_Wesnoth
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id=20_prince_of_wesnoth
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name= _ "Prince of Wesnoth"
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next_scenario="22_clash_at_the_manor"
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next_scenario="21_clash_at_the_manor"
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{MEMOIRS_MAP prince.map}
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{TURNS 20 22 24}
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{DEFAULT_SCHEDULE}
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@ -1,8 +1,8 @@
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#textdomain wesnoth-dm
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[scenario]
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id=22_clash_at_the_manor
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id=21_clash_at_the_manor
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name= _ "Clash at the manor"
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next_scenario="23_face_of_the_enemy"
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next_scenario="22_face_of_the_enemy"
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{MEMOIRS_MAP manor.map}
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{TURNS 40 32 30}
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{DEFAULT_SCHEDULE}
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@ -1,8 +1,8 @@
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#textdomain wesnoth-dm
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[scenario]
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id=23_face_of_the_enemy
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id=22_face_of_the_enemy
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name= _ "Face of the enemy"
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next_scenario="24_epilogue"
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next_scenario="23_epilogue"
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{MEMOIRS_MAP face.map}
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{TURNS 20 22 24}
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{DEFAULT_SCHEDULE}
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@ -1,7 +1,7 @@
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#textdomain wesnoth-dm
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[scenario]
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name=_ "Epilogue"
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id=24_epilogue
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id=23_epilogue
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next_scenario=null
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{NO_MAP_DATA}
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{DEFAULT_SCHEDULE}
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@ -285,7 +285,7 @@
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# At the end of Shadows (14), control of side 1 needs to be handed
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# back to Delfador. He gets his elvish veterans back, but he's
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# not Kalenz (e.g former High Lord of the Elves) so he can't recruit L2s..
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# This macro will be used in Prince of Wesnoth (21) as well.
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# This macro will be used in Prince of Wesnoth (20) as well.
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#define DELFADOR_TAKES_CONTROL
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{MODIFY_UNIT id=Kalenz canrecruit no }
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@ -354,12 +354,12 @@
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# Delfador returns to Weldyn in The King's Council (16). This is when he
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# plugs back into the Wesnothian power structure, though the recruiting
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# consequences are delayed because 16 and 17 are talk-only.
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# consequences are delayed because 16 is talk-only.
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#
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# At the beginning of A New Ally (18), Delfador gets back the
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# At the beginning of A New Ally (17), Delfador gets back the
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# Wesnothians (his original recruit list), plus the human survivors from
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# Terror at the Ford of Parthyn (12). However we don't bring back
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# Lionel, the cutscene in 17 has him commanding the defenses of
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# Lionel, the cutscene in 16 has him commanding the defenses of
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# Weldyn.
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#
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@ -368,7 +368,7 @@
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{MEMOIRS_UNSTORE_UNITS delfador_human_veterans}
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#enddef
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# At the end of A New Ally (18), the surviving Dwarvish units (and Ulrek)
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# At the end of A New Ally (17), the surviving Dwarvish units (and Ulrek)
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# follow Delfador, going on his (human) recall list.
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#define DWARVES_FOLLOW_DELFADOR
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@ -382,7 +382,7 @@
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{MODIFY_UNIT (side=2) side 1}
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#enddef
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# At the beginning of Portal of Doom (19), Delf acquires the ability to
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# At the beginning of Portal of Doom (18), Delf acquires the ability to
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# recruit dwarves via Ulrek. (Should be called from the prestart event.)
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#define DELFADOR_GETS_DWARVES
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@ -392,7 +392,7 @@
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[/allow_recruit]
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#enddef
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# At the beginning of of Showdown in the Northern Swamp (20), Kalenz
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# At the beginning of of Showdown in the Northern Swamp (19), Kalenz
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# rejoins Delfador.
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#define KALENZ_REJOINS_DELFADOR X Y
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# FIXME: Maybe Delf should regain the ability to recruit L1 elves?
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#enddef
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# Also at the beginning of Showdown in the Northern Swamp (20),
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# Also at the beginning of Showdown in the Northern Swamp (19),
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# any undead veterans Delfador has left from the Houses of the Dead
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# and The Gate Between Worlds scenarios return to fight for the living.
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# They get finally dispelled at the end of the scenario.
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# Shortly afterwards, Lionel puts his troops under Delfador's command.
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# We'll use SUBSUME_SIDE_AND_VILLAGES for this.
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# At the end of Showdown in the Northern Swamp (20), Delfador departs
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# At the end of Showdown in the Northern Swamp (19), Delfador departs
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# the scene: Kalenz will lead side 1 in the next scenario, 26 years
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# later. This is preparation.
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#define DELFADOR_DEPARTS_AGAIN
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{MODIFY_UNIT id=Kalenz canrecruit yes}
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#enddef
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# At the beginning of Prince of Wesnoth (21) Kalenz is running
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# At the beginning of Prince of Wesnoth (20) Kalenz is running
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# things again. Delfador will make another entrance, but without the ability
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# to recruit loyalists and mages (he's going against Prince Eldred)
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# and gets back the Elvish recall list. Chantal reappears as well.
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[/disallow_recruit]
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#enddef
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# At the beginning of of Prince of Wesnoth (21), Delfador intervenes.
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# At the beginning of of Prince of Wesnoth (22), Delfador intervenes.
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#define DELFADOR_ARRIVES X Y
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[set_variable]
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{CLEAR_VARIABLE delfador_store}
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#enddef
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# At the end of Prince of Wesnoth (21), Delfador gets control of side 1 again.
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# At the end of Prince of Wesnoth (20), Delfador gets control of side 1 again.
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# We reuse the macro from scenario 14.
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# At the beginning of Clash at the Manor (22), our favorite Elvish NPCs
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# At the beginning of Clash at the Manor (21), our favorite Elvish NPCs
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# reappear. From this point onward Delfador recruits only elves.
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#define ELVISH_NPCS_REAPPEAR
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