From af611cbded21c50db48ae76afa7c2b0089946628 Mon Sep 17 00:00:00 2001 From: Gabriel Morin Date: Sun, 15 Aug 2010 23:09:38 +0000 Subject: [PATCH] Fix broken apostrophe and missing word in release notes. --- RELEASE_NOTES | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/RELEASE_NOTES b/RELEASE_NOTES index 98c84cf4d8b..cd000baddf2 100644 --- a/RELEASE_NOTES +++ b/RELEASE_NOTES @@ -42,7 +42,7 @@ There are many changes and improvements to terrain since 1.8.x. Many of these c -- Highlights: -- * New Animated Water and new land to water transitions. -* Cave terrains are no longer extra dark, so they donŐt clash so much with other terrains. The darkness in underground maps is now supplied by a "time of day" color shift. +* Cave terrains are no longer extra dark, so they don't clash so much with other terrains. The darkness in underground maps is now supplied by a "time of day" color shift. * The base terrain beneath land villages can now be changed. * The color of most terrains have been shifted, so that terrains look like they belong together. * Many new terrain variants. @@ -70,7 +70,7 @@ There is a new cave floor and 3 new cave walls. Currently these are not very di -- Warning: -- -The stone walls with pillars and bricks (Xos, Xol) are attractive, but built in a way that makes them extremely difficult to mesh with other terrains. These will likely remade for a future development release, so custom terrains or scenery items will likely no longer work quite right with them. +The stone walls with pillars and bricks (Xos, Xol) are attractive, but built in a way that makes them extremely difficult to mesh with other terrains. These will likely be remade for a future development release, so custom terrains or scenery items will likely no longer work quite right with them. ***