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More tidying up with ON_DIFFICULTY.
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@ -329,15 +329,7 @@
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[/message]
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# setup ghost difficulty
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#ifdef EASY
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{VARIABLE max_ghosts 6}
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#endif
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#ifdef NORMAL
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{VARIABLE max_ghosts 7}
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#endif
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#ifdef HARD
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{VARIABLE max_ghosts 8}
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#endif
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{VARIABLE max_ghosts {ON_DIFFICULTY 6 7 8} }
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[/event]
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#TODO I don't get what is done here any why.
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@ -909,24 +901,10 @@
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{RANDOM_PLACEMENT_AREA 6 43 3}
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#ifdef EASY
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{VARIABLE trappers 1}
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{VARIABLE thugs 3}
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{VARIABLE poachers 3}
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{VARIABLE bandits 0}
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#endif
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#ifdef NORMAL
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{VARIABLE trappers 1}
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{VARIABLE thugs 3}
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{VARIABLE poachers 3}
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{VARIABLE bandits 1}
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#endif
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#ifdef HARD
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{VARIABLE trappers 2}
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{VARIABLE thugs 2}
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{VARIABLE poachers 2}
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{VARIABLE bandits 2}
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#endif
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{VARIABLE trappers {ON_DIFFICULTY 1 1 2} }
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{VARIABLE thugs {ON_DIFFICULTY 3 3 2} }
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{VARIABLE poachers {ON_DIFFICULTY 3 3 2} }
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{VARIABLE bandits {ON_DIFFICULTY 0 1 2} }
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{PLACE_UNITS_RANDOMLY $trappers 2 "Trapper" "Black Lieutenant" ( _ "Black Lieutenant") (ai_special="guardian")}
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{PLACE_UNITS_RANDOMLY $thugs 2 "Thug" "Black Hand Bandit" ( _ "Black Hand Bandit") (ai_special="guardian")}
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@ -1141,24 +1119,10 @@
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{RANDOM_PLACEMENT_AREA "$($x1 + 7)" "$($y1 - 1)" 3}
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#ifdef EASY
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{VARIABLE skeletons 2}
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{VARIABLE archers 2}
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{VARIABLE shooters 1}
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{VARIABLE revenants 0}
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#endif
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#ifdef NORMAL
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{VARIABLE skeletons 1}
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{VARIABLE archers 2}
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{VARIABLE shooters 1}
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{VARIABLE revenants 1}
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#endif
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#ifdef HARD
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{VARIABLE skeletons 1}
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{VARIABLE archers 1}
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{VARIABLE shooters 2}
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{VARIABLE revenants 1}
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#endif
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{VARIABLE skeletons {ON_DIFFICULTY 2 1 1} }
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{VARIABLE archers {ON_DIFFICULTY 2 2 1} }
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{VARIABLE shooters {ON_DIFFICULTY 1 1 2} }
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{VARIABLE revenants {ON_DIFFICULTY 0 1 1} }
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{PLACE_UNITS_RANDOMLY 1 4 "Revenant" "Go'hag" ( _ "Go’hag") (role="ElyssaUndead")}
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{PLACE_UNITS_RANDOMLY $skeletons 4 "Skeleton" () ( _ "Undead Raider") (role="ElyssaUndead")}
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