More tidying up with ON_DIFFICULTY.

This commit is contained in:
Steven Panek 2012-07-26 18:35:26 +00:00
parent c17d84b12f
commit af6a1ccb40

View File

@ -329,15 +329,7 @@
[/message]
# setup ghost difficulty
#ifdef EASY
{VARIABLE max_ghosts 6}
#endif
#ifdef NORMAL
{VARIABLE max_ghosts 7}
#endif
#ifdef HARD
{VARIABLE max_ghosts 8}
#endif
{VARIABLE max_ghosts {ON_DIFFICULTY 6 7 8} }
[/event]
#TODO I don't get what is done here any why.
@ -909,24 +901,10 @@
{RANDOM_PLACEMENT_AREA 6 43 3}
#ifdef EASY
{VARIABLE trappers 1}
{VARIABLE thugs 3}
{VARIABLE poachers 3}
{VARIABLE bandits 0}
#endif
#ifdef NORMAL
{VARIABLE trappers 1}
{VARIABLE thugs 3}
{VARIABLE poachers 3}
{VARIABLE bandits 1}
#endif
#ifdef HARD
{VARIABLE trappers 2}
{VARIABLE thugs 2}
{VARIABLE poachers 2}
{VARIABLE bandits 2}
#endif
{VARIABLE trappers {ON_DIFFICULTY 1 1 2} }
{VARIABLE thugs {ON_DIFFICULTY 3 3 2} }
{VARIABLE poachers {ON_DIFFICULTY 3 3 2} }
{VARIABLE bandits {ON_DIFFICULTY 0 1 2} }
{PLACE_UNITS_RANDOMLY $trappers 2 "Trapper" "Black Lieutenant" ( _ "Black Lieutenant") (ai_special="guardian")}
{PLACE_UNITS_RANDOMLY $thugs 2 "Thug" "Black Hand Bandit" ( _ "Black Hand Bandit") (ai_special="guardian")}
@ -1141,24 +1119,10 @@
{RANDOM_PLACEMENT_AREA "$($x1 + 7)" "$($y1 - 1)" 3}
#ifdef EASY
{VARIABLE skeletons 2}
{VARIABLE archers 2}
{VARIABLE shooters 1}
{VARIABLE revenants 0}
#endif
#ifdef NORMAL
{VARIABLE skeletons 1}
{VARIABLE archers 2}
{VARIABLE shooters 1}
{VARIABLE revenants 1}
#endif
#ifdef HARD
{VARIABLE skeletons 1}
{VARIABLE archers 1}
{VARIABLE shooters 2}
{VARIABLE revenants 1}
#endif
{VARIABLE skeletons {ON_DIFFICULTY 2 1 1} }
{VARIABLE archers {ON_DIFFICULTY 2 2 1} }
{VARIABLE shooters {ON_DIFFICULTY 1 1 2} }
{VARIABLE revenants {ON_DIFFICULTY 0 1 1} }
{PLACE_UNITS_RANDOMLY 1 4 "Revenant" "Go'hag" ( _ "Gohag") (role="ElyssaUndead")}
{PLACE_UNITS_RANDOMLY $skeletons 4 "Skeleton" () ( _ "Undead Raider") (role="ElyssaUndead")}