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Removed [defense] ability.
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@ -2059,11 +2059,15 @@ int unit::defense_modifier(t_translation::t_terrain terrain) const
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{
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assert(resources::game_map != NULL);
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int def = defense_modifier_internal(defense_mods_, cfg_, NULL, *resources::game_map, terrain);
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#if 0
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// A [defense] ability is too costly and doesn't take into account target locations.
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// Left as a comment in case someone ever wonders why it isn't a good idea.
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unit_ability_list defense_abilities = get_abilities("defense");
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if (!defense_abilities.empty()) {
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unit_abilities::effect defense_effect(defense_abilities, def, false);
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def = defense_effect.get_composite_value();
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}
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#endif
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return def;
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}
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