1.17 - standing animations for zombies (#7102)
* standing animation for default walking corpse * mounted (horseman) WC standing anim * default soulless standing animation * mounted soulless standing anim
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@ -29,6 +29,28 @@
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#define UNIT_BODY_SOULLESS_GRAPHICS BASE_NAME
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image="units/undead/{BASE_NAME}.png"
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{DEFENSE_ANIM "units/undead/{BASE_NAME}-defend.png" "units/undead/{BASE_NAME}.png" {SOUND_LIST:ZOMBIE_HIT} }
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# This standing animation only exists for default zombie for now. As variations are added, the filter should be updated
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[standing_anim]
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[filter]
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[not]
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variation="drake,dwarf,falcon,goblin,gryphon,horse,rat,sand_scorpion,saurian,scorpion,serpent,spider,swimmer,troll,wolf,wose"
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[/not]
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[/filter]
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start_time=0
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[frame]
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image="units/undead/{BASE_NAME}-standing-[1~7,2].png:[1900,980,600,530,450,780,420,720]"
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[/frame]
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[/standing_anim]
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[standing_anim]
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[filter]
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variation="drake,dwarf,falcon,goblin,gryphon,horse,rat,sand_scorpion,saurian,scorpion,serpent,spider,swimmer,troll,wolf,wose"
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[/filter]
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start_time=0
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[frame]
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image="units/undead/{BASE_NAME}.png:150"
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[/frame]
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[/standing_anim]
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#
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[death]
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start_time=0
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[frame]
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@ -29,6 +29,28 @@
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#define UNIT_BODY_WALKING_CORPSE_GRAPHICS BASE_NAME
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image="units/undead/{BASE_NAME}.png"
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{DEFENSE_ANIM "units/undead/{BASE_NAME}-defend.png" "units/undead/{BASE_NAME}.png" {SOUND_LIST:ZOMBIE_WEAK_HIT} }
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# This standing animation only exists for default zombie for now. As variations are added, the filter should be updated
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[standing_anim]
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[filter]
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[not]
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variation="drake,dwarf,falcon,goblin,gryphon,horse,rat,sand_scorpion,saurian,scorpion,serpent,spider,swimmer,troll,wolf,wose"
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[/not]
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[/filter]
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start_time=0
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[frame]
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image="units/undead/{BASE_NAME}-standing-[1~7,2].png:[580,980,600,430,350*2,420,720]"
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[/frame]
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[/standing_anim]
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[standing_anim]
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[filter]
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variation="drake,dwarf,falcon,goblin,gryphon,horse,rat,sand_scorpion,saurian,scorpion,serpent,spider,swimmer,troll,wolf,wose"
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[/filter]
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start_time=0
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[frame]
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image="units/undead/{BASE_NAME}.png:150"
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[/frame]
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[/standing_anim]
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#
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[death]
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start_time=0
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[frame]
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