removed deprecated units from low

This commit is contained in:
Fabian Müller 2008-10-09 22:04:10 +00:00
parent cd7fc55c38
commit b108b832b9
2 changed files with 0 additions and 330 deletions

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@ -1,140 +0,0 @@
#textdomain wesnoth-low
[unit_type]
id=Demilich
name= _ "Demilich"
race=undead
image="units/undead-demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=60
usage=fighter
description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_ARCANE}
die_sound=lich-die.ogg
#textdomain wesnoth-units
[attack]
name=touch
description= _ "touch"
icon=attacks/touch-undead.png
type=cold
range=melee
damage=12
number=2
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/attack]
[attack]
name=chill tempest
description= _ "chill tempest"
icon=attacks/iceball.png
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=4
[/attack]
[attack]
name=shadow wave
description= _ "shadow wave"
icon=attacks/dark-missile.png
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=9
number=4
[/attack]
{DEFENSE_ANIM "units/undead-demilich-defend.png" "units/undead-demilich.png" {SOUND_LIST:LICH_HIT} }
[death]
[frame]
begin=0
end=200
image="units/undead-demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-demilich-die-2.png"
[/frame]
[/death]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
[frame]
begin=-175
end=175
image="units/undead-demilich-attack.png"
sound=wail.wav
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
range=ranged
[/filter_attack]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="units/undead-demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/undead-demilich-ranged2.png"
sound=magic-dark-big.ogg
[/frame]
[frame]
begin=-100
end=50
image="units/undead-demilich-ranged1.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=chill tempest
[/filter_attack]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="units/undead-demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/undead-demilich-ranged2.png"
sound=magic-dark-big-miss.ogg
[/frame]
[frame]
begin=-100
end=50
image="units/undead-demilich-ranged1.png"
[/frame]
[/attack_anim]
[/unit_type]

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@ -1,190 +0,0 @@
#textdomain wesnoth-low
[unit_type]
id=Drake Mage
name=_ "Drake Mage"
race=drake
image="units/drake-mage.png"
image_defensive="units/drake-mage-defend.png"
hitpoints=32
movement_type=drakefoot
movement=5
experience=55
level=2
alignment=neutral
advances_to=null
#advances_to=Drake Warmage
cost=24
usage=archer
description=_"Like all Mages, the Drake Mages are capable of using magic in battle."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drake-mage-defend.png" "units/drake-mage.png" {SOUND_LIST:DRAKE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/blademaster-flying.png"
[/frame]
[/movement_anim]
[death]
[frame]
begin=0
end=110
image="units/drakes/blademaster-die-1.png"
[/frame]
[frame]
begin=110
end=320
image="units/drakes/blademaster-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/blademaster-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/blademaster-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/blademaster-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/blademaster-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/blademaster-die-7.png"
[/frame]
[/death]
[attack]
name=staff
description=_"staff"
type=impact
range=melee
damage=5
number=2
icon=attacks/staff-magic.png
[animation]
[frame]
begin=-200
end=-175
image="units/drakes/blademaster.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/drakes/blademaster-attack-close1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=75
image="units/drakes/blademaster-attack-close2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=75
image="units/drakes/blademaster-attack-close2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=75
end=150
image="units/drakes/blademaster-defend.png"
[/frame]
[frame]
begin=150
end=175
image="units/drakes/blademaster.png"
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
description=_"fire breath"
icon=attacks/fire-breath-drake.png
type=fire
range=ranged
damage=8
number=3
[animation]
{MISSILE_FRAME_FIRE_BREATH 9,-34 9,15 22,-22 24,10}
[if]
hits=no
[frame]
begin=-400
end=-350
image="units/drakes/blademaster.png"
sound=flame-big-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-400
end=-350
image="units/drakes/blademaster.png"
sound=flame-big.ogg
[/frame]
[/else]
[frame]
begin=-350
end=-150
image="units/drakes/blademaster-attack-ranged.png"
[/frame]
[frame]
begin=-150
end=0
image="units/drakes/blademaster.png"
[/frame]
[/animation]
[/attack]
[attack]
name=iceball
description=_"iceball"
type=cold
range=ranged
damage=10
number=2
special=magical
[frame]
begin=-300
end=-200
image=drake-mage-attack-ranged-staff1.png
[/frame]
[frame]
begin=-200
end=-100
image=drake-mage-attack-ranged-staff2.png
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[/attack]
[/unit_type]