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https://github.com/wesnoth/wesnoth
synced 2025-04-30 12:44:48 +00:00
LoW: Fixed loading of persistent variables.
Removed newlines from story titles. Disabled shroud explicitly since shroud=on seems to be the new multiplayer default.
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@ -1,10 +1,6 @@
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#textdomain wesnoth-low
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#ifdef MULTIPLAYER
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[multiplayer]
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#ifdef HARD
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name= _ "2p MC — LoW, Hard Mode, Chapter one"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter one\n Hard difficulty"
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#endif
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#ifdef EASY
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name= _ "2p MC — LoW, Easy Mode, Chapter one"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter one\n Easy difficulty"
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@ -12,6 +8,10 @@
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#ifdef NORMAL
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name= _ "2p MC — LoW, Normal Mode, Chapter one"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter one\n Normal difficulty"
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#endif
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#ifdef HARD
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name= _ "2p MC — LoW, Hard Mode, Chapter one"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter one\n Hard difficulty"
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#endif
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random_start_time=no
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allow_new_game=yes
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@ -45,7 +45,10 @@
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[story]
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[part]
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delay=4000
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title= _ "The Legend of Wesmere, Chapter one\nPart one\nFlight and fight"
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title= _ "The Legend of Wesmere,
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Chapter one
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Part one
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Flight and fight"
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[/part]
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[part]
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delay=4000
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@ -89,6 +92,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[side]
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side=1
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fog=no
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shroud=no
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{KALENZ}
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# wmllint: recognize Kalenz
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save_id=Kalenz
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@ -339,6 +343,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[side]
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side=7
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fog=no
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shroud=no
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{LANDAR}
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save_id=Landar
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controller=human
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@ -62,9 +62,14 @@
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#wmllint: validate-off
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[side]
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{KALENZ}
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#{KALENZ}
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{PLAYER_GOLD}
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{PLAYABLE}
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no_leader=yes
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fog=no
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shroud=no
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team_name=Player
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user_team_name= _ "Player"
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# wmllint: recognize Kalenz
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recruit=Elvish Fighter, Elvish Archer, Elvish Scout
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#ifndef MULTIPLAYER
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@ -136,8 +141,12 @@
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[side]
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side=4
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fog=no
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{LANDAR}
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shroud=no
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no_leader=yes
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#{LANDAR}
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{PLAYER_GOLD}
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team_name=Player
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user_team_name= _ "Player"
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# wmllint: recognize Landar
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recruit=Elvish Fighter, Elvish Archer, Elvish Scout
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[/side]
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@ -146,7 +155,11 @@
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[side]
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side=5
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fog=no
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shroud=no
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{CLEODIL}
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{PLAYER_GOLD}
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team_name=Player
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user_team_name= _ "Player"
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# wmllint: recognize Cleodil
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recruit=Elvish Shaman, Elvish Scout, Wose
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[/side]
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@ -193,20 +206,35 @@
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#enddef
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[event]
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name=prestart
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#Used this instead of prestart since global variables aren't synced before
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name=side 1 turn 1
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[objectives]
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{OBJECTIVES}
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[/objectives]
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{RECALL_LOYALS}
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#ifdef MULTIPLAYER
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{GET_PERSISTENT_RECALLS_FROM2 1 4 LoW_Chapter_One kalenz}
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{GET_PERSISTENT_RECALLS_FROM2 4 1 LoW_Chapter_One landar}
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#endif
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[recall]
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id=Kalenz
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x=7
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y=29
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[/recall]
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[recall]
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id=Landar
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x=16
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y=29
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[/recall]
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{RECALL_LOYALS}
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# wmllint: recognize Huraldur
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#{CHECK_LANDAR}
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[/event]
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# wmllint: directory spelling dastone
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[event]
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name=start
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[redraw]
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[/redraw]
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[message]
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id=Kalenz
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@ -372,6 +400,7 @@
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[/message]
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[message]
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id=Cleodil
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# wmllint: directory spelling dastone
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message= _ "The saurians happily carried away the treasury gold, but they had come here looking for something more specific... some individual object they called ‘dastone’. I am sorry, my lord Kalenz, I could not understand their distorted speech very well."
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[/message]
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[message]
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@ -172,29 +172,10 @@
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# wmllint: recognize Anduilas
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#ifdef MULTIPLAYER
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#define UNSTORE_PARTY SIDE
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{FOREACH party_store member}
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{VARIABLE (party_store[$member].side) {SIDE}}
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[unstore_unit]
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variable=party_store[$member]
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x,y=recall,recall
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[/unstore_unit]
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{DEBUG "unstoring $party_store[$member].name to side {SIDE}."}
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{NEXT member}
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{CLEAR_VARIABLE party_store}
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#enddef
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{GET_PERSISTENT_RECALLS_FROM3 1 5 6 kalenz party_store}
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{UNSTORE_PARTY 1}
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{GET_PERSISTENT_RECALLS_FROM3 5 1 6 landar party_store}
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{UNSTORE_PARTY 5}
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{GET_PERSISTENT_RECALLS_FROM3 6 1 5 olurf party_store}
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{UNSTORE_PARTY 6}
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#undef UNSTORE_PARTY
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#{CLEAR_GLOBAL_VARIABLE LoW party.Kalenz 1}
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{GET_PERSISTENT_RECALLS_FROM4 1 5 6 7 LoW_Chapter_Two kalenz}
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{GET_PERSISTENT_RECALLS_FROM4 5 1 6 7 LoW_Chapter_Two landar}
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{GET_PERSISTENT_RECALLS_FROM4 6 1 5 7 LoW_Chapter_Two olurf}
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{GET_PERSISTENT_RECALLS_FROM4 7 1 5 6 LoW_Chapter_Two cleodil}
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#endif
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#define LEAVE_BEHIND_L3 NAME SIDE
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@ -288,61 +288,80 @@ Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman#enddef
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{FLAG_VARIANT undead}
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#enddef
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##### Persistent Global Variable macros for multiplayer mode #####
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#define GET_PERSISTENT_RECALLS_FROM3 SIDE1 SIDE2 SIDE3 GLOBAL_VAR LOCAL_VAR
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#Loads the recall list variable from both sides.
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{VARIABLE_FROM_GLOBAL LoW {GLOBAL_VAR} {LOCAL_VAR} {SIDE1}}
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#define LOAD_PERSISTENT_IF_LOCAL_EMPTY SIDE NAMESPACE GLOBAL_VAR LOCAL_VAR
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[if]
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{VARIABLE_CONDITIONAL ({LOCAL_VAR}.length) equals 0}
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[then]
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{DEBUG ("Global Variable {GLOBAL_VAR} is empty for side {SIDE1}.")}
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{VARIABLE_FROM_GLOBAL LoW {GLOBAL_VAR} {LOCAL_VAR} {SIDE2}}
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[if]
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{VARIABLE_CONDITIONAL ({LOCAL_VAR}.length) equals 0}
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[then]
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{DEBUG ("Global Variable {GLOBAL_VAR} is empty for side {SIDE2}.")}
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{VARIABLE_FROM_GLOBAL LoW {GLOBAL_VAR} {LOCAL_VAR} {SIDE3}}
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[if]
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{VARIABLE_CONDITIONAL ({LOCAL_VAR}.length) equals 0}
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[then]
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{DEBUG ("Global Variable {GLOBAL_VAR} is empty for side {SIDE3}.")}
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[/then]
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[else]
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{DEBUG ("Global Variable {GLOBAL_VAR} is at size: ${LOCAL_VAR}.length for side {SIDE3}.")}
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[/else]
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[/if]
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[/then]
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[else]
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{DEBUG ("Global Variable {GLOBAL_VAR} is at size: ${LOCAL_VAR}.length for side {SIDE2}.")}
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[/else]
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[/if]
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{DEBUG ("Global Variable {GLOBAL_VAR} is empty for side {SIDE}.")}
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{VARIABLE_FROM_GLOBAL {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR} {SIDE}}
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[/then]
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[else]
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{DEBUG ("Global Variable {GLOBAL_VAR} is at size: ${LOCAL_VAR}.length for side {SIDE1}.")}
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{DEBUG ("Global Variable {GLOBAL_VAR} is at size: ${LOCAL_VAR}.length|, so {SIDE} got not considered.")}
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[/else]
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[/if]
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#enddef
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# define GET_PERSISTENT_RECALLS_FROM3 SIDE1 SIDE2 SIDE3 GLOBAL_VAR LOCAL_VAR
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# Loads the recall list variable from all three sides.
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# {GET_PERSISTENT_RECALLS_FROM2 {SIDE1} {SIDE2} {GLOBAL_VAR} {LOCAL_VAR} }
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# [if]
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# {VARIABLE_CONDITIONAL ({LOCAL_VAR}.length) equals 0}
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# [then]
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# {DEBUG ("Global Variable {GLOBAL_VAR} is empty for side {SIDE2}.")}
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# {VARIABLE_FROM_GLOBAL LoW {GLOBAL_VAR} {LOCAL_VAR} {SIDE3}}
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# [/then]
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# [else]
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# {DEBUG ("Global Variable {GLOBAL_VAR} is at size: ${GLOBAL_VAR}.length for side {SIDE2}.")}
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# [/else]
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# [/if]
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# enddef
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#define LOAD_PERSISTENT_2PLAYER SIDE1 SIDE2 NAMESPACE GLOBAL_VAR LOCAL_VAR
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#Loads a global variable into a local one.
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#Specify two sides, the variable is loaded from the second one if it is empty
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#after reading from the first.
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{VARIABLE_FROM_GLOBAL {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR} {SIDE1}}
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{LOAD_PERSISTENT_IF_LOCAL_EMPTY {SIDE2} {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR}}
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#enddef
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#define LOAD_PERSISTENT_3PLAYER SIDE1 SIDE2 SIDE3 NAMESPACE GLOBAL_VAR LOCAL_VAR
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#Loads a global variable into a local one.
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#Specify two sides, the variable is loaded from the second one if it is empty
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#after reading from the first.
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{VARIABLE_FROM_GLOBAL {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR} {SIDE1}}
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{LOAD_PERSISTENT_IF_LOCAL_EMPTY {SIDE2} {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR}}
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{LOAD_PERSISTENT_IF_LOCAL_EMPTY {SIDE3} {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR}}
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#enddef
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#define LOAD_PERSISTENT_4PLAYER SIDE1 SIDE2 SIDE3 SIDE4 NAMESPACE GLOBAL_VAR LOCAL_VAR
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#Loads a global variable into a local one.
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#Specify two sides, the variable is loaded from the second one if it is empty
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#after reading from the first.
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{VARIABLE_FROM_GLOBAL {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR} {SIDE1}}
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{LOAD_PERSISTENT_IF_LOCAL_EMPTY {SIDE2} {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR}}
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{LOAD_PERSISTENT_IF_LOCAL_EMPTY {SIDE3} {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR}}
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{LOAD_PERSISTENT_IF_LOCAL_EMPTY {SIDE4} {NAMESPACE} {GLOBAL_VAR} {LOCAL_VAR}}
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#enddef
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#define UNSTORE_PARTY SIDE
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{FOREACH party_store member}
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{VARIABLE (party_store[$member].side) {SIDE}}
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[unstore_unit]
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variable=party_store[$member]
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x,y=recall,recall
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[/unstore_unit]
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{DEBUG "unstoring $party_store[$member].name to side {SIDE}."}
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{NEXT member}
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{CLEAR_VARIABLE member}
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{CLEAR_VARIABLE party_store}
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#enddef
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#define GET_PERSISTENT_RECALLS_FROM2 SIDE1 SIDE2 NAMESPACE GLOBAL_VAR
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#Loads the recall list variable from both sides.
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{LOAD_PERSISTENT_2PLAYER {SIDE1} {SIDE2} {NAMESPACE} {GLOBAL_VAR} party_store}
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{UNSTORE_PARTY {SIDE1} }
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#enddef
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#define GET_PERSISTENT_RECALLS_FROM3 SIDE1 SIDE2 SIDE3 NAMESPACE GLOBAL_VAR
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#Loads the recall list variable from both sides.
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{LOAD_PERSISTENT_3PLAYER {SIDE1} {SIDE2} {SIDE3} {NAMESPACE} {GLOBAL_VAR} party_store}
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{UNSTORE_PARTY {SIDE1} }
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#enddef
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#define GET_PERSISTENT_RECALLS_FROM4 SIDE1 SIDE2 SIDE3 SIDE4 NAMESPACE GLOBAL_VAR
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#Loads the recall list variable from both sides.
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{LOAD_PERSISTENT_4PLAYER {SIDE1} {SIDE2} {SIDE3} {SIDE4} {NAMESPACE} {GLOBAL_VAR} party_store}
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{UNSTORE_PARTY {SIDE1} }
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#enddef
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