Rewrote the scepter completion countdown to be a bit simpler.

This commit is contained in:
Lari Nieminen 2010-08-15 21:55:56 +00:00
parent 4ee863d547
commit b3eee0cb4b

View File

@ -346,15 +346,17 @@
speaker=Thursagan
message= _ "This forge will work perfectly. Give me a few days here, and I can reforge the Sceptre of Fire to fulfill its purpose."
[/message]
[set_variable]
name=turnsleft
value=10
[/set_variable]
[modify_turns]
add=9
[/modify_turns]
[objectives]
side=1
[objective]
description= _ "Survive for 9 turns"
description= _ "Survive until turns run out"
condition=win
show_turn_counter=yes
[/objective]
[objective]
description= _ "Death of Rugnur"
@ -371,6 +373,7 @@
note={NO_GOLD_CARRYOVER_NOTE}
[/objectives]
[store_unit]
[filter]
id=Thursagan
@ -401,91 +404,70 @@
result=defeat
[/endlevel]
[/event]
[event]
name=new turn
first_time_only=no
[set_variable]
name=turnsleft
add=-1
[/set_variable]
[if]
[variable]
name=turnsleft
numerical_equals=0
[/variable]
[then]
[unstore_unit]
variable=thur
find_vacant=yes
[/unstore_unit]
name=time over
[object]
id=sceptre of fire
silent=yes
duration=forever
[unstore_unit]
variable=thur
find_vacant=yes
[/unstore_unit]
[filter]
id=Thursagan
[/filter]
[object]
id=sceptre of fire
silent=yes
duration=forever
[effect]
apply_to=new_attack
[filter]
id=Thursagan
[/filter]
[effect]
apply_to=new_attack
name=sceptre of fire
description= _ "sceptre of fire"
icon=attacks/fireball.png
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=14
number=4
[/effect]
[effect]
apply_to=new_animation
[attack_anim]
[filter_attack]
name=sceptre of fire
description= _ "sceptre of fire"
icon=attacks/fireball.png
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=14
number=4
[/effect]
[/filter_attack]
[effect]
apply_to=new_animation
{MISSILE_FRAME_FIREBALL}
[attack_anim]
[filter_attack]
name=sceptre of fire
[/filter_attack]
[frame]
begin=-200
end=0
sound=fire.wav
[/frame]
[/attack_anim]
[/effect]
[/object]
[message]
speaker=Thursagan
message= _ "I have completed my work. Now it is truly the Sceptre of Fire, a powerful magical artifact."
[/message]
[message]
speaker=Rugnur
message= _ "Good. Now, let's get out of this cave, before the elves, dwarves or bats kill us!"
[/message]
{MISSILE_FRAME_FIREBALL}
[frame]
begin=-200
end=0
sound=fire.wav
[/frame]
[/attack_anim]
[/effect]
[/object]
[message]
speaker=Thursagan
message= _ "I have completed my work. Now it is truly the Sceptre of Fire, a powerful magical artifact."
[/message]
[message]
speaker=Rugnur
message= _ "Good. Now, let's get out of this cave, before the elves, dwarves or bats kill us!"
[/message]
[clear_variable]
name=turnsleft
[/clear_variable]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 0}
[/endlevel]
[/then]
[else]
[message]
speaker=narrator
caption= _ "Thursagan"
image=portraits/thursagan.png
message= _ "In $turnsleft more turns I will have completed the Sceptre of Fire."
[/message]
[/else]
[/if]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 0}
[/endlevel]
[/event]
[/event]
[/scenario]